1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::SceneEnvironmentSetting</title> 51 </head> 52 <body> 53 <h1>nw::gfx::SceneEnvironmentSetting Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class SceneEnvironmentSetting : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>The class indicating the scene environment settings.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::CameraBinder</a> 69 </th> 70 <td>Structure for camera binding.</td> 71 </tr> 72 <tr> 73 <th> 74 <a href="../../../nw/gfx/SceneEnvironmentSetting/Description/Overview.html">nw::gfx::SceneEnvironmentSetting::Description</a> 75 </th> 76 <td>Content to configure.</td> 77 </tr> 78 <tr> 79 <th> 80 <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::FogBinder</a> 81 </th> 82 <td>The structure for fog binding.</td> 83 </tr> 84 <tr> 85 <th> 86 <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::LightSetBinder</a> 87 </th> 88 <td>The structure for light set binding.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="typedef" id="typedef"> 92 <h2><CODE>typedef</CODE> Definitions</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100" /> 97 <th> 98 <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinderArray.html">LightSetBinderArray</a> 99 </th> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100" /> 105 <th> 106 <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinderArray.html">CameraBinderArray</a> 107 </th> 108 <td> 109 </td> 110 </tr> 111 <tr> 112 <td width="100" /> 113 <th> 114 <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinderArray.html">FogBinderArray</a> 115 </th> 116 <td> 117 </td> 118 </tr> </table> 119 </div> 120 </a> <a name="constant" id="constant"> 121 <h2>Member Constants</h2> 122 <div class="section"> 123 <table class="members"> 124 <tr> 125 <td width="100"> 126 <span class="static_style" title="static">S</span> 127 </td> 128 <th> 129 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 130 </th> 131 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 132 </tr> 133 <tr> 134 <td width="100"> 135 <span class="static_style" title="static">S</span> 136 </td> 137 <th> 138 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 139 </th> 140 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 141 </tr> 142 <tr> 143 <td width="100"> 144 <span class="static_style" title="static">S</span> 145 </td> 146 <th> 147 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 148 </th> 149 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 150 </tr> </table> 151 </div> 152 </a> <a name="variable" id="variable"> 153 <h2>Member Variables</h2> 154 <div class="section"> 155 <table class="members"> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 160 </th> 161 <td> 162 </td> 163 </tr> </table> 164 </div> 165 </a> <a name="function" id="function"> 166 <h2>Member Functions</h2> 167 <div class="section"> 168 <table class="members"> 169 <tr> 170 <th class="category" colspan="3">Create/Destroy</th> 171 </tr> 172 <tr> 173 <td width="100"> 174 <span class="static_style" title="static">S</span> </td> 175 <th> 176 <a href="../../../nw/gfx/SceneEnvironmentSetting/Create.html">Create</a> 177 </th> 178 <td>Creates the scene environment settings.</td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 184 </th> 185 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 186 </tr> 187 <tr> 188 <th class="category" colspan="3">Update</th> 189 </tr> 190 <tr> 191 <td width="100"> </td> 192 <th> 193 <a href="../../../nw/gfx/SceneEnvironmentSetting/ResolveReference.html">ResolveReference</a> 194 </th> 195 <td>Uses scene contexts to resolve references.</td> 196 </tr> 197 <tr> 198 <th class="category" colspan="3">Set/Get</th> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetResSceneEnvironmentSetting.html">GetResSceneEnvironmentSetting</a> 204 </th> 205 <td>Gets the resource.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a> 211 </th> 212 <td>Gets the iterator pointing to the start of the camera.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a> 218 </th> 219 <td>Gets the iterator pointing to the end of the camera.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogBegin.html"><CODE>GetFogBegin</CODE></a> 225 </th> 226 <td>Gets the iterator pointing to the start of the fog.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogEnd.html"><CODE>GetFogEnd</CODE></a> 232 </th> 233 <td>Gets the iterator pointing to the end of the fog.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetBegin.html">GetLightSetBegin</a> 239 </th> 240 <td>Gets the iterator pointing to the start of the light set.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetEnd.html">GetLightSetEnd</a> 246 </th> 247 <td>Gets the iterator pointing to the end of the light set.</td> 248 </tr> 249 <tr> 250 <th class="category" colspan="3">Resources</th> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 256 </th> 257 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 263 </th> 264 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 265 </tr> 266 <tr> 267 <th class="category" colspan="3">Constructors and Destructors</th> 268 </tr> 269 <tr> 270 <td width="100"> 271 <span class="protected_style" title="protected">protected</span> </td> 272 <th> 273 <a href="../../../nw/gfx/SceneEnvironmentSetting/SceneEnvironmentSetting.html">SceneEnvironmentSetting</a> 274 </th> 275 <td>Constructor.</td> 276 </tr> 277 <tr> 278 <td width="100"> 279 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 280 </td> 281 <th> 282 <a href="../../../nw/gfx/SceneEnvironmentSetting/~SceneEnvironmentSetting.html">~SceneEnvironmentSetting</a> 283 </th> 284 <td>Destructor.</td> 285 </tr> </table> 286 </div> 287 </a> 288 <h2>Class Hierarchy</h2> 289 <div class="section"> 290 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <b>nw::gfx::SceneEnvironmentSetting</b> 291 </p> 292 </div> 293 <hr><p>CONFIDENTIAL</p></body> 294</html>