1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleSet</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::ParticleSet</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleSet : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents particle sets.</p> 59 </div> 60 <a name="struct" id="struct"> 61 <h2>Structures</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleSet/Description/Overview.html"><CODE>nw::gfx::ParticleSet::Description</CODE></a> 67 </th> 68 <td>Content to configure.</td> 69 </tr> 70 <tr> 71 <th> 72 <a href="../../../nw/gfx/ParticleSet/Initializer/Overview.html"><CODE>nw::gfx::ParticleSet::Initializer</CODE></a> 73 </th> 74 <td>Administrative info for the system initializer.</td> 75 </tr> 76 <tr> 77 <th> 78 <a href="../../../nw/gfx/ParticleSet/Updater/Overview.html"><CODE>nw::gfx::ParticleSet::Updater</CODE></a> 79 </th> 80 <td>Administrative info for the system initializer.</td> 81 </tr> </table> 82 </div> 83 </a> <a name="enum" id="enum"> 84 <h2>Enumerated Types</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100"> </td> 89 <th> 90 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 91 </th> 92 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 93 </tr> </table> 94 </div> 95 </a> <a name="typedef" id="typedef"> 96 <h2><CODE>typedef</CODE> Definitions</h2> 97 <div class="section"> 98 <table class="members"> 99 <tr> 100 <td width="100" /> 101 <th> 102 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 103 </th> 104 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 105 </tr> 106 <tr> 107 <td width="100" /> 108 <th> 109 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 110 </th> 111 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 112 </tr> </table> 113 </div> 114 </a> <a name="constant" id="constant"> 115 <h2>Member Constants</h2> 116 <div class="section"> 117 <table class="members"> 118 <tr> 119 <td width="100"> 120 <span class="static_style" title="static">S</span> 121 </td> 122 <th> 123 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 124 </th> 125 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 126 </tr> 127 <tr> 128 <td width="100"> 129 <span class="static_style" title="static">S</span> 130 </td> 131 <th> 132 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 133 </th> 134 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 135 </tr> 136 <tr> 137 <td width="100"> 138 <span class="static_style" title="static">S</span> 139 </td> 140 <th> 141 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 142 </th> 143 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 144 </tr> </table> 145 </div> 146 </a> <a name="variable" id="variable"> 147 <h2>Member Variables</h2> 148 <div class="section"> 149 <table class="members"> 150 <tr> 151 <td width="100"> </td> 152 <th> 153 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 154 </th> 155 <td> 156 </td> 157 </tr> 158 <tr> 159 <td width="100"> 160 <span class="protected_style" title="protected">protected</span> </td> 161 <th> 162 <span class="argument">m_Children</span> 163 </th> 164 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 165 </tr> 166 <tr> 167 <td width="100"> 168 <span class="protected_style" title="protected">protected</span> </td> 169 <th> 170 <span class="argument">m_AnimBinding</span> 171 </th> 172 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 173 </tr> </table> 174 </div> 175 </a> <a name="function" id="function"> 176 <h2>Member Functions</h2> 177 <div class="section"> 178 <table class="members"> 179 <tr> 180 <th class="category" colspan="3">Create/Destroy</th> 181 </tr> 182 <tr> 183 <td width="100"> 184 <span class="static_style" title="static">S</span> </td> 185 <th> 186 <a href="../../../nw/gfx/ParticleSet/Create.html">Create</a> 187 </th> 188 <td>Creates a particle set from a resource.</td> 189 </tr> 190 <tr> 191 <td width="100"> 192 <span class="static_style" title="static">S</span> </td> 193 <th> 194 <a href="../../../nw/gfx/ParticleSet/GetMemorySize.html">GetMemorySize</a> 195 </th> 196 <td>Gets the memory size required at time of creation.</td> 197 </tr> 198 <tr> 199 <td width="100"> 200 <span class="static_style" title="static">S</span> </td> 201 <th> 202 <a href="../../../nw/gfx/ParticleSet/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 203 </th> 204 <td>Gets the device memory size required at time of creation.</td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 210 </th> 211 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 212 </tr> 213 <tr> 214 <td width="100"> </td> 215 <th> 216 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 217 </th> 218 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 219 </tr> 220 <tr> 221 <th class="category" colspan="3">Update</th> 222 </tr> 223 <tr> 224 <td width="100"> <span class="virtual_style" title="virtual">V</span> 225 </td> 226 <th> 227 <a href="../../../nw/gfx/ParticleSet/Accept.html"><CODE>Accept</CODE></a> 228 </th> 229 <td>Accepts visitors.</td> 230 </tr> 231 <tr> 232 <th class="category" colspan="3">Set/Get</th> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../nw/gfx/ParticleSet/GetResParticleSet.html"><CODE>GetResParticleSet</CODE></a> 238 </th> 239 <td>Gets the resource.</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244 <a href="../../../nw/gfx/ParticleSet/AttachParticleCollection.html"><CODE>AttachParticleCollection</CODE></a> 245 </th> 246 <td>Sets a particle collection.</td> 247 </tr> 248 <tr> 249 <td width="100"> </td> 250 <th> 251 <a href="../../../nw/gfx/ParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a> 252 </th> 253 <td>Gets a particle collection.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258 <a href="../../../nw/gfx/ParticleSet/GetInitializers.html"><CODE>GetInitializers</CODE></a> 259 </th> 260 <td>Gets an array of initializers.</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265 <a href="../../../nw/gfx/ParticleSet/GetUpdaters.html"><CODE>GetUpdaters</CODE></a> 266 </th> 267 <td>Gets an array of updaters.</td> 268 </tr> 269 <tr> 270 <td width="100"> </td> 271 <th> 272 <a href="../../../nw/gfx/ParticleSet/UpdateParticles.html"><CODE>UpdateParticles</CODE></a> 273 </th> 274 <td>Updates particles.</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../nw/gfx/ParticleSet/ClearParticleCollection.html"><CODE>ClearParticleCollection</CODE></a> 280 </th> 281 <td>Clears a particle collection.</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../nw/gfx/ParticleSet/GetScaleOffset.html">GetScaleOffset</a> 287 </th> 288 <td>Gets the scale offset value.</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../nw/gfx/ParticleSet/SetScaleOffset.html">SetScaleOffset</a> 294 </th> 295 <td>Sets the scale offset value.</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../nw/gfx/ParticleSet/GetRotateOffset.html">GetRotateOffset</a> 301 </th> 302 <td>Gets the rotation offset value.</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../nw/gfx/ParticleSet/SetRotateOffset.html">SetRotateOffset</a> 308 </th> 309 <td>Sets the rotation offset value.</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../nw/gfx/ParticleSet/IsAscendingOrder.html">IsAscendingOrder</a> 315 </th> 316 <td>Gets the rendering order.</td> 317 </tr> 318 <tr> 319 <th class="category" colspan="3">Resources</th> 320 </tr> 321 <tr> 322 <td width="100"> </td> 323 <th> 324 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 325 </th> 326 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 327 </tr> 328 <tr> 329 <td width="100"> </td> 330 <th> 331 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 332 </th> 333 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 334 </tr> 335 <tr> 336 <td width="100"> </td> 337 <th> 338 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 339 </th> 340 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 341 </tr> 342 <tr> 343 <th class="category" colspan="3">Transform</th> 344 </tr> 345 <tr> 346 <td width="100"> <span class="virtual_style" title="virtual">V</span> 347 </td> 348 <th> 349 <a href="../../../nw/gfx/ParticleSet/UpdateTransform.html">UpdateTransform</a> 350 </th> 351 <td>Updates conversion information.</td> 352 </tr> 353 <tr> 354 <th class="category" colspan="3">Scene Tree</th> 355 </tr> 356 <tr> 357 <td width="100"> </td> 358 <th> 359 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 360 </th> 361 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 362 </tr> 363 <tr> 364 <td width="100"> </td> 365 <th> 366 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 367 </th> 368 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 369 </tr> 370 <tr> 371 <td width="100"> </td> 372 <th> 373 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 374 </th> 375 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 376 </tr> 377 <tr> 378 <td width="100"> </td> 379 <th> 380 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 381 </th> 382 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 383 </tr> 384 <tr> 385 <td width="100"> </td> 386 <th> 387 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 388 </th> 389 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 390 </tr> 391 <tr> 392 <td width="100"> <span class="virtual_style" title="virtual">V</span> 393 </td> 394 <th> 395 <a href="../../../nw/gfx/ParticleSet/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 396 </th> 397 <td>Tracks back to the parent node and gets the world matrix.</td> 398 </tr> 399 <tr> 400 <td width="100"> <span class="virtual_style" title="virtual">V</span> 401 </td> 402 <th> 403 <a href="../../../nw/gfx/ParticleSet/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 404 </th> 405 <td>Tracks back to the parent node and gets the world transform.</td> 406 </tr> 407 <tr> 408 <td width="100"> <span class="virtual_style" title="virtual">V</span> 409 </td> 410 <th> 411 <a href="../../../nw/gfx/ParticleSet/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 412 </th> 413 <td>Tracks back to the parent node and gets the local transform.</td> 414 </tr> 415 <tr> 416 <th class="category" colspan="3">Callbacks</th> 417 </tr> 418 <tr> 419 <td width="100"> </td> 420 <th> 421 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 422 </th> 423 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 424 </tr> 425 <tr> 426 <th class="category" colspan="3">Animation</th> 427 </tr> 428 <tr> 429 <td width="100"> </td> 430 <th> 431 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 432 </th> 433 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 434 </tr> 435 <tr> 436 <td width="100"> </td> 437 <th> 438 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 439 </th> 440 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 441 </tr> 442 <tr> 443 <td width="100"> </td> 444 <th> 445 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 446 </th> 447 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 448 </tr> 449 <tr> 450 <th class="category" colspan="3">Traverse</th> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 456 </th> 457 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 463 </th> 464 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 470 </th> 471 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 477 </th> 478 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 484 </th> 485 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 491 </th> 492 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 493 </tr> 494 <tr> 495 <td width="100"> </td> 496 <th> 497 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 498 </th> 499 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 500 </tr> 501 <tr> 502 <td width="100"> <span class="virtual_style" title="virtual">V</span> 503 </td> 504 <th> 505 <a href="../../../nw/gfx/ParticleSet/InheritTraversalResults.html">InheritTraversalResults</a> 506 </th> 507 <td>Inherits conversion information from the parent node.</td> 508 </tr> 509 <tr> 510 <td width="100"> </td> 511 <th> 512 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 513 </th> 514 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 515 </tr> 516 <tr> 517 <td width="100"> </td> 518 <th> 519 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 520 </th> 521 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 522 </tr> 523 <tr> 524 <th class="category" colspan="3">Constructors and Destructors</th> 525 </tr> 526 <tr> 527 <td width="100"> 528 <span class="protected_style" title="protected">protected</span> </td> 529 <th> 530 <a href="../../../nw/gfx/ParticleSet/ParticleSet.html"><CODE>ParticleSet</CODE></a> 531 </th> 532 <td>Constructor.</td> 533 </tr> 534 <tr> 535 <td width="100"> 536 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 537 </td> 538 <th> 539 <a href="../../../nw/gfx/ParticleSet/~ParticleSet.html"><CODE>~ParticleSet</CODE></a> 540 </th> 541 <td>Destructor.</td> 542 </tr> 543 <tr> 544 <th class="category" colspan="3">Other</th> 545 </tr> 546 <tr> 547 <td width="100"> 548 <span class="protected_style" title="protected">protected</span> </td> 549 <th> 550 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 551 </th> 552 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 553 </tr> 554 <tr> 555 <td width="100"> 556 <span class="protected_style" title="protected">protected</span> </td> 557 <th> 558 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 559 </th> 560 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 561 </tr> 562 <tr> 563 <td width="100"> 564 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 565 </td> 566 <th> 567 <a href="../../../nw/gfx/ParticleSet/Initialize.html"><CODE>Initialize</CODE></a> 568 </th> 569 <td>Allocates memory for and initialized members.</td> 570 </tr> </table> 571 </div> 572 </a> 573 <h2>Class Hierarchy</h2> 574 <div class="section"> 575 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <b>nw::gfx::ParticleSet</b> 576 </p> 577 </div> 578 <hr><p>CONFIDENTIAL</p></body> 579</html> 580