1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ParticleModel::Description</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::ParticleModel::Description</CODE> Structure</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">struct Description : public <a href="../../../../nw/gfx/Model/Description/Overview.html">nw::gfx::Model::Description</a> 57{ 58 <span>uint</span> particleSetCount; 59 bit32 bufferOption; 60 <a href="../../../../nw/gfx/Model/Overview.html">Model</a> * sharedMaterialModel; 61 bool isFixedSizeMemory; 62 <span>s32</span> maxCallbacks; 63 <span>s32</span> maxChildren; 64 <span>s32</span> maxAnimObjectsPerGroup; 65 bool isAnimationEnabled; 66}; 67</pre> 68 </div> 69 <h2>Description</h2> 70 <div class="section"> 71 <p>Content to configure.</p> 72 </div> 73 <a name="variable" id="variable"> 74 <h2>Member Variables</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <span class="argument">particleSetCount</span> 81 </th> 82 <td> 83 </td> 84 </tr> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <span class="argument">bufferOption</span> 89 </th> 90 <td>Options for the buffer(s) to generate.(Inherited from <a href="../../../../nw/gfx/Model/Description/Overview.html">Description</a>)</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <span class="argument">sharedMaterialModel</span> 96 </th> 97 <td>The model including the original shared material.(Inherited from <a href="../../../../nw/gfx/Model/Description/Overview.html">Description</a>)</td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <span class="argument"><CODE>isFixedSizeMemory</CODE></span> 103 </th> 104 <td>Flag that allocates a fixed amount of memory first.(Inherited from <a href="../../../../nw/gfx/SceneNode/Description/Overview.html">Description</a>)</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <span class="argument"><CODE>maxCallbacks</CODE></span> 110 </th> 111 <td>Maximum number of callbacks that can be managed.(Inherited from <a href="../../../../nw/gfx/SceneNode/Description/Overview.html">Description</a>)</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116 <span class="argument">maxChildren</span> 117 </th> 118 <td>Maximum number of children.(Inherited from <a href="../../../../nw/gfx/SceneNode/Description/Overview.html">Description</a>)</td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <span class="argument">maxAnimObjectsPerGroup</span> 124 </th> 125 <td>The maximum number of AnimObject's per AnimGroup held by AnimBinding.(Inherited from <a href="../../../../nw/gfx/SceneNode/Description/Overview.html">Description</a>)</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <span class="argument">isAnimationEnabled</span> 131 </th> 132 <td>Flag indicating if animation is enabled.(Inherited from <a href="../../../../nw/gfx/SceneNode/Description/Overview.html">Description</a>)</td> 133 </tr> </table> 134 </div> 135 </a> <a name="function" id="function"> 136 <h2>Member Functions</h2> 137 <div class="section"> 138 <table class="members"> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <a href="../../../../nw/gfx/ParticleModel/Description/Description.html"><CODE>Description</CODE></a> 143 </th> 144 <td>Constructor.</td> 145 </tr> </table> 146 </div> 147 </a> 148 <h2>Inheritance Hierarchy</h2> 149 <div class="section"> 150 <p class="hierarchy"><a href="../../../../nw/gfx/SceneNode/Description/Overview.html">nw::gfx::SceneNode::Description</a><br /> <a href="../../../../nw/gfx/TransformNode/Description/Overview.html">nw::gfx::TransformNode::Description</a><br /> <a href="../../../../nw/gfx/Model/Description/Overview.html">nw::gfx::Model::Description</a><br /> <b>nw::gfx::ParticleModel::Description</b> 151 </p> 152 </div> 153 <hr><p>CONFIDENTIAL</p></body> 154</html>