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50    <title>nw::gfx::ParticleContext</title>
51  </head>
52  <body>
53    <h1><CODE>nw::gfx::ParticleContext</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ParticleContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for storing a particle's content during an update.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/ParticleContext/Builder/Overview.html"><CODE>nw::gfx::ParticleContext::Builder</CODE></a>
69            </th>
70            <td>
71        </td>
72          </tr> </table>
73      </div>
74    </a> <a name="typedef" id="typedef">
75      <h2><CODE>typedef</CODE> Definitions</h2>
76      <div class="section">
77        <table class="members">
78          <tr>
79            <td width="100" />
80            <th>
81              <a href="../../../nw/gfx/ParticleContext/VEC3Array.html"><CODE>VEC3Array</CODE></a>
82            </th>
83            <td>Definition of a <CODE>VEC3</CODE> array.</td>
84          </tr>
85          <tr>
86            <td width="100" />
87            <th>
88              <a href="../../../nw/gfx/ParticleContext/F32Array.html"><CODE>F32Array</CODE></a>
89            </th>
90            <td>Definition of an <CODE>F32</CODE> array.</td>
91          </tr>
92          <tr>
93            <td width="100" />
94            <th>
95              <a href="../../../nw/gfx/ParticleContext/U16Array.html"><CODE>U16Array</CODE></a>
96            </th>
97            <td>Definition of a <CODE>U16</CODE> array.</td>
98          </tr> </table>
99      </div>
100    </a> <a name="function" id="function">
101      <h2>Member Functions</h2>
102      <div class="section">
103        <table class="members">
104          <tr>
105            <th class="category" colspan="3">Set/Get</th>
106          </tr>
107          <tr>
108            <td width="100">  </td>
109            <th>
110              <a href="../../../nw/gfx/ParticleContext/GetEmissionWorkCapacity.html"><CODE>GetEmissionWorkCapacity</CODE></a>
111            </th>
112            <td>Gets the capacity of the work memory of the position during emission.</td>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../nw/gfx/ParticleContext/GetEmissionPositionWork.html"><CODE>GetEmissionPositionWork</CODE></a>
118            </th>
119            <td>Gets the work memory of the position during emission.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../nw/gfx/ParticleContext/GetEmissionParentWork.html"><CODE>GetEmissionParentWork</CODE></a>
125            </th>
126            <td>Gets the work memory of the parent particle during emission.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../nw/gfx/ParticleContext/GetParticleWorkF32.html"><CODE>GetParticleWorkF32</CODE></a>
132            </th>
133            <td>Gets the work memory for stream operations on particles.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../nw/gfx/ParticleContext/Srand.html"><CODE>Srand</CODE></a>
139            </th>
140            <td>Sets the random-number seed.</td>
141          </tr>
142          <tr>
143            <th class="category" colspan="3">Create/Destroy</th>
144          </tr>
145          <tr>
146            <td width="100">  </td>
147            <th>
148              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
149            </th>
150            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
151          </tr> </table>
152      </div>
153    </a>
154    <h2>Class Hierarchy</h2>
155    <div class="section">
156      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ParticleContext</b>
157      </p>
158    </div>
159  <hr><p>CONFIDENTIAL</p></body>
160</html>