1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ParticleSceneUpdater</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::ParticleSceneUpdater</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ParticleSceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for updating particles (<B>provisional</B>).</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/ParticleSceneUpdater/Builder/Overview.html"><CODE>nw::gfx::ParticleSceneUpdater::Builder</CODE></a> 69 </th> 70 <td>Class for building particle scene updater classes.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="typedef" id="typedef"> 74 <h2><CODE>typedef</CODE> Definitions</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100" /> 79 <th> 80 <a href="../../../nw/gfx/ParticleSceneUpdater/SceneNodeArray.html"><CODE>SceneNodeArray</CODE></a> 81 </th> 82 <td><CODE>MoveArray</CODE> definition for a scene node.</td> 83 </tr> 84 <tr> 85 <td width="100" /> 86 <th> 87 <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSetArray.html"><CODE>ParticleSetArray</CODE></a> 88 </th> 89 <td><CODE>MoveArray</CODE> definition for <CODE>ParticleSet</CODE>.</td> 90 </tr> </table> 91 </div> 92 </a> <a name="variable" id="variable"> 93 <h2>Member Variables</h2> 94 <div class="section"> 95 <table class="members"> 96 <tr> 97 <td width="100"> </td> 98 <th> 99 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 100 </th> 101 <td> 102 </td> 103 </tr> </table> 104 </div> 105 </a> <a name="function" id="function"> 106 <h2>Member Functions</h2> 107 <div class="section"> 108 <table class="members"> 109 <tr> 110 <th class="category" colspan="3">Update</th> 111 </tr> 112 <tr> 113 <td width="100"> <span class="virtual_style" title="virtual">V</span> 114 </td> 115 <th> 116 <a href="../../../nw/gfx/ParticleSceneUpdater/UpdateNode.html"><CODE>UpdateNode</CODE></a> 117 </th> 118 <td>Updates scene contexts based on views.</td> 119 </tr> 120 <tr> 121 <td width="100"> <span class="virtual_style" title="virtual">V</span> 122 </td> 123 <th> 124 <a href="../../../nw/gfx/ParticleSceneUpdater/SwapBuffer.html">SwapBuffer</a> 125 </th> 126 <td>Swaps the buffers.</td> 127 </tr> 128 <tr> 129 <th class="category" colspan="3">Create/Destroy</th> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 135 </th> 136 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 137 </tr> 138 <tr> 139 <th class="category" colspan="3">Constructors and Destructors</th> 140 </tr> 141 <tr> 142 <td width="100"> 143 <span class="protected_style" title="protected">protected</span> </td> 144 <th> 145 <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSceneUpdater.html"><CODE>ParticleSceneUpdater</CODE></a> 146 </th> 147 <td>Constructor.</td> 148 </tr> 149 <tr> 150 <td width="100"> 151 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 152 </td> 153 <th> 154 <a href="../../../nw/gfx/ParticleSceneUpdater/~ParticleSceneUpdater.html"><CODE>~ParticleSceneUpdater</CODE></a> 155 </th> 156 <td>Destructor.</td> 157 </tr> </table> 158 </div> 159 </a> 160 <h2>Class Hierarchy</h2> 161 <div class="section"> 162 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::ParticleSceneUpdater</b> 163 </p> 164 </div> 165 <hr><p>CONFIDENTIAL</p></body> 166</html>