1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleModel</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::ParticleModel</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleModel : public <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for particle models.</p> 59 </div> 60 <a name="struct" id="struct"> 61 <h2>Structures</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleModel/Description/Overview.html"><CODE>nw::gfx::ParticleModel::Description</CODE></a> 67 </th> 68 <td>Content to configure.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="enum" id="enum"> 72 <h2>Enumerated Types</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a> 79 </th> 80 <td>Definitions of bit formats for buffer options.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 86 </th> 87 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 88 </tr> </table> 89 </div> 90 </a> <a name="typedef" id="typedef"> 91 <h2><CODE>typedef</CODE> Definitions</h2> 92 <div class="section"> 93 <table class="members"> 94 <tr> 95 <th class="category" colspan="3">Material</th> 96 </tr> 97 <tr> 98 <td width="100" /> 99 <th> 100 <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a> 101 </th> 102 <td>Definition of a type that represents the range of a material list.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 103 </tr> 104 <tr> 105 <th class="category" colspan="3">Other</th> 106 </tr> 107 <tr> 108 <td width="100" /> 109 <th> 110 <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a> 111 </th> 112 <td>Definition of a callback slot that is called during rendering.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 113 </tr> 114 <tr> 115 <td width="100" /> 116 <th> 117 <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a> 118 </th> 119 <td>Definition of a callback slot that is called during rendering.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 120 </tr> 121 <tr> 122 <td width="100" /> 123 <th> 124 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 125 </th> 126 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 127 </tr> 128 <tr> 129 <td width="100" /> 130 <th> 131 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 132 </th> 133 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 134 </tr> 135 <tr> 136 <td width="100" /> 137 <th> 138 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 139 </th> 140 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 141 </tr> 142 <tr> 143 <td width="100" /> 144 <th> 145 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 146 </th> 147 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 148 </tr> </table> 149 </div> 150 </a> <a name="constant" id="constant"> 151 <h2>Member Constants</h2> 152 <div class="section"> 153 <table class="members"> 154 <tr> 155 <td width="100"> 156 <span class="static_style" title="static">S</span> 157 </td> 158 <th> 159 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 160 </th> 161 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 162 </tr> 163 <tr> 164 <td width="100"> 165 <span class="static_style" title="static">S</span> 166 </td> 167 <th> 168 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 169 </th> 170 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 171 </tr> 172 <tr> 173 <td width="100"> 174 <span class="static_style" title="static">S</span> 175 </td> 176 <th> 177 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 178 </th> 179 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 180 </tr> </table> 181 </div> 182 </a> <a name="variable" id="variable"> 183 <h2>Member Variables</h2> 184 <div class="section"> 185 <table class="members"> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 190 </th> 191 <td> 192 </td> 193 </tr> 194 <tr> 195 <td width="100"> 196 <span class="protected_style" title="protected">protected</span> </td> 197 <th> 198 <span class="argument">m_Children</span> 199 </th> 200 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 201 </tr> 202 <tr> 203 <td width="100"> 204 <span class="protected_style" title="protected">protected</span> </td> 205 <th> 206 <span class="argument">m_AnimBinding</span> 207 </th> 208 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 209 </tr> </table> 210 </div> 211 </a> <a name="function" id="function"> 212 <h2>Member Functions</h2> 213 <div class="section"> 214 <table class="members"> 215 <tr> 216 <th class="category" colspan="3">Create/Destroy</th> 217 </tr> 218 <tr> 219 <td width="100"> 220 <span class="static_style" title="static">S</span> </td> 221 <th> 222 <a href="../../../nw/gfx/ParticleModel/Create.html">Create</a> 223 </th> 224 <td>Creates a model.</td> 225 </tr> 226 <tr> 227 <td width="100"> 228 <span class="static_style" title="static">S</span> </td> 229 <th> 230 <a href="../../../nw/gfx/ParticleModel/GetMemorySize.html">GetMemorySize</a> 231 </th> 232 <td>Gets the memory size required at time of creation.</td> 233 </tr> 234 <tr> 235 <td width="100"> 236 <span class="static_style" title="static">S</span> </td> 237 <th> 238 <a href="../../../nw/gfx/ParticleModel/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 239 </th> 240 <td>Gets the device memory size required at time of creation.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 246 </th> 247 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 253 </th> 254 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 255 </tr> 256 <tr> 257 <th class="category" colspan="3">Update</th> 258 </tr> 259 <tr> 260 <td width="100"> <span class="virtual_style" title="virtual">V</span> 261 </td> 262 <th> 263 <a href="../../../nw/gfx/ParticleModel/Accept.html"><CODE>Accept</CODE></a> 264 </th> 265 <td>Accepts visitors.</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../../nw/gfx/ParticleModel/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a> 271 </th> 272 <td>Updates frames.</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../../nw/gfx/ParticleModel/ForeachParticleSet.html">ForeachParticleSet</a> 278 </th> 279 <td>Goes through all <a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a> in <a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a>, applying <CODE>TFunction</CODE>.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../../nw/gfx/ParticleModel/ForeachConstParticleSet.html">ForeachConstParticleSet</a> 285 </th> 286 <td>Goes through all <a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a> in <a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a>, applying <CODE>TFunction</CODE>.</td> 287 </tr> 288 <tr> 289 <th class="category" colspan="3">Set/Get</th> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <a href="../../../nw/gfx/ParticleModel/GetResModel.html"><CODE>GetResModel</CODE></a> 295 </th> 296 <td>Gets the resource.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301 <a href="../../../nw/gfx/ParticleModel/AttachParticleSet.html"><CODE>AttachParticleSet</CODE></a> 302 </th> 303 <td>Adds a <CODE>ParticleSet</CODE>.</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../../nw/gfx/ParticleModel/GetParticleSetsCount.html"><CODE>GetParticleSetsCount</CODE></a> 309 </th> 310 <td>Gets the number of particle sets.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../../nw/gfx/ParticleModel/GetParticleSets.html"><CODE>GetParticleSets</CODE></a> 316 </th> 317 <td>Gets a particle set.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../../nw/gfx/ParticleModel/AttachParticleShape.html"><CODE>AttachParticleShape</CODE></a> 323 </th> 324 <td>Adds a <CODE>ParticleShape</CODE>.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../../nw/gfx/ParticleModel/GetParticleShapesCount.html"><CODE>GetParticleShapesCount</CODE></a> 330 </th> 331 <td>Gets the number of particle shapes.</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336 <a href="../../../nw/gfx/ParticleModel/GetParticleShapes.html"><CODE>GetParticleShapes</CODE></a> 337 </th> 338 <td>Gets a <CODE>ParticleShape</CODE>.</td> 339 </tr> 340 <tr> 341 <td width="100"> </td> 342 <th> 343 <a href="../../../nw/gfx/ParticleModel/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a> 344 </th> 345 <td>Gets the animation frame control information.</td> 346 </tr> 347 <tr> 348 <td width="100"> </td> 349 <th> 350 <a href="../../../nw/gfx/ParticleModel/HasParticle.html">HasParticle</a> 351 </th> 352 <td>Gets confirmation of the existence of particles.</td> 353 </tr> 354 <tr> 355 <th class="category" colspan="3">Resources</th> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360 <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a> 361 </th> 362 <td>Gets an array of mesh resources.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367 <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html">GetResMeshNodeVisibilities</a> 368 </th> 369 <td>Gets the MeshNodeVisibility resource based on the index specified.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 375 </th> 376 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 382 </th> 383 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 384 </tr> 385 <tr> 386 <td width="100"> </td> 387 <th> 388 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 389 </th> 390 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 391 </tr> 392 <tr> 393 <td width="100"> </td> 394 <th> 395 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 396 </th> 397 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 398 </tr> 399 <tr> 400 <th class="category" colspan="3">Animation</th> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a> 406 </th> 407 <td>Gets a material animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a> 413 </th> 414 <td>Gets the index among the animation bindings of a material animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a> 420 </th> 421 <td>Gets a material animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 422 </tr> 423 <tr> 424 <td width="100"> </td> 425 <th> 426 <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a> 427 </th> 428 <td>Configures a material animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 429 </tr> 430 <tr> 431 <td width="100"> </td> 432 <th> 433 <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a> 434 </th> 435 <td>Gets a visibility animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 436 </tr> 437 <tr> 438 <td width="100"> </td> 439 <th> 440 <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a> 441 </th> 442 <td>Gets the index among the animation bindings of a visibility animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 443 </tr> 444 <tr> 445 <td width="100"> </td> 446 <th> 447 <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a> 448 </th> 449 <td>Gets a visibility animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 450 </tr> 451 <tr> 452 <td width="100"> </td> 453 <th> 454 <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a> 455 </th> 456 <td>Sets a visibility animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 457 </tr> 458 <tr> 459 <td width="100"> </td> 460 <th> 461 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 462 </th> 463 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 464 </tr> 465 <tr> 466 <td width="100"> </td> 467 <th> 468 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 469 </th> 470 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 471 </tr> 472 <tr> 473 <td width="100"> </td> 474 <th> 475 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 476 </th> 477 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 478 </tr> 479 <tr> 480 <th class="category" colspan="3">Callbacks</th> 481 </tr> 482 <tr> 483 <td width="100"> </td> 484 <th> 485 <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a> 486 </th> 487 <td>Gets the signal that is called before a model is rendered.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 488 </tr> 489 <tr> 490 <td width="100"> </td> 491 <th> 492 <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a> 493 </th> 494 <td>Gets the signal that is called after a model is rendered.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 495 </tr> 496 <tr> 497 <td width="100"> </td> 498 <th> 499 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 500 </th> 501 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 502 </tr> 503 <tr> 504 <td width="100"> </td> 505 <th> 506 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 507 </th> 508 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 509 </tr> 510 <tr> 511 <th class="category" colspan="3">Material</th> 512 </tr> 513 <tr> 514 <td width="100"> </td> 515 <th> 516 <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a> 517 </th> 518 <td>Gets the start and end of a material list.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 519 </tr> 520 <tr> 521 <td width="100"> </td> 522 <th> 523 <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a> 524 </th> 525 <td>Gets the number of materials.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 526 </tr> 527 <tr> 528 <td width="100"> </td> 529 <th> 530 <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a> 531 </th> 532 <td>Gets the material with the specified index number.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 533 </tr> 534 <tr> 535 <td width="100"> </td> 536 <th> 537 <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a> 538 </th> 539 <td>Gets the material activator.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 540 </tr> 541 <tr> 542 <td width="100"> </td> 543 <th> 544 <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a> 545 </th> 546 <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 547 </tr> 548 <tr> 549 <td width="100"> </td> 550 <th> 551 <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html">SetSharedMaterialActivator</a> 552 </th> 553 <td>Sets the material activator without transferring ownership. Be sure to set here if the material activator is to be managed by the user.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 554 </tr> 555 <tr> 556 <th class="category" colspan="3">Buffer options</th> 557 </tr> 558 <tr> 559 <td width="100"> </td> 560 <th> 561 <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a> 562 </th> 563 <td>Checks the buffer option.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 564 </tr> 565 <tr> 566 <td width="100"> </td> 567 <th> 568 <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a> 569 </th> 570 <td>Gets the buffer option.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 571 </tr> 572 <tr> 573 <th class="category" colspan="3">Matrices</th> 574 </tr> 575 <tr> 576 <td width="100"> </td> 577 <th> 578 <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a> 579 </th> 580 <td>Gets the modelview matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 581 </tr> 582 <tr> 583 <td width="100"> </td> 584 <th> 585 <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a> 586 </th> 587 <td>Gets the normal matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 588 </tr> 589 <tr> 590 <td width="100"> </td> 591 <th> 592 <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html">UpdateModelViewMatrixAndNormalMatrix</a> 593 </th> 594 <td>Updates the modelview matrix and the normal matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 595 </tr> 596 <tr> 597 <th class="category" colspan="3">Layers</th> 598 </tr> 599 <tr> 600 <td width="100"> </td> 601 <th> 602 <a href="../../../nw/gfx/Model/GetLayerId.html">GetLayerId</a> 603 </th> 604 <td>Gets the layer ID.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 605 </tr> 606 <tr> 607 <td width="100"> </td> 608 <th> 609 <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a> 610 </th> 611 <td>Sets the layer ID.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 612 </tr> 613 <tr> 614 <td width="100"> </td> 615 <th> 616 <a href="../../../nw/gfx/Model/GetRenderLayerId.html">GetRenderLayerId</a> 617 </th> 618 <td>Gets the render layer value of the mesh.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 619 </tr> 620 <tr> 621 <th class="category" colspan="3">Rendering</th> 622 </tr> 623 <tr> 624 <td width="100"> </td> 625 <th> 626 <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a> 627 </th> 628 <td>Gets a flag indicating whether to render the model.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 629 </tr> 630 <tr> 631 <td width="100"> </td> 632 <th> 633 <a href="../../../nw/gfx/Model/SetVisible.html">SetVisible</a> 634 </th> 635 <td>Sets a flag indicating whether to render the model.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 636 </tr> 637 <tr> 638 <td width="100"> </td> 639 <th> 640 <a href="../../../nw/gfx/Model/IsMeshVisible.html">IsMeshVisible</a> 641 </th> 642 <td>Gets a flag representing whether the mesh is to be drawn.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 643 </tr> 644 <tr> 645 <td width="100"> </td> 646 <th> 647 <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html">InvalidateRenderKeyCache</a> 648 </th> 649 <td>Disables the key cache used for render sort.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 650 </tr> 651 <tr> 652 <th class="category" colspan="3">User Parameters</th> 653 </tr> 654 <tr> 655 <td width="100"> </td> 656 <th> 657 <a href="../../../nw/gfx/Model/GetUserParameter.html">GetUserParameter</a> 658 </th> 659 <td>Gets user parameters.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 660 </tr> 661 <tr> 662 <td width="100"> </td> 663 <th> 664 <a href="../../../nw/gfx/Model/SetUserParameter.html">SetUserParameter</a> 665 </th> 666 <td>Sets the user parameter.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td> 667 </tr> 668 <tr> 669 <th class="category" colspan="3">Transform</th> 670 </tr> 671 <tr> 672 <td width="100"> </td> 673 <th> 674 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 675 </th> 676 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 677 </tr> 678 <tr> 679 <td width="100"> </td> 680 <th> 681 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 682 </th> 683 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 684 </tr> 685 <tr> 686 <td width="100"> </td> 687 <th> 688 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 689 </th> 690 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 691 </tr> 692 <tr> 693 <td width="100"> </td> 694 <th> 695 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 696 </th> 697 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 698 </tr> 699 <tr> 700 <td width="100"> </td> 701 <th> 702 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 703 </th> 704 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 705 </tr> 706 <tr> 707 <td width="100"> <span class="virtual_style" title="virtual">V</span> 708 </td> 709 <th> 710 <a href="../../../nw/gfx/ParticleModel/UpdateDirection.html">UpdateDirection</a> 711 </th> 712 <td>Updates the direction information.</td> 713 </tr> 714 <tr> 715 <td width="100"> <span class="virtual_style" title="virtual">V</span> 716 </td> 717 <th> 718 <a href="../../../nw/gfx/ParticleModel/UpdateTransform.html">UpdateTransform</a> 719 </th> 720 <td>Updates conversion information.</td> 721 </tr> 722 <tr> 723 <th class="category" colspan="3">Scene Tree</th> 724 </tr> 725 <tr> 726 <td width="100"> <span class="virtual_style" title="virtual">V</span> 727 </td> 728 <th> 729 <a href="../../../nw/gfx/ParticleModel/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 730 </th> 731 <td>Tracks back to the parent node and gets the world matrix.</td> 732 </tr> 733 <tr> 734 <td width="100"> <span class="virtual_style" title="virtual">V</span> 735 </td> 736 <th> 737 <a href="../../../nw/gfx/ParticleModel/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 738 </th> 739 <td>Tracks back to the parent node and gets the world transform.</td> 740 </tr> 741 <tr> 742 <td width="100"> <span class="virtual_style" title="virtual">V</span> 743 </td> 744 <th> 745 <a href="../../../nw/gfx/ParticleModel/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 746 </th> 747 <td>Tracks back to the parent node and gets the local transform.</td> 748 </tr> 749 <tr> 750 <td width="100"> </td> 751 <th> 752 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 753 </th> 754 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 755 </tr> 756 <tr> 757 <td width="100"> <span class="virtual_style" title="virtual">V</span> 758 </td> 759 <th> 760 <a href="../../../nw/gfx/ParticleModel/InheritTraversalResults.html">InheritTraversalResults</a> 761 </th> 762 <td>Inherits transform conversion information from the parent node.</td> 763 </tr> 764 <tr> 765 <td width="100"> </td> 766 <th> 767 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 768 </th> 769 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 770 </tr> 771 <tr> 772 <td width="100"> </td> 773 <th> 774 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 775 </th> 776 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 777 </tr> 778 <tr> 779 <td width="100"> </td> 780 <th> 781 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 782 </th> 783 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 784 </tr> 785 <tr> 786 <td width="100"> </td> 787 <th> 788 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 789 </th> 790 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 791 </tr> 792 <tr> 793 <td width="100"> </td> 794 <th> 795 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 796 </th> 797 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 798 </tr> 799 <tr> 800 <th class="category" colspan="3">Traverse</th> 801 </tr> 802 <tr> 803 <td width="100"> </td> 804 <th> 805 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 806 </th> 807 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 808 </tr> 809 <tr> 810 <td width="100"> </td> 811 <th> 812 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 813 </th> 814 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 815 </tr> 816 <tr> 817 <td width="100"> </td> 818 <th> 819 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 820 </th> 821 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 822 </tr> 823 <tr> 824 <td width="100"> </td> 825 <th> 826 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 827 </th> 828 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 829 </tr> 830 <tr> 831 <td width="100"> </td> 832 <th> 833 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 834 </th> 835 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 836 </tr> 837 <tr> 838 <td width="100"> </td> 839 <th> 840 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 841 </th> 842 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 843 </tr> 844 <tr> 845 <td width="100"> </td> 846 <th> 847 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 848 </th> 849 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 850 </tr> 851 <tr> 852 <td width="100"> </td> 853 <th> 854 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 855 </th> 856 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 857 </tr> 858 <tr> 859 <td width="100"> </td> 860 <th> 861 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 862 </th> 863 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 864 </tr> 865 <tr> 866 <th class="category" colspan="3">Constructors and Destructors</th> 867 </tr> 868 <tr> 869 <td width="100"> 870 <span class="protected_style" title="protected">protected</span> </td> 871 <th> 872 <a href="../../../nw/gfx/ParticleModel/ParticleModel.html"><CODE>ParticleModel</CODE></a> 873 </th> 874 <td>Constructor.</td> 875 </tr> 876 <tr> 877 <td width="100"> 878 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 879 </td> 880 <th> 881 <a href="../../../nw/gfx/ParticleModel/~ParticleModel.html"><CODE>~ParticleModel</CODE></a> 882 </th> 883 <td>Destructor.</td> 884 </tr> 885 <tr> 886 <th class="category" colspan="3">Other</th> 887 </tr> 888 <tr> 889 <td width="100"> 890 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 891 </td> 892 <th> 893 <a href="../../../nw/gfx/ParticleModel/Initialize.html"><CODE>Initialize</CODE></a> 894 </th> 895 <td>Allocates memory for and initialized members.</td> 896 </tr> 897 <tr> 898 <td width="100"> 899 <span class="protected_style" title="protected">protected</span> </td> 900 <th> 901 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 902 </th> 903 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 904 </tr> 905 <tr> 906 <td width="100"> 907 <span class="protected_style" title="protected">protected</span> </td> 908 <th> 909 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 910 </th> 911 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 912 </tr> 913 <tr> 914 <td width="100"> 915 <span class="protected_style" title="protected">protected</span> </td> 916 <th> 917 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 918 </th> 919 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 920 </tr> </table> 921 </div> 922 </a> 923 <h2>Class Hierarchy</h2> 924 <div class="section"> 925 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a><br /> <b>nw::gfx::ParticleModel</b> 926 </p> 927 </div> 928 <hr><p>CONFIDENTIAL</p></body> 929</html> 930