1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::SceneUpdater</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::SceneUpdater</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class SceneUpdater : public <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for updating scenes.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/SceneUpdater/Builder/Overview.html"><CODE>nw::gfx::SceneUpdater::Builder</CODE></a> 69 </th> 70 <td>Class for building scene updater classes.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="enum" id="enum"> 74 <h2>Enumerated Types</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a> 81 </th> 82 <td>The render sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a> 88 </th> 89 <td>The depth sort mode.(Inherited from <a href="../../../nw/gfx/ISceneUpdater/Overview.html">ISceneUpdater</a>)</td> 90 </tr> </table> 91 </div> 92 </a> <a name="variable" id="variable"> 93 <h2>Member Variables</h2> 94 <div class="section"> 95 <table class="members"> 96 <tr> 97 <td width="100"> </td> 98 <th> 99 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 100 </th> 101 <td> 102 </td> 103 </tr> 104 <tr> 105 <td width="100"> 106 <span class="protected_style" title="protected">protected</span> </td> 107 <th> 108 <span class="argument">m_SkeletonUpdater</span> 109 </th> 110 <td> 111 </td> 112 </tr> 113 <tr> 114 <td width="100"> 115 <span class="protected_style" title="protected">protected</span> </td> 116 <th> 117 <span class="argument">m_WorldMatrixUpdater</span> 118 </th> 119 <td> 120 </td> 121 </tr> 122 <tr> 123 <td width="100"> 124 <span class="protected_style" title="protected">protected</span> </td> 125 <th> 126 <span class="argument">m_BillboardUpdater</span> 127 </th> 128 <td> 129 </td> 130 </tr> 131 <tr> 132 <td width="100"> 133 <span class="protected_style" title="protected">protected</span> </td> 134 <th> 135 <span class="argument">m_DepthSortMode</span> 136 </th> 137 <td> 138 </td> 139 </tr> </table> 140 </div> 141 </a> <a name="function" id="function"> 142 <h2>Member Functions</h2> 143 <div class="section"> 144 <table class="members"> 145 <tr> 146 <th class="category" colspan="3">Set/Get</th> 147 </tr> 148 <tr> 149 <td width="100"> <span class="virtual_style" title="virtual">V</span> 150 </td> 151 <th> 152 <a href="../../../nw/gfx/SceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a> 153 </th> 154 <td>Gets the depth sort mode.</td> 155 </tr> 156 <tr> 157 <td width="100"> <span class="virtual_style" title="virtual">V</span> 158 </td> 159 <th> 160 <a href="../../../nw/gfx/SceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a> 161 </th> 162 <td>Sets the depth sort mode.</td> 163 </tr> 164 <tr> 165 <th class="category" colspan="3">Update</th> 166 </tr> 167 <tr> 168 <td width="100"> <span class="virtual_style" title="virtual">V</span> 169 </td> 170 <th> 171 <a href="../../../nw/gfx/SceneUpdater/UpdateAll.html">UpdateAll</a> 172 </th> 173 <td>Updates the scene. Animation is updated at the same time.</td> 174 </tr> 175 <tr> 176 <td width="100"> </td> 177 <th> 178 <a href="../../../nw/gfx/SceneUpdater/UpdateTransformNode.html">UpdateTransformNode</a> 179 </th> 180 <td>Updates the world matrix of a transform node.</td> 181 </tr> 182 <tr> 183 <td width="100"> </td> 184 <th> 185 <a href="../../../nw/gfx/SceneUpdater/UpdateSkeletalModel.html">UpdateSkeletalModel</a> 186 </th> 187 <td>Updates the world matrix of a scale model.</td> 188 </tr> 189 <tr> 190 <td width="100"> </td> 191 <th> 192 <a href="../../../nw/gfx/SceneUpdater/UpdateAnim.html">UpdateAnim</a> 193 </th> 194 <td>Advances the animation frame.</td> 195 </tr> 196 <tr> 197 <td width="100"> </td> 198 <th> 199 <a href="../../../nw/gfx/SceneUpdater/EvaluateAnim.html">EvaluateAnim</a> 200 </th> 201 <td>Evaluates the animation.</td> 202 </tr> 203 <tr> 204 <th class="category" colspan="3">Updated by the camera.</th> 205 </tr> 206 <tr> 207 <td width="100"> <span class="virtual_style" title="virtual">V</span> 208 </td> 209 <th> 210 <a href="../../../nw/gfx/SceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a> 211 </th> 212 <td>Updates a scene based on the camera's visual range, and builds the render queue.</td> 213 </tr> 214 <tr> 215 <th class="category" colspan="3">Create/Destroy</th> 216 </tr> 217 <tr> 218 <td width="100"> </td> 219 <th> 220 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 221 </th> 222 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 223 </tr> 224 <tr> 225 <th class="category" colspan="3">Constructors and Destructors</th> 226 </tr> 227 <tr> 228 <td width="100"> 229 <span class="protected_style" title="protected">protected</span> </td> 230 <th> 231 <a href="../../../nw/gfx/SceneUpdater/SceneUpdater.html"><CODE>SceneUpdater</CODE></a> 232 </th> 233 <td>Constructor.</td> 234 </tr> 235 <tr> 236 <td width="100"> 237 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 238 </td> 239 <th> 240 <a href="../../../nw/gfx/SceneUpdater/~SceneUpdater.html"><CODE>~SceneUpdater</CODE></a> 241 </th> 242 <td>Destructor.</td> 243 </tr> </table> 244 </div> 245 </a> 246 <h2>Class Hierarchy</h2> 247 <div class="section"> 248 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/ISceneUpdater/Overview.html">nw::gfx::ISceneUpdater</a><br /> <b>nw::gfx::SceneUpdater</b> 249 </p> 250 </div> 251 <hr><p>CONFIDENTIAL</p></body> 252</html>