1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::ParticleSet</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::ParticleSet</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleSet : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents particle sets.</p>
59    </div>
60    <a name="struct" id="struct">
61      <h2>Structures</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleSet/Description/Overview.html"><CODE>nw::gfx::ParticleSet::Description</CODE></a>
67            </th>
68            <td>Content to configure.</td>
69          </tr>
70          <tr>
71            <th>
72              <a href="../../../nw/gfx/ParticleSet/Initializer/Overview.html"><CODE>nw::gfx::ParticleSet::Initializer</CODE></a>
73            </th>
74            <td>Administrative info for the system initializer.</td>
75          </tr>
76          <tr>
77            <th>
78              <a href="../../../nw/gfx/ParticleSet/Updater/Overview.html"><CODE>nw::gfx::ParticleSet::Updater</CODE></a>
79            </th>
80            <td>Administrative info for the system initializer.</td>
81          </tr> </table>
82      </div>
83    </a> <a name="enum" id="enum">
84      <h2>Enumerated Types</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100"> </td>
89            <th>
90              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
91            </th>
92            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
93          </tr> </table>
94      </div>
95    </a> <a name="typedef" id="typedef">
96      <h2><CODE>typedef</CODE> Definitions</h2>
97      <div class="section">
98        <table class="members">
99          <tr>
100            <td width="100" />
101            <th>
102              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
103            </th>
104            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
105          </tr>
106          <tr>
107            <td width="100" />
108            <th>
109              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
110            </th>
111            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
112          </tr> </table>
113      </div>
114    </a> <a name="constant" id="constant">
115      <h2>Member Constants</h2>
116      <div class="section">
117        <table class="members">
118          <tr>
119            <td width="100">
120              <span class="static_style" title="static">S</span>
121            </td>
122            <th>
123              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
124            </th>
125            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
126          </tr>
127          <tr>
128            <td width="100">
129              <span class="static_style" title="static">S</span>
130            </td>
131            <th>
132              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
133            </th>
134            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
135          </tr>
136          <tr>
137            <td width="100">
138              <span class="static_style" title="static">S</span>
139            </td>
140            <th>
141              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
142            </th>
143            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
144          </tr> </table>
145      </div>
146    </a> <a name="variable" id="variable">
147      <h2>Member Variables</h2>
148      <div class="section">
149        <table class="members">
150          <tr>
151            <td width="100"> </td>
152            <th>
153              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
154            </th>
155            <td>
156        </td>
157          </tr>
158          <tr>
159            <td width="100">
160              <span class="protected_style" title="protected">protected</span> </td>
161            <th>
162              <span class="argument">m_Children</span>
163            </th>
164            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
165          </tr>
166          <tr>
167            <td width="100">
168              <span class="protected_style" title="protected">protected</span> </td>
169            <th>
170              <span class="argument">m_AnimBinding</span>
171            </th>
172            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
173          </tr> </table>
174      </div>
175    </a> <a name="function" id="function">
176      <h2>Member Functions</h2>
177      <div class="section">
178        <table class="members">
179          <tr>
180            <th class="category" colspan="3">Create/Destroy</th>
181          </tr>
182          <tr>
183            <td width="100">
184              <span class="static_style" title="static">S</span> </td>
185            <th>
186              <a href="../../../nw/gfx/ParticleSet/Create.html">Create</a>
187            </th>
188            <td>Creates a particle set from a resource.</td>
189          </tr>
190          <tr>
191            <td width="100">
192              <span class="static_style" title="static">S</span> </td>
193            <th>
194              <a href="../../../nw/gfx/ParticleSet/GetMemorySize.html">GetMemorySize</a>
195            </th>
196            <td>Gets the memory size required at time of creation.</td>
197          </tr>
198          <tr>
199            <td width="100">
200              <span class="static_style" title="static">S</span> </td>
201            <th>
202              <a href="../../../nw/gfx/ParticleSet/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a>
203            </th>
204            <td>Gets the device memory size required at time of creation.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
210            </th>
211            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
217            </th>
218            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
219          </tr>
220          <tr>
221            <th class="category" colspan="3">Update</th>
222          </tr>
223          <tr>
224            <td width="100"> <span class="virtual_style" title="virtual">V</span>
225            </td>
226            <th>
227              <a href="../../../nw/gfx/ParticleSet/Accept.html"><CODE>Accept</CODE></a>
228            </th>
229            <td>Accepts visitors.</td>
230          </tr>
231          <tr>
232            <th class="category" colspan="3">Set/Get</th>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/ParticleSet/GetResParticleSet.html"><CODE>GetResParticleSet</CODE></a>
238            </th>
239            <td>Gets the resource.</td>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../nw/gfx/ParticleSet/AttachParticleCollection.html"><CODE>AttachParticleCollection</CODE></a>
245            </th>
246            <td>Sets a particle collection.</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251              <a href="../../../nw/gfx/ParticleSet/GetParticleCollection.html"><CODE>GetParticleCollection</CODE></a>
252            </th>
253            <td>Gets a particle collection.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/ParticleSet/GetInitializers.html"><CODE>GetInitializers</CODE></a>
259            </th>
260            <td>Gets an array of initializers.</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/ParticleSet/GetUpdaters.html"><CODE>GetUpdaters</CODE></a>
266            </th>
267            <td>Gets an array of updaters.</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../nw/gfx/ParticleSet/UpdateParticles.html"><CODE>UpdateParticles</CODE></a>
273            </th>
274            <td>Updates particles.</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/ParticleSet/ClearParticleCollection.html"><CODE>ClearParticleCollection</CODE></a>
280            </th>
281            <td>Clears a particle collection.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/ParticleSet/GetScaleOffset.html">GetScaleOffset</a>
287            </th>
288            <td>Gets the scale offset value.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293              <a href="../../../nw/gfx/ParticleSet/SetScaleOffset.html">SetScaleOffset</a>
294            </th>
295            <td>Sets the scale offset value.</td>
296          </tr>
297          <tr>
298            <td width="100">  </td>
299            <th>
300              <a href="../../../nw/gfx/ParticleSet/GetRotateOffset.html">GetRotateOffset</a>
301            </th>
302            <td>Gets the rotation offset value.</td>
303          </tr>
304          <tr>
305            <td width="100">  </td>
306            <th>
307              <a href="../../../nw/gfx/ParticleSet/SetRotateOffset.html">SetRotateOffset</a>
308            </th>
309            <td>Sets the rotation offset value.</td>
310          </tr>
311          <tr>
312            <td width="100">  </td>
313            <th>
314              <a href="../../../nw/gfx/ParticleSet/IsAscendingOrder.html">IsAscendingOrder</a>
315            </th>
316            <td>Gets the rendering order.</td>
317          </tr>
318          <tr>
319            <th class="category" colspan="3">Resources</th>
320          </tr>
321          <tr>
322            <td width="100">  </td>
323            <th>
324              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
325            </th>
326            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
327          </tr>
328          <tr>
329            <td width="100">  </td>
330            <th>
331              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
332            </th>
333            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
334          </tr>
335          <tr>
336            <td width="100">  </td>
337            <th>
338              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
339            </th>
340            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
341          </tr>
342          <tr>
343            <th class="category" colspan="3">Transform</th>
344          </tr>
345          <tr>
346            <td width="100"> <span class="virtual_style" title="virtual">V</span>
347            </td>
348            <th>
349              <a href="../../../nw/gfx/ParticleSet/UpdateTransform.html">UpdateTransform</a>
350            </th>
351            <td>Updates conversion information.</td>
352          </tr>
353          <tr>
354            <th class="category" colspan="3">Scene Tree</th>
355          </tr>
356          <tr>
357            <td width="100">  </td>
358            <th>
359              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
360            </th>
361            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
362          </tr>
363          <tr>
364            <td width="100">  </td>
365            <th>
366              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
367            </th>
368            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
369          </tr>
370          <tr>
371            <td width="100">  </td>
372            <th>
373              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
374            </th>
375            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
376          </tr>
377          <tr>
378            <td width="100">  </td>
379            <th>
380              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
381            </th>
382            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
383          </tr>
384          <tr>
385            <td width="100">  </td>
386            <th>
387              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
388            </th>
389            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
390          </tr>
391          <tr>
392            <td width="100"> <span class="virtual_style" title="virtual">V</span>
393            </td>
394            <th>
395              <a href="../../../nw/gfx/ParticleSet/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
396            </th>
397            <td>Tracks back to the parent node and gets the world matrix.</td>
398          </tr>
399          <tr>
400            <td width="100"> <span class="virtual_style" title="virtual">V</span>
401            </td>
402            <th>
403              <a href="../../../nw/gfx/ParticleSet/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
404            </th>
405            <td>Tracks back to the parent node and gets the world transform.</td>
406          </tr>
407          <tr>
408            <td width="100"> <span class="virtual_style" title="virtual">V</span>
409            </td>
410            <th>
411              <a href="../../../nw/gfx/ParticleSet/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
412            </th>
413            <td>Tracks back to the parent node and gets the local transform.</td>
414          </tr>
415          <tr>
416            <th class="category" colspan="3">Callbacks</th>
417          </tr>
418          <tr>
419            <td width="100">  </td>
420            <th>
421              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
422            </th>
423            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
424          </tr>
425          <tr>
426            <th class="category" colspan="3">Animation</th>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
432            </th>
433            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
439            </th>
440            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
446            </th>
447            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
448          </tr>
449          <tr>
450            <th class="category" colspan="3">Traverse</th>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
456            </th>
457            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
463            </th>
464            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
470            </th>
471            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
477            </th>
478            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
484            </th>
485            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
486          </tr>
487          <tr>
488            <td width="100">  </td>
489            <th>
490              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
491            </th>
492            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
493          </tr>
494          <tr>
495            <td width="100">  </td>
496            <th>
497              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
498            </th>
499            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
500          </tr>
501          <tr>
502            <td width="100"> <span class="virtual_style" title="virtual">V</span>
503            </td>
504            <th>
505              <a href="../../../nw/gfx/ParticleSet/InheritTraversalResults.html">InheritTraversalResults</a>
506            </th>
507            <td>Inherits conversion information from the parent node.</td>
508          </tr>
509          <tr>
510            <td width="100">  </td>
511            <th>
512              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
513            </th>
514            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
515          </tr>
516          <tr>
517            <td width="100">  </td>
518            <th>
519              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
520            </th>
521            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
522          </tr>
523          <tr>
524            <th class="category" colspan="3">Constructors and Destructors</th>
525          </tr>
526          <tr>
527            <td width="100">
528              <span class="protected_style" title="protected">protected</span>  </td>
529            <th>
530              <a href="../../../nw/gfx/ParticleSet/ParticleSet.html"><CODE>ParticleSet</CODE></a>
531            </th>
532            <td>Constructor.</td>
533          </tr>
534          <tr>
535            <td width="100">
536              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
537            </td>
538            <th>
539              <a href="../../../nw/gfx/ParticleSet/~ParticleSet.html"><CODE>~ParticleSet</CODE></a>
540            </th>
541            <td>Destructor.</td>
542          </tr>
543          <tr>
544            <th class="category" colspan="3">Other</th>
545          </tr>
546          <tr>
547            <td width="100">
548              <span class="protected_style" title="protected">protected</span>  </td>
549            <th>
550              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
551            </th>
552            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
553          </tr>
554          <tr>
555            <td width="100">
556              <span class="protected_style" title="protected">protected</span>  </td>
557            <th>
558              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
559            </th>
560            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
561          </tr>
562          <tr>
563            <td width="100">
564              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
565            </td>
566            <th>
567              <a href="../../../nw/gfx/ParticleSet/Initialize.html"><CODE>Initialize</CODE></a>
568            </th>
569            <td>Allocates memory for and initialized members.</td>
570          </tr> </table>
571      </div>
572    </a>
573    <h2>Class Hierarchy</h2>
574    <div class="section">
575      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <b>nw::gfx::ParticleSet</b>
576      </p>
577    </div>
578  <hr><p>CONFIDENTIAL</p></body>
579</html>
580