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7    <title>SubmitView</title>
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9  <body>
10    <h1><CODE>nw::gfx::SceneUpdater::SubmitView</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14virtual void SubmitView(
15     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
16     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
17     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
18     <span>u8</span> layerId,
19     <span>u8</span> particleLayerId,
20     <a href="../../../nw/gfx/ISceneUpdater/IsVisibleModelFunctor/Overview.html">IsVisibleModelFunctor</a> * isVisibleModel,
21     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> renderSortMode = ALL_MESH_BASE_SORT
22);
23</pre>
24    </div>
25    <h2>Arguments</h2>
26    <div class="section">
27      <table class="arguments">
28        <thead>
29          <tr>
30            <td width="15" />
31            <th>Name</th>
32            <td>Description</td>
33          </tr>
34        </thead>
35        <tr>
36          <td>in</td>
37          <th><CODE>renderQueue</CODE></th>
38          <td>Queue where the elements that make up the render targets are collected.</td>
39        </tr>
40        <tr>
41          <td>in</td>
42          <th><CODE>sceneContext</CODE></th>
43          <td>Scene context.</td>
44        </tr>
45        <tr>
46          <td>in</td>
47          <th>camera</th>
48          <td>Camera.</td>
49        </tr>
50        <tr>
51          <td>in</td>
52          <th><CODE>layerId</CODE></th>
53          <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td>
54        </tr>
55        <tr>
56          <td>in</td>
57          <th><CODE>particleLayerId</CODE></th>
58          <td><CODE>layerId</CODE> for rendering particles.</td>
59        </tr>
60        <tr>
61          <td>in</td>
62          <th>isVisibleModel</th>
63          <td>Function object used to identify the model to be displayed.</td>
64        </tr>
65        <tr>
66          <td>in</td>
67          <th>renderSortMode</th>
68          <td>The render sort mode.</td>
69        </tr> </table>
70    </div>
71    <h2>Return Values</h2>
72    <div class="section">
73                None.
74               </div>
75    <h2>Description</h2>
76    <div class="section">
77      <p>Updates a scene based on the camera's visual range, and builds the render queue.</p><p><CODE>SubmitView</CODE> function for rendering particles in a separate layer.</p></div>
78  <hr><p>CONFIDENTIAL</p></body>
79</html>