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7    <title>GetOutputRegisterNum</title>
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10    <h1>nw::gfx::ShaderBinaryInfo::GetOutputRegisterNum Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<span>u32</span> GetOutputRegisterNum(
15     <span>s32</span> shaderIndex
16) const;
17
18void GetOutputRegisterNum(
19     <span>s32</span> shaderIndex,
20     <span>u32</span> * pNum,
21     <span>u32</span> * pMask
22) const;
23</pre>
24    </div>
25    <h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30            <a href="./GetOutputRegisterNum(0).html">GetOutputRegisterNum ( s32 ) </a>
31          </td>
32          <td>Gets the number of shader outputs.</td>
33        </tr>
34        <tr>
35          <td>
36            <a href="./GetOutputRegisterNum(1).html">GetOutputRegisterNum ( s32, u32 *, u32 * ) </a>
37          </td>
38          <td>Gets the number of vertex shader output registers.</td>
39        </tr> </table>
40    </div>
41    <h2>Description of GetOutputRegisterNum ( s32 )</h2>
42    <div class="section">
43      <p>Gets the number of shader outputs.</p>
44    </div>
45    <h2>Description of GetOutputRegisterNum ( s32, u32 *, u32 * )</h2>
46    <div class="section">
47      <p>Gets the number of vertex shader output registers.</p>
48    </div>
49  <hr><p>CONFIDENTIAL</p></body>
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