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50    <title>nw::gfx::SceneEnvironmentSetting</title>
51  </head>
52  <body>
53    <h1>nw::gfx::SceneEnvironmentSetting Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class SceneEnvironmentSetting : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>The class indicating the scene environment settings.</p>
61    </div>
62    <a name="struct" id="struct">
63      <h2>Structures</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::CameraBinder</a>
69            </th>
70            <td>Structure for camera binding.</td>
71          </tr>
72          <tr>
73            <th>
74              <a href="../../../nw/gfx/SceneEnvironmentSetting/Description/Overview.html">nw::gfx::SceneEnvironmentSetting::Description</a>
75            </th>
76            <td>Content to configure.</td>
77          </tr>
78          <tr>
79            <th>
80              <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::FogBinder</a>
81            </th>
82            <td>The structure for fog binding.</td>
83          </tr>
84          <tr>
85            <th>
86              <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinder/Overview.html">nw::gfx::SceneEnvironmentSetting::LightSetBinder</a>
87            </th>
88            <td>The structure for light set binding.</td>
89          </tr> </table>
90      </div>
91    </a> <a name="typedef" id="typedef">
92      <h2><CODE>typedef</CODE> Definitions</h2>
93      <div class="section">
94        <table class="members">
95          <tr>
96            <td width="100" />
97            <th>
98              <a href="../../../nw/gfx/SceneEnvironmentSetting/LightSetBinderArray.html">LightSetBinderArray</a>
99            </th>
100            <td>
101        </td>
102          </tr>
103          <tr>
104            <td width="100" />
105            <th>
106              <a href="../../../nw/gfx/SceneEnvironmentSetting/CameraBinderArray.html">CameraBinderArray</a>
107            </th>
108            <td>
109        </td>
110          </tr>
111          <tr>
112            <td width="100" />
113            <th>
114              <a href="../../../nw/gfx/SceneEnvironmentSetting/FogBinderArray.html">FogBinderArray</a>
115            </th>
116            <td>
117        </td>
118          </tr> </table>
119      </div>
120    </a> <a name="constant" id="constant">
121      <h2>Member Constants</h2>
122      <div class="section">
123        <table class="members">
124          <tr>
125            <td width="100">
126              <span class="static_style" title="static">S</span>
127            </td>
128            <th>
129              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
130            </th>
131            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
132          </tr>
133          <tr>
134            <td width="100">
135              <span class="static_style" title="static">S</span>
136            </td>
137            <th>
138              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
139            </th>
140            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
141          </tr>
142          <tr>
143            <td width="100">
144              <span class="static_style" title="static">S</span>
145            </td>
146            <th>
147              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
148            </th>
149            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
150          </tr> </table>
151      </div>
152    </a> <a name="variable" id="variable">
153      <h2>Member Variables</h2>
154      <div class="section">
155        <table class="members">
156          <tr>
157            <td width="100"> </td>
158            <th>
159              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
160            </th>
161            <td>
162        </td>
163          </tr> </table>
164      </div>
165    </a> <a name="function" id="function">
166      <h2>Member Functions</h2>
167      <div class="section">
168        <table class="members">
169          <tr>
170            <th class="category" colspan="3">Create/Destroy</th>
171          </tr>
172          <tr>
173            <td width="100">
174              <span class="static_style" title="static">S</span> </td>
175            <th>
176              <a href="../../../nw/gfx/SceneEnvironmentSetting/Create.html">Create</a>
177            </th>
178            <td>Creates the scene environment settings.</td>
179          </tr>
180          <tr>
181            <td width="100">  </td>
182            <th>
183              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
184            </th>
185            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
186          </tr>
187          <tr>
188            <th class="category" colspan="3">Update</th>
189          </tr>
190          <tr>
191            <td width="100">  </td>
192            <th>
193              <a href="../../../nw/gfx/SceneEnvironmentSetting/ResolveReference.html">ResolveReference</a>
194            </th>
195            <td>Uses scene contexts to resolve references.</td>
196          </tr>
197          <tr>
198            <th class="category" colspan="3">Set/Get</th>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetResSceneEnvironmentSetting.html">GetResSceneEnvironmentSetting</a>
204            </th>
205            <td>Gets the resource.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a>
211            </th>
212            <td>Gets the iterator pointing to the start of the camera.</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a>
218            </th>
219            <td>Gets the iterator pointing to the end of the camera.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogBegin.html"><CODE>GetFogBegin</CODE></a>
225            </th>
226            <td>Gets the iterator pointing to the start of the fog.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetFogEnd.html"><CODE>GetFogEnd</CODE></a>
232            </th>
233            <td>Gets the iterator pointing to the end of the fog.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetBegin.html">GetLightSetBegin</a>
239            </th>
240            <td>Gets the iterator pointing to the start of the light set.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../nw/gfx/SceneEnvironmentSetting/GetLightSetEnd.html">GetLightSetEnd</a>
246            </th>
247            <td>Gets the iterator pointing to the end of the light set.</td>
248          </tr>
249          <tr>
250            <th class="category" colspan="3">Resources</th>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
256            </th>
257            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
263            </th>
264            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
265          </tr>
266          <tr>
267            <th class="category" colspan="3">Constructors and Destructors</th>
268          </tr>
269          <tr>
270            <td width="100">
271              <span class="protected_style" title="protected">protected</span>  </td>
272            <th>
273              <a href="../../../nw/gfx/SceneEnvironmentSetting/SceneEnvironmentSetting.html">SceneEnvironmentSetting</a>
274            </th>
275            <td>Constructor.</td>
276          </tr>
277          <tr>
278            <td width="100">
279              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
280            </td>
281            <th>
282              <a href="../../../nw/gfx/SceneEnvironmentSetting/~SceneEnvironmentSetting.html">~SceneEnvironmentSetting</a>
283            </th>
284            <td>Destructor.</td>
285          </tr> </table>
286      </div>
287    </a>
288    <h2>Class Hierarchy</h2>
289    <div class="section">
290      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <b>nw::gfx::SceneEnvironmentSetting</b>
291      </p>
292    </div>
293  <hr><p>CONFIDENTIAL</p></body>
294</html>