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50    <title>nw::gfx::ShaderBinaryInfo</title>
51  </head>
52  <body>
53    <h1>nw::gfx::ShaderBinaryInfo Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ShaderBinaryInfo</pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for executing processes such as analyzing shader binary and creating commands.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../nw/gfx/ShaderBinaryInfo/SymbolType.html">SymbolType</a>
70            </th>
71            <td>
72        </td>
73          </tr> </table>
74      </div>
75    </a> <a name="function" id="function">
76      <h2>Member Functions</h2>
77      <div class="section">
78        <table class="members">
79          <tr>
80            <th class="category" colspan="3">Accessor to shader program information</th>
81          </tr>
82          <tr>
83            <td width="100">  </td>
84            <th>
85              <a href="../../../nw/gfx/ShaderBinaryInfo/IsGeometryShader.html">IsGeometryShader</a>
86            </th>
87            <td>Gets whether the shader is a geometry shader.</td>
88          </tr>
89          <tr>
90            <td width="100">  </td>
91            <th>
92              <a href="../../../nw/gfx/ShaderBinaryInfo/SearchUniformIndex.html">SearchUniformIndex</a>
93            </th>
94            <td>Gets the vertex uniform index.</td>
95          </tr>
96          <tr>
97            <td width="100">  </td>
98            <th>
99              <a href="../../../nw/gfx/ShaderBinaryInfo/SearchBinadSymbolCount.html">SearchBinadSymbolCount</a>
100            </th>
101            <td>Gets the total number of symbols.</td>
102          </tr>
103          <tr>
104            <td width="100">  </td>
105            <th>
106              <a href="../../../nw/gfx/ShaderBinaryInfo/GetBoolConstant.html">GetBoolConstant</a>
107            </th>
108            <td>Gets the constant value in the vertex bool register.</td>
109          </tr>
110          <tr>
111            <td width="100">  </td>
112            <th>
113              <a href="../../../nw/gfx/ShaderBinaryInfo/GetInputRegisterNum.html">GetInputRegisterNum</a>
114            </th>
115            <td>Gets the number of attributes of the shader.</td>
116          </tr>
117          <tr>
118            <td width="100">  </td>
119            <th>
120              <a href="../../../nw/gfx/ShaderBinaryInfo/GetOutputRegisterNum.html">GetOutputRegisterNum</a>
121            </th>
122            <td>Gets the number of shader outputs.</td>
123          </tr>
124          <tr>
125            <td width="100">  </td>
126            <th>
127              <a href="../../../nw/gfx/ShaderBinaryInfo/GetShaderOutputRegisterNum.html">GetShaderOutputRegisterNum</a>
128            </th>
129            <td>Gets the number of shader output registers.</td>
130          </tr>
131          <tr>
132            <td width="100">  </td>
133            <th>
134              <a href="../../../nw/gfx/ShaderBinaryInfo/GetShaderOutputRegisterMap.html">GetShaderOutputRegisterMap</a>
135            </th>
136            <td>Gets the shader output register format.</td>
137          </tr>
138          <tr>
139            <td width="100">  </td>
140            <th>
141              <a href="../../../nw/gfx/ShaderBinaryInfo/GetEntryAddress.html">GetEntryAddress</a>
142            </th>
143            <td>Gets the vertex shader start address.</td>
144          </tr>
145          <tr>
146            <td width="100">  </td>
147            <th>
148              <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryDataMode.html">GetGeometryDataMode</a>
149            </th>
150            <td>Gets the geometry shader data mode.</td>
151          </tr>
152          <tr>
153            <td width="100">  </td>
154            <th>
155              <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryMainVertexNum.html">GetGeometryMainVertexNum</a>
156            </th>
157            <td>Gets the gs_main_vertex_num of the geometry shader.</td>
158          </tr>
159          <tr>
160            <td width="100">  </td>
161            <th>
162              <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryPatchSize.html">GetGeometryPatchSize</a>
163            </th>
164            <td>Gets the gs_patch_size value of the geometry shader.</td>
165          </tr>
166          <tr>
167            <td width="100">  </td>
168            <th>
169              <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryStartIndex.html">GetGeometryStartIndex</a>
170            </th>
171            <td>Gets the geometry shader start index.</td>
172          </tr>
173          <tr>
174            <th class="category" colspan="3">Other</th>
175          </tr>
176          <tr>
177            <td width="100">  </td>
178            <th>
179              <a href="../../../nw/gfx/ShaderBinaryInfo/ShaderBinaryInfo.html">ShaderBinaryInfo</a>
180            </th>
181            <td>Constructor.</td>
182          </tr>
183          <tr>
184            <td width="100">  </td>
185            <th>
186              <a href="../../../nw/gfx/ShaderBinaryInfo/BuildCommonCommand.html">BuildCommonCommand</a>
187            </th>
188            <td>Creates a command for transferring the shader binary to the specified buffer.</td>
189          </tr>
190          <tr>
191            <td width="100">  </td>
192            <th>
193              <a href="../../../nw/gfx/ShaderBinaryInfo/BuildShaderProgramCommand.html">BuildShaderProgramCommand</a>
194            </th>
195            <td>Creates a command for transferring the shader binary to the specified buffer.</td>
196          </tr>
197          <tr>
198            <td width="100">  </td>
199            <th>
200              <a href="../../../nw/gfx/ShaderBinaryInfo/AnalyzeBinary.html">AnalyzeBinary</a>
201            </th>
202            <td>Analyzes the shader binary.</td>
203          </tr> </table>
204      </div>
205    </a>
206  <hr><p>CONFIDENTIAL</p></body>
207</html>