1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::SceneInitializer</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::SceneInitializer</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class SceneInitializer : public <a href="../../../nw/gfx/ISceneVisitor/Overview.html">nw::gfx::ISceneVisitor</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Searches through and initializes its content.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/SceneInitializer/Builder/Overview.html"><CODE>nw::gfx::SceneInitializer::Builder</CODE></a> 69 </th> 70 <td>Class for building scene initializers.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/SceneInitializer/Description/Overview.html"><CODE>nw::gfx::SceneInitializer::Description</CODE></a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="variable" id="variable"> 85 <h2>Member Variables</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 92 </th> 93 <td> 94 </td> 95 </tr> </table> 96 </div> 97 </a> <a name="function" id="function"> 98 <h2>Member Functions</h2> 99 <div class="section"> 100 <table class="members"> 101 <tr> 102 <th class="category" colspan="3">Visitor Implementations</th> 103 </tr> 104 <tr> 105 <td width="100"> <span class="virtual_style" title="virtual">V</span> 106 </td> 107 <th> 108 <a href="../../../nw/gfx/SceneInitializer/VisitSceneNode.html"><CODE>VisitSceneNode</CODE></a> 109 </th> 110 <td>Operation on a scene node.</td> 111 </tr> 112 <tr> 113 <td width="100"> <span class="virtual_style" title="virtual">V</span> 114 </td> 115 <th> 116 <a href="../../../nw/gfx/SceneInitializer/VisitTransformNode.html"><CODE>VisitTransformNode</CODE></a> 117 </th> 118 <td>Operation on a transform node.</td> 119 </tr> 120 <tr> 121 <td width="100"> <span class="virtual_style" title="virtual">V</span> 122 </td> 123 <th> 124 <a href="../../../nw/gfx/SceneInitializer/VisitModel.html"><CODE>VisitModel</CODE></a> 125 </th> 126 <td>Operation on a model.</td> 127 </tr> 128 <tr> 129 <td width="100"> <span class="virtual_style" title="virtual">V</span> 130 </td> 131 <th> 132 <a href="../../../nw/gfx/SceneInitializer/VisitSkeletalModel.html"><CODE>VisitSkeletalModel</CODE></a> 133 </th> 134 <td>Operation on a skeletal model.</td> 135 </tr> 136 <tr> 137 <td width="100"> <span class="virtual_style" title="virtual">V</span> 138 </td> 139 <th> 140 <a href="../../../nw/gfx/SceneInitializer/VisitCamera.html"><CODE>VisitCamera</CODE></a> 141 </th> 142 <td>Operation on a camera.</td> 143 </tr> 144 <tr> 145 <td width="100"> <span class="virtual_style" title="virtual">V</span> 146 </td> 147 <th> 148 <a href="../../../nw/gfx/SceneInitializer/VisitFog.html"><CODE>VisitFog</CODE></a> 149 </th> 150 <td>Operation on fog.</td> 151 </tr> 152 <tr> 153 <td width="100"> <span class="virtual_style" title="virtual">V</span> 154 </td> 155 <th> 156 <a href="../../../nw/gfx/SceneInitializer/VisitLight.html"><CODE>VisitLight</CODE></a> 157 </th> 158 <td>Operation on a light.</td> 159 </tr> 160 <tr> 161 <td width="100"> <span class="virtual_style" title="virtual">V</span> 162 </td> 163 <th> 164 <a href="../../../nw/gfx/SceneInitializer/VisitFragmentLight.html"><CODE>VisitFragmentLight</CODE></a> 165 </th> 166 <td>Operation on a fragment light.</td> 167 </tr> 168 <tr> 169 <td width="100"> <span class="virtual_style" title="virtual">V</span> 170 </td> 171 <th> 172 <a href="../../../nw/gfx/SceneInitializer/VisitVertexLight.html"><CODE>VisitVertexLight</CODE></a> 173 </th> 174 <td>Operation on a vertex light.</td> 175 </tr> 176 <tr> 177 <td width="100"> <span class="virtual_style" title="virtual">V</span> 178 </td> 179 <th> 180 <a href="../../../nw/gfx/SceneInitializer/VisitAmbientLight.html"><CODE>VisitAmbientLight</CODE></a> 181 </th> 182 <td>Operation on an ambient light.</td> 183 </tr> 184 <tr> 185 <td width="100"> <span class="virtual_style" title="virtual">V</span> 186 </td> 187 <th> 188 <a href="../../../nw/gfx/SceneInitializer/VisitHemiSphereLight.html"><CODE>VisitHemiSphereLight</CODE></a> 189 </th> 190 <td>Operation on a hemispherical light.</td> 191 </tr> 192 <tr> 193 <td width="100"> <span class="virtual_style" title="virtual">V</span> 194 </td> 195 <th> 196 <a href="../../../nw/gfx/SceneInitializer/VisitParticleSet.html"><CODE>VisitParticleSet</CODE></a> 197 </th> 198 <td>Operation on a particle set.</td> 199 </tr> 200 <tr> 201 <td width="100"> <span class="virtual_style" title="virtual">V</span> 202 </td> 203 <th> 204 <a href="../../../nw/gfx/SceneInitializer/VisitParticleEmitter.html">VisitParticleEmitter</a> 205 </th> 206 <td>Operation on a particle set.</td> 207 </tr> 208 <tr> 209 <td width="100"> <span class="virtual_style" title="virtual">V</span> 210 </td> 211 <th> 212 <a href="../../../nw/gfx/SceneInitializer/VisitParticleModel.html">VisitParticleModel</a> 213 </th> 214 <td>Operation on a particle model.</td> 215 </tr> 216 <tr> 217 <th class="category" colspan="3">Create/Destroy</th> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 223 </th> 224 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 225 </tr> 226 <tr> 227 <th class="category" colspan="3">Other</th> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../nw/gfx/SceneInitializer/Begin.html"><CODE>Begin</CODE></a> 233 </th> 234 <td>Performs pre-processing for scene initialization.</td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <a href="../../../nw/gfx/SceneInitializer/End.html">END</a> 240 </th> 241 <td>Performs post-processing for scene initialization.</td> 242 </tr> </table> 243 </div> 244 </a> 245 <h2>Class Hierarchy</h2> 246 <div class="section"> 247 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/ISceneVisitor/Overview.html">nw::gfx::ISceneVisitor</a><br /> <b>nw::gfx::SceneInitializer</b> 248 </p> 249 </div> 250 <hr><p>CONFIDENTIAL</p></body> 251</html>