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50    <title>nw::gfx::SceneUpdater</title>
51  </head>
52  <body>
53    <h1><CODE>nw::gfx::SceneUpdater</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class SceneUpdater : public <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for updating scenes.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/SceneUpdater/Builder/Overview.html"><CODE>nw::gfx::SceneUpdater::Builder</CODE></a>
69            </th>
70            <td>Class for building scene updater classes.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="enum" id="enum">
74      <h2>Enumerated Types</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100"> </td>
79            <th>
80              <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a>
81            </th>
82            <td>The render sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td>
83          </tr>
84          <tr>
85            <td width="100"> </td>
86            <th>
87              <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a>
88            </th>
89            <td>The depth sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td>
90          </tr> </table>
91      </div>
92    </a> <a name="variable" id="variable">
93      <h2>Member Variables</h2>
94      <div class="section">
95        <table class="members">
96          <tr>
97            <td width="100"> </td>
98            <th>
99              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
100            </th>
101            <td>
102        </td>
103          </tr>
104          <tr>
105            <td width="100">
106              <span class="protected_style" title="protected">protected</span> </td>
107            <th>
108              <span class="argument">m_SkeletonUpdater</span>
109            </th>
110            <td>
111        </td>
112          </tr>
113          <tr>
114            <td width="100">
115              <span class="protected_style" title="protected">protected</span> </td>
116            <th>
117              <span class="argument">m_WorldMatrixUpdater</span>
118            </th>
119            <td>
120        </td>
121          </tr>
122          <tr>
123            <td width="100">
124              <span class="protected_style" title="protected">protected</span> </td>
125            <th>
126              <span class="argument">m_BillboardUpdater</span>
127            </th>
128            <td>
129        </td>
130          </tr>
131          <tr>
132            <td width="100">
133              <span class="protected_style" title="protected">protected</span> </td>
134            <th>
135              <span class="argument">m_DepthSortMode</span>
136            </th>
137            <td>
138        </td>
139          </tr> </table>
140      </div>
141    </a> <a name="function" id="function">
142      <h2>Member Functions</h2>
143      <div class="section">
144        <table class="members">
145          <tr>
146            <th class="category" colspan="3">Set/Get</th>
147          </tr>
148          <tr>
149            <td width="100"> <span class="virtual_style" title="virtual">V</span>
150            </td>
151            <th>
152              <a href="../../../nw/gfx/SceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a>
153            </th>
154            <td>Gets the depth sort mode.</td>
155          </tr>
156          <tr>
157            <td width="100"> <span class="virtual_style" title="virtual">V</span>
158            </td>
159            <th>
160              <a href="../../../nw/gfx/SceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a>
161            </th>
162            <td>Sets the depth sort mode.</td>
163          </tr>
164          <tr>
165            <th class="category" colspan="3">Update</th>
166          </tr>
167          <tr>
168            <td width="100"> <span class="virtual_style" title="virtual">V</span>
169            </td>
170            <th>
171              <a href="../../../nw/gfx/SceneUpdater/UpdateAll.html">UpdateAll</a>
172            </th>
173            <td>Updates the scene. Animation is updated at the same time.</td>
174          </tr>
175          <tr>
176            <td width="100">  </td>
177            <th>
178              <a href="../../../nw/gfx/SceneUpdater/UpdateTransformNode.html">UpdateTransformNode</a>
179            </th>
180            <td>Updates the world matrix of a transform node.</td>
181          </tr>
182          <tr>
183            <td width="100">  </td>
184            <th>
185              <a href="../../../nw/gfx/SceneUpdater/UpdateSkeletalModel.html">UpdateSkeletalModel</a>
186            </th>
187            <td>Updates the world matrix of a scale model.</td>
188          </tr>
189          <tr>
190            <td width="100">  </td>
191            <th>
192              <a href="../../../nw/gfx/SceneUpdater/UpdateAnim.html">UpdateAnim</a>
193            </th>
194            <td>Advances the animation frame.</td>
195          </tr>
196          <tr>
197            <td width="100">  </td>
198            <th>
199              <a href="../../../nw/gfx/SceneUpdater/EvaluateAnim.html">EvaluateAnim</a>
200            </th>
201            <td>Evaluates the animation.</td>
202          </tr>
203          <tr>
204            <th class="category" colspan="3">Updated by the camera.</th>
205          </tr>
206          <tr>
207            <td width="100"> <span class="virtual_style" title="virtual">V</span>
208            </td>
209            <th>
210              <a href="../../../nw/gfx/SceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a>
211            </th>
212            <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
213          </tr>
214          <tr>
215            <th class="category" colspan="3">Create/Destroy</th>
216          </tr>
217          <tr>
218            <td width="100">  </td>
219            <th>
220              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
221            </th>
222            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
223          </tr>
224          <tr>
225            <th class="category" colspan="3">Constructors and Destructors</th>
226          </tr>
227          <tr>
228            <td width="100">
229              <span class="protected_style" title="protected">protected</span>  </td>
230            <th>
231              <a href="../../../nw/gfx/SceneUpdater/SceneUpdater.html"><CODE>SceneUpdater</CODE></a>
232            </th>
233            <td>Constructor.</td>
234          </tr>
235          <tr>
236            <td width="100">
237              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
238            </td>
239            <th>
240              <a href="../../../nw/gfx/SceneUpdater/~SceneUpdater.html"><CODE>~SceneUpdater</CODE></a>
241            </th>
242            <td>Destructor.</td>
243          </tr> </table>
244      </div>
245    </a>
246    <h2>Class Hierarchy</h2>
247    <div class="section">
248      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a><br />    <b>nw::gfx::SceneUpdater</b>
249      </p>
250    </div>
251  <hr><p>CONFIDENTIAL</p></body>
252</html>