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48    <title>nw::gfx::SceneContext</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::SceneContext</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SceneContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for storing content during a scene analysis.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/SceneContext/Builder/Overview.html"><CODE>nw::gfx::SceneContext::Builder</CODE></a>
67            </th>
68            <td>Class for building scene context classes.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="function" id="function">
72      <h2>Member Functions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th class="category" colspan="3">Update</th>
77          </tr>
78          <tr>
79            <td width="100">  </td>
80            <th>
81              <a href="../../../nw/gfx/SceneContext/Clear.html"><CODE>Clear</CODE></a>
82            </th>
83            <td>Clears the scene analysis results.</td>
84          </tr>
85          <tr>
86            <th class="category" colspan="3">Set/Get</th>
87          </tr>
88          <tr>
89            <td width="100">  </td>
90            <th>
91              <a href="../../../nw/gfx/SceneContext/PushSceneNode.html"><CODE>PushSceneNode</CODE></a>
92            </th>
93            <td>Adds a serialized scene node.</td>
94          </tr>
95          <tr>
96            <td width="100">  </td>
97            <th>
98              <a href="../../../nw/gfx/SceneContext/GetSceneNodesBegin.html"><CODE>GetSceneNodesBegin</CODE></a>
99            </th>
100            <td>Gets the interator pointing to the start of the serialized scene nodes.</td>
101          </tr>
102          <tr>
103            <td width="100">  </td>
104            <th>
105              <a href="../../../nw/gfx/SceneContext/GetSceneNodesEnd.html"><CODE>GetSceneNodesEnd</CODE></a>
106            </th>
107            <td>Gets the interator pointing to the end of the serialized scene nodes.</td>
108          </tr>
109          <tr>
110            <td width="100">  </td>
111            <th>
112              <a href="../../../nw/gfx/SceneContext/GetSceneNodes.html"><CODE>GetSceneNodes</CODE></a>
113            </th>
114            <td>Gets the interators pointing to the start and end of the serialized scene nodes.</td>
115          </tr>
116          <tr>
117            <th class="category" colspan="3">Model-related</th>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../nw/gfx/SceneContext/PushModel.html">PushModel</a>
123            </th>
124            <td>Adds a model. Here, the term &quot;model&quot; includes the derived class (i.e., <CODE>SkeletalModel</CODE>, etc.)</td>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129              <a href="../../../nw/gfx/SceneContext/GetModelsBegin.html">GetModelsBegin</a>
130            </th>
131            <td>Gets the iterator pointing to the start of the model.</td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../nw/gfx/SceneContext/GetModelsEnd.html">GetModelsEnd</a>
137            </th>
138            <td>Gets the iterator pointing to the end of the model.</td>
139          </tr>
140          <tr>
141            <td width="100">  </td>
142            <th>
143              <a href="../../../nw/gfx/SceneContext/PushSkeletalModel.html">PushSkeletalModel</a>
144            </th>
145            <td>Adds a skeletal model.</td>
146          </tr>
147          <tr>
148            <td width="100">  </td>
149            <th>
150              <a href="../../../nw/gfx/SceneContext/GetSkeletalModelsBegin.html">GetSkeletalModelsBegin</a>
151            </th>
152            <td>Gets the iterator pointing to the start of the skeletal model.</td>
153          </tr>
154          <tr>
155            <td width="100">  </td>
156            <th>
157              <a href="../../../nw/gfx/SceneContext/GetSkeletalModelsEnd.html">GetSkeletalModelsEnd</a>
158            </th>
159            <td>Gets the iterator pointing to the end of the skeletal model.</td>
160          </tr>
161          <tr>
162            <th class="category" colspan="3">Light-Related</th>
163          </tr>
164          <tr>
165            <td width="100">  </td>
166            <th>
167              <a href="../../../nw/gfx/SceneContext/PushLight.html">PushLight</a>
168            </th>
169            <td>Adds a light. Here, the term &quot;light&quot; includes derived classes (i.e., FragmentLight, etc.)</td>
170          </tr>
171          <tr>
172            <td width="100">  </td>
173            <th>
174              <a href="../../../nw/gfx/SceneContext/GetLightsBegin.html">GetLightsBegin</a>
175            </th>
176            <td>Gets the iterator pointing to the start of the light.</td>
177          </tr>
178          <tr>
179            <td width="100">  </td>
180            <th>
181              <a href="../../../nw/gfx/SceneContext/GetLightsEnd.html">GetLightsEnd</a>
182            </th>
183            <td>Gets the iterator pointing to the end of the light.</td>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../nw/gfx/SceneContext/PushFragmentLight.html"><CODE>PushFragmentLight</CODE></a>
189            </th>
190            <td>Adds a fragment light.</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../nw/gfx/SceneContext/GetFragmentLightsBegin.html"><CODE>GetFragmentLightsBegin</CODE></a>
196            </th>
197            <td>Gets the iterator pointing to the start of the fragment light.</td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../nw/gfx/SceneContext/GetFragmentLightsEnd.html"><CODE>GetFragmentLightsEnd</CODE></a>
203            </th>
204            <td>Gets the iterator pointing to the end of the fragment light.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../nw/gfx/SceneContext/PushVertexLight.html"><CODE>PushVertexLight</CODE></a>
210            </th>
211            <td>Adds a vertex light.</td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../nw/gfx/SceneContext/GetVertexLightsBegin.html"><CODE>GetVertexLightsBegin</CODE></a>
217            </th>
218            <td>Gets the iterator pointing to the start of the vertex light.</td>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../nw/gfx/SceneContext/GetVertexLightsEnd.html"><CODE>GetVertexLightsEnd</CODE></a>
224            </th>
225            <td>Gets the iterator pointing to the end of the vertex light.</td>
226          </tr>
227          <tr>
228            <td width="100">  </td>
229            <th>
230              <a href="../../../nw/gfx/SceneContext/PushHemiSphereLight.html"><CODE>PushHemiSphereLight</CODE></a>
231            </th>
232            <td>Adds a hemispherical light.</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/SceneContext/GetHemiSphereLightsBegin.html"><CODE>GetHemiSphereLightsBegin</CODE></a>
238            </th>
239            <td>Gets the iterator pointing to the start of the hemispherical light.</td>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../nw/gfx/SceneContext/GetHemiSphereLightsEnd.html"><CODE>GetHemiSphereLightsEnd</CODE></a>
245            </th>
246            <td>Gets the iterator pointing to the end of the hemispherical light.</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251              <a href="../../../nw/gfx/SceneContext/PushAmbientLight.html"><CODE>PushAmbientLight</CODE></a>
252            </th>
253            <td>Adds an ambient light.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/SceneContext/GetAmbientLightsBegin.html"><CODE>GetAmbientLightsBegin</CODE></a>
259            </th>
260            <td>Gets the iterator pointing to the start of the ambient light.</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/SceneContext/GetAmbientLightsEnd.html"><CODE>GetAmbientLightsEnd</CODE></a>
266            </th>
267            <td>Gets the iterator pointing to the end of the ambient light.</td>
268          </tr>
269          <tr>
270            <th class="category" colspan="3">Camera-Related</th>
271          </tr>
272          <tr>
273            <td width="100">  </td>
274            <th>
275              <a href="../../../nw/gfx/SceneContext/PushCamera.html"><CODE>PushCamera</CODE></a>
276            </th>
277            <td>Adds a camera.</td>
278          </tr>
279          <tr>
280            <td width="100">  </td>
281            <th>
282              <a href="../../../nw/gfx/SceneContext/GetCameraBegin.html"><CODE>GetCameraBegin</CODE></a>
283            </th>
284            <td>Gets the iterator pointing to the start of the camera.</td>
285          </tr>
286          <tr>
287            <td width="100">  </td>
288            <th>
289              <a href="../../../nw/gfx/SceneContext/GetCameraEnd.html"><CODE>GetCameraEnd</CODE></a>
290            </th>
291            <td>Gets the iterator pointing to the end of the camera.</td>
292          </tr>
293          <tr>
294            <th class="category" colspan="3">Fog-Related</th>
295          </tr>
296          <tr>
297            <td width="100">  </td>
298            <th>
299              <a href="../../../nw/gfx/SceneContext/PushFog.html"><CODE>PushFog</CODE></a>
300            </th>
301            <td>Adds a fog object.</td>
302          </tr>
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../nw/gfx/SceneContext/GetFogBegin.html"><CODE>GetFogBegin</CODE></a>
307            </th>
308            <td>Gets the iterator pointing to the start of the fog.</td>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313              <a href="../../../nw/gfx/SceneContext/GetFogEnd.html"><CODE>GetFogEnd</CODE></a>
314            </th>
315            <td>Gets the iterator pointing to the end of the fog.</td>
316          </tr>
317          <tr>
318            <th class="category" colspan="3">Particle Set-Related</th>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../nw/gfx/SceneContext/PushParticleSet.html"><CODE>PushParticleSet</CODE></a>
324            </th>
325            <td>Adds a particle set.</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../nw/gfx/SceneContext/GetParticleSetBegin.html"><CODE>GetParticleSetBegin</CODE></a>
331            </th>
332            <td>Gets the iterator pointing to the start of the particle set.</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../nw/gfx/SceneContext/GetParticleSetEnd.html"><CODE>GetParticleSetEnd</CODE></a>
338            </th>
339            <td>Gets the iterator pointing to the end of the particle set.</td>
340          </tr>
341          <tr>
342            <th class="category" colspan="3">Particle emitter-related</th>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../nw/gfx/SceneContext/PushParticleEmitter.html">PushParticleEmitter</a>
348            </th>
349            <td>Adds a particle emitter.</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../nw/gfx/SceneContext/GetParticleEmitterBegin.html">GetParticleEmitterBegin</a>
355            </th>
356            <td>Gets the iterator pointing to the start of the particle emitter.</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../nw/gfx/SceneContext/GetParticleEmitterEnd.html">GetParticleEmitterEnd</a>
362            </th>
363            <td>Gets the iterator pointing to the end of the particle emitter.</td>
364          </tr>
365          <tr>
366            <th class="category" colspan="3">Particle model-related</th>
367          </tr>
368          <tr>
369            <td width="100">  </td>
370            <th>
371              <a href="../../../nw/gfx/SceneContext/PushParticleModel.html">PushParticleModel</a>
372            </th>
373            <td>Adds a particle model.</td>
374          </tr>
375          <tr>
376            <td width="100">  </td>
377            <th>
378              <a href="../../../nw/gfx/SceneContext/GetParticleModelBegin.html">GetParticleModelBegin</a>
379            </th>
380            <td>Gets the iterator pointing to the start of the particle model.</td>
381          </tr>
382          <tr>
383            <td width="100">  </td>
384            <th>
385              <a href="../../../nw/gfx/SceneContext/GetParticleModelEnd.html">GetParticleModelEnd</a>
386            </th>
387            <td>Gets the iterator pointing to the end of the particle emitter.</td>
388          </tr>
389          <tr>
390            <th class="category" colspan="3">Animation-related</th>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395              <a href="../../../nw/gfx/SceneContext/PushAnimatableNode.html">PushAnimatableNode</a>
396            </th>
397            <td>Adds a node to be animated.</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402              <a href="../../../nw/gfx/SceneContext/GetAnimatableNodesBegin.html">GetAnimatableNodesBegin</a>
403            </th>
404            <td>Gets an iterator pointing to the start of the node to be animated.</td>
405          </tr>
406          <tr>
407            <td width="100">  </td>
408            <th>
409              <a href="../../../nw/gfx/SceneContext/GetAnimatableNodesEnd.html">GetAnimatableNodesEnd</a>
410            </th>
411            <td>Gets an iterator pointing to the end of the node to be animated.</td>
412          </tr>
413          <tr>
414            <th class="category" colspan="3">Create/Destroy</th>
415          </tr>
416          <tr>
417            <td width="100">  </td>
418            <th>
419              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
420            </th>
421            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
422          </tr> </table>
423      </div>
424    </a>
425    <h2>Class Hierarchy</h2>
426    <div class="section">
427      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::SceneContext</b>
428      </p>
429    </div>
430  <hr><p>CONFIDENTIAL</p></body>
431</html>
432