1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ParticleContext</title> 51 </head> 52 <body> 53 <h1><CODE>nw::gfx::ParticleContext</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ParticleContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for storing a particle's content during an update.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/ParticleContext/Builder/Overview.html"><CODE>nw::gfx::ParticleContext::Builder</CODE></a> 69 </th> 70 <td> 71 </td> 72 </tr> </table> 73 </div> 74 </a> <a name="typedef" id="typedef"> 75 <h2><CODE>typedef</CODE> Definitions</h2> 76 <div class="section"> 77 <table class="members"> 78 <tr> 79 <td width="100" /> 80 <th> 81 <a href="../../../nw/gfx/ParticleContext/VEC3Array.html"><CODE>VEC3Array</CODE></a> 82 </th> 83 <td>Definition of a <CODE>VEC3</CODE> array.</td> 84 </tr> 85 <tr> 86 <td width="100" /> 87 <th> 88 <a href="../../../nw/gfx/ParticleContext/F32Array.html"><CODE>F32Array</CODE></a> 89 </th> 90 <td>Definition of an <CODE>F32</CODE> array.</td> 91 </tr> 92 <tr> 93 <td width="100" /> 94 <th> 95 <a href="../../../nw/gfx/ParticleContext/U16Array.html"><CODE>U16Array</CODE></a> 96 </th> 97 <td>Definition of a <CODE>U16</CODE> array.</td> 98 </tr> </table> 99 </div> 100 </a> <a name="function" id="function"> 101 <h2>Member Functions</h2> 102 <div class="section"> 103 <table class="members"> 104 <tr> 105 <th class="category" colspan="3">Set/Get</th> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <a href="../../../nw/gfx/ParticleContext/GetEmissionWorkCapacity.html"><CODE>GetEmissionWorkCapacity</CODE></a> 111 </th> 112 <td>Gets the capacity of the work memory of the position during emission.</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../nw/gfx/ParticleContext/GetEmissionPositionWork.html"><CODE>GetEmissionPositionWork</CODE></a> 118 </th> 119 <td>Gets the work memory of the position during emission.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../nw/gfx/ParticleContext/GetEmissionParentWork.html"><CODE>GetEmissionParentWork</CODE></a> 125 </th> 126 <td>Gets the work memory of the parent particle during emission.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../nw/gfx/ParticleContext/GetParticleWorkF32.html"><CODE>GetParticleWorkF32</CODE></a> 132 </th> 133 <td>Gets the work memory for stream operations on particles.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../nw/gfx/ParticleContext/Srand.html"><CODE>Srand</CODE></a> 139 </th> 140 <td>Sets the random-number seed.</td> 141 </tr> 142 <tr> 143 <th class="category" colspan="3">Create/Destroy</th> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 149 </th> 150 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 151 </tr> </table> 152 </div> 153 </a> 154 <h2>Class Hierarchy</h2> 155 <div class="section"> 156 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::ParticleContext</b> 157 </p> 158 </div> 159 <hr><p>CONFIDENTIAL</p></body> 160</html>