1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::Skeleton</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::Skeleton</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class Skeleton : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Interface that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p>The <CODE>ISkeleton</CODE> class has been eliminated and replaced by <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</p></div> 61 <a name="class" id="class"> 62 <h2>Classes</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <th> 67 <a href="../../../nw/gfx/Skeleton/MatrixPose/Overview.html"><CODE>nw::gfx::Skeleton::MatrixPose</CODE></a> 68 </th> 69 <td>Class that indicates a skeleton matrix.</td> 70 </tr> 71 <tr> 72 <th> 73 <a href="../../../nw/gfx/Skeleton/OriginalPose/Overview.html"><CODE>nw::gfx::Skeleton::OriginalPose</CODE></a> 74 </th> 75 <td>Class that indicates a skeleton's initial pose.</td> 76 </tr> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/Skeleton/TransformPose/Overview.html"><CODE>nw::gfx::Skeleton::TransformPose</CODE></a> 80 </th> 81 <td>Class that indicates the pose bound to a movement.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="typedef" id="typedef"> 85 <h2><CODE>typedef</CODE> Definitions</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100" /> 90 <th> 91 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 92 </th> 93 <td>Definition of a callback signal that is called during matrix calculation.</td> 94 </tr> 95 <tr> 96 <td width="100" /> 97 <th> 98 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 99 </th> 100 <td>Definition of a callback slot that is called during matrix calculation.</td> 101 </tr> </table> 102 </div> 103 </a> <a name="constant" id="constant"> 104 <h2>Member Constants</h2> 105 <div class="section"> 106 <table class="members"> 107 <tr> 108 <td width="100"> 109 <span class="static_style" title="static">S</span> 110 </td> 111 <th> 112 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 113 </th> 114 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 115 </tr> 116 <tr> 117 <td width="100"> 118 <span class="static_style" title="static">S</span> 119 </td> 120 <th> 121 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 122 </th> 123 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 124 </tr> 125 <tr> 126 <td width="100"> 127 <span class="static_style" title="static">S</span> 128 </td> 129 <th> 130 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 131 </th> 132 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 133 </tr> </table> 134 </div> 135 </a> <a name="variable" id="variable"> 136 <h2>Member Variables</h2> 137 <div class="section"> 138 <table class="members"> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 143 </th> 144 <td> 145 </td> 146 </tr> </table> 147 </div> 148 </a> <a name="function" id="function"> 149 <h2>Member Functions</h2> 150 <div class="section"> 151 <table class="members"> 152 <tr> 153 <th class="category" colspan="3">Resources</th> 154 </tr> 155 <tr> 156 <td width="100"> </td> 157 <th> 158 <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a> 159 </th> 160 <td>Gets the skeleton resource.</td> 161 </tr> 162 <tr> 163 <td width="100"> </td> 164 <th> 165 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 166 </th> 167 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 168 </tr> 169 <tr> 170 <td width="100"> </td> 171 <th> 172 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 173 </th> 174 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 175 </tr> 176 <tr> 177 <th class="category" colspan="3">Update</th> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a> 183 </th> 184 <td>Gets whether the skeleton has already been updated.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a> 190 </th> 191 <td>Sets whether the skeleton has already been updated.</td> 192 </tr> 193 <tr> 194 <th class="category" colspan="3">Owner</th> 195 </tr> 196 <tr> 197 <td width="100"> </td> 198 <th> 199 <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a> 200 </th> 201 <td>Gets the owner of a skeletal model.</td> 202 </tr> 203 <tr> 204 <td width="100"> </td> 205 <th> 206 <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a> 207 </th> 208 <td>Sets the owner of a skeletal model.</td> 209 </tr> 210 <tr> 211 <th class="category" colspan="3">Pause</th> 212 </tr> 213 <tr> 214 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 215 </td> 216 <th> 217 <a href="../../../nw/gfx/Skeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a> 218 </th> 219 <td>Gets the pose for a local transform.</td> 220 </tr> 221 <tr> 222 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 223 </td> 224 <th> 225 <a href="../../../nw/gfx/Skeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a> 226 </th> 227 <td>Gets the pose for a world transform.</td> 228 </tr> 229 <tr> 230 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 231 </td> 232 <th> 233 <a href="../../../nw/gfx/Skeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a> 234 </th> 235 <td>Gets the pose for a world matrix.</td> 236 </tr> 237 <tr> 238 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 239 </td> 240 <th> 241 <a href="../../../nw/gfx/Skeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a> 242 </th> 243 <td>Gets the pose for a skinning matrix.</td> 244 </tr> 245 <tr> 246 <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span> 247 </td> 248 <th> 249 <a href="../../../nw/gfx/Skeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a> 250 </th> 251 <td>Gets the original pose.</td> 252 </tr> 253 <tr> 254 <th class="category" colspan="3">Callbacks</th> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a> 260 </th> 261 <td>Gets the signal before the bone matrix is calculated.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a> 267 </th> 268 <td>Gets the signal after the bone matrix is calculated.</td> 269 </tr> 270 <tr> 271 <th class="category" colspan="3">Create/Destroy</th> 272 </tr> 273 <tr> 274 <td width="100"> </td> 275 <th> 276 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 277 </th> 278 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 279 </tr> 280 <tr> 281 <th class="category" colspan="3">Constructors and Destructors</th> 282 </tr> 283 <tr> 284 <td width="100"> 285 <span class="protected_style" title="protected">protected</span> </td> 286 <th> 287 <a href="../../../nw/gfx/Skeleton/Skeleton.html"><CODE>Skeleton</CODE></a> 288 </th> 289 <td>Constructor.</td> 290 </tr> 291 <tr> 292 <td width="100"> 293 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 294 </td> 295 <th> 296 <a href="../../../nw/gfx/Skeleton/~Skeleton.html"><CODE>~Skeleton</CODE></a> 297 </th> 298 <td>Destructor.</td> 299 </tr> </table> 300 </div> 301 </a> 302 <h2>Class Hierarchy</h2> 303 <div class="section"> 304 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <b>nw::gfx::Skeleton</b> 305 </p> 306 </div> 307 <hr><p>CONFIDENTIAL</p></body> 308</html>