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48    <title>nw::gfx::Model</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::Model</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Model : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for representing objects that are displayed in a scene.</p>
59    </div>
60    <a name="struct" id="struct">
61      <h2>Structures</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/Model/Description/Overview.html"><CODE>nw::gfx::Model::Description</CODE></a>
67            </th>
68            <td>Content to configure.</td>
69          </tr>
70          <tr>
71            <th>
72              <a href="../../../nw/gfx/Model/IsVisibleModelDefaultFunctor/Overview.html">nw::gfx::Model::IsVisibleModelDefaultFunctor</a>
73            </th>
74            <td>Default function object for checking the model display flag.</td>
75          </tr> </table>
76      </div>
77    </a> <a name="enum" id="enum">
78      <h2>Enumerated Types</h2>
79      <div class="section">
80        <table class="members">
81          <tr>
82            <td width="100"> </td>
83            <th>
84              <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a>
85            </th>
86            <td>Definitions of bit formats for buffer options.</td>
87          </tr>
88          <tr>
89            <td width="100"> </td>
90            <th>
91              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
92            </th>
93            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
94          </tr> </table>
95      </div>
96    </a> <a name="typedef" id="typedef">
97      <h2><CODE>typedef</CODE> Definitions</h2>
98      <div class="section">
99        <table class="members">
100          <tr>
101            <th class="category" colspan="3">Material</th>
102          </tr>
103          <tr>
104            <td width="100" />
105            <th>
106              <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a>
107            </th>
108            <td>Definition of a type that represents the range of a material list.</td>
109          </tr>
110          <tr>
111            <th class="category" colspan="3">Other</th>
112          </tr>
113          <tr>
114            <td width="100" />
115            <th>
116              <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a>
117            </th>
118            <td>Definition of a callback slot that is called during rendering.</td>
119          </tr>
120          <tr>
121            <td width="100" />
122            <th>
123              <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a>
124            </th>
125            <td>Definition of a callback slot that is called during rendering.</td>
126          </tr>
127          <tr>
128            <td width="100" />
129            <th>
130              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
131            </th>
132            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
133          </tr>
134          <tr>
135            <td width="100" />
136            <th>
137              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
138            </th>
139            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
140          </tr>
141          <tr>
142            <td width="100" />
143            <th>
144              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
145            </th>
146            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
147          </tr>
148          <tr>
149            <td width="100" />
150            <th>
151              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
152            </th>
153            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
154          </tr> </table>
155      </div>
156    </a> <a name="constant" id="constant">
157      <h2>Member Constants</h2>
158      <div class="section">
159        <table class="members">
160          <tr>
161            <td width="100">
162              <span class="static_style" title="static">S</span>
163            </td>
164            <th>
165              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
166            </th>
167            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
168          </tr>
169          <tr>
170            <td width="100">
171              <span class="static_style" title="static">S</span>
172            </td>
173            <th>
174              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
175            </th>
176            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
177          </tr>
178          <tr>
179            <td width="100">
180              <span class="static_style" title="static">S</span>
181            </td>
182            <th>
183              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
184            </th>
185            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
186          </tr> </table>
187      </div>
188    </a> <a name="variable" id="variable">
189      <h2>Member Variables</h2>
190      <div class="section">
191        <table class="members">
192          <tr>
193            <td width="100"> </td>
194            <th>
195              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
196            </th>
197            <td>
198        </td>
199          </tr>
200          <tr>
201            <td width="100">
202              <span class="protected_style" title="protected">protected</span> </td>
203            <th>
204              <span class="argument">m_Children</span>
205            </th>
206            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
207          </tr>
208          <tr>
209            <td width="100">
210              <span class="protected_style" title="protected">protected</span> </td>
211            <th>
212              <span class="argument">m_AnimBinding</span>
213            </th>
214            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
215          </tr> </table>
216      </div>
217    </a> <a name="function" id="function">
218      <h2>Member Functions</h2>
219      <div class="section">
220        <table class="members">
221          <tr>
222            <th class="category" colspan="3">Callbacks</th>
223          </tr>
224          <tr>
225            <td width="100">  </td>
226            <th>
227              <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a>
228            </th>
229            <td>Gets the signal that is called before a model is rendered.</td>
230          </tr>
231          <tr>
232            <td width="100">  </td>
233            <th>
234              <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a>
235            </th>
236            <td>Gets the signal that is called after a model is rendered.</td>
237          </tr>
238          <tr>
239            <td width="100">  </td>
240            <th>
241              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
242            </th>
243            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
249            </th>
250            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
251          </tr>
252          <tr>
253            <th class="category" colspan="3">Material</th>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a>
259            </th>
260            <td>Gets the start and end of a material list.</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a>
266            </th>
267            <td>Gets the number of materials.</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a>
273            </th>
274            <td>Gets the material with the specified index number.</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a>
280            </th>
281            <td>Gets the material activator.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a>
287            </th>
288            <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293              <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html">SetSharedMaterialActivator</a>
294            </th>
295            <td>Sets the material activator without transferring ownership. Be sure to set here if the material activator is to be managed by the user.</td>
296          </tr>
297          <tr>
298            <th class="category" colspan="3">Create/Destroy</th>
299          </tr>
300          <tr>
301            <td width="100">
302              <span class="static_style" title="static">S</span> </td>
303            <th>
304              <a href="../../../nw/gfx/Model/Create.html">Create</a>
305            </th>
306            <td>Creates a model.</td>
307          </tr>
308          <tr>
309            <td width="100">
310              <span class="static_style" title="static">S</span> </td>
311            <th>
312              <a href="../../../nw/gfx/Model/GetMemorySize.html">GetMemorySize</a>
313            </th>
314            <td>Gets the memory size required at time of creation.</td>
315          </tr>
316          <tr>
317            <td width="100">  </td>
318            <th>
319              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
320            </th>
321            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
322          </tr>
323          <tr>
324            <td width="100">  </td>
325            <th>
326              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
327            </th>
328            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
329          </tr>
330          <tr>
331            <th class="category" colspan="3">Scene Tree</th>
332          </tr>
333          <tr>
334            <td width="100"> <span class="virtual_style" title="virtual">V</span>
335            </td>
336            <th>
337              <a href="../../../nw/gfx/Model/Accept.html"><CODE>Accept</CODE></a>
338            </th>
339            <td>Accepts visitors.</td>
340          </tr>
341          <tr>
342            <td width="100"> <span class="virtual_style" title="virtual">V</span>
343            </td>
344            <th>
345              <a href="../../../nw/gfx/Model/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
346            </th>
347            <td>Tracks back to the parent node and gets the world matrix.</td>
348          </tr>
349          <tr>
350            <td width="100"> <span class="virtual_style" title="virtual">V</span>
351            </td>
352            <th>
353              <a href="../../../nw/gfx/Model/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
354            </th>
355            <td>Tracks back to the parent node and gets the world transform.</td>
356          </tr>
357          <tr>
358            <td width="100"> <span class="virtual_style" title="virtual">V</span>
359            </td>
360            <th>
361              <a href="../../../nw/gfx/Model/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
362            </th>
363            <td>Tracks back to the parent node and gets the local transform.</td>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
369            </th>
370            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
371          </tr>
372          <tr>
373            <td width="100"> <span class="virtual_style" title="virtual">V</span>
374            </td>
375            <th>
376              <a href="../../../nw/gfx/Model/InheritTraversalResults.html">InheritTraversalResults</a>
377            </th>
378            <td>Inherits transform conversion information from the parent node.</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
384            </th>
385            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
386          </tr>
387          <tr>
388            <td width="100">  </td>
389            <th>
390              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
391            </th>
392            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
393          </tr>
394          <tr>
395            <td width="100">  </td>
396            <th>
397              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
398            </th>
399            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
400          </tr>
401          <tr>
402            <td width="100">  </td>
403            <th>
404              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
405            </th>
406            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
407          </tr>
408          <tr>
409            <td width="100">  </td>
410            <th>
411              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
412            </th>
413            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
414          </tr>
415          <tr>
416            <th class="category" colspan="3">Resources</th>
417          </tr>
418          <tr>
419            <td width="100">  </td>
420            <th>
421              <a href="../../../nw/gfx/Model/GetResModel.html"><CODE>GetResModel</CODE></a>
422            </th>
423            <td>Gets the model resource.</td>
424          </tr>
425          <tr>
426            <td width="100">  </td>
427            <th>
428              <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a>
429            </th>
430            <td>Gets an array of mesh resources.</td>
431          </tr>
432          <tr>
433            <td width="100">  </td>
434            <th>
435              <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html">GetResMeshNodeVisibilities</a>
436            </th>
437            <td>Gets the MeshNodeVisibility resource based on the index specified.</td>
438          </tr>
439          <tr>
440            <td width="100">  </td>
441            <th>
442              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
443            </th>
444            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
445          </tr>
446          <tr>
447            <td width="100">  </td>
448            <th>
449              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
450            </th>
451            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
452          </tr>
453          <tr>
454            <td width="100">  </td>
455            <th>
456              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
457            </th>
458            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
459          </tr>
460          <tr>
461            <td width="100">  </td>
462            <th>
463              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
464            </th>
465            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
466          </tr>
467          <tr>
468            <th class="category" colspan="3">Animation</th>
469          </tr>
470          <tr>
471            <td width="100">  </td>
472            <th>
473              <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a>
474            </th>
475            <td>Gets a material animation group.</td>
476          </tr>
477          <tr>
478            <td width="100">  </td>
479            <th>
480              <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a>
481            </th>
482            <td>Gets the index among the animation bindings of a material animation group.</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a>
488            </th>
489            <td>Gets a material animation object.</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a>
495            </th>
496            <td>Configures a material animation object.</td>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a>
502            </th>
503            <td>Gets a visibility animation group.</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a>
509            </th>
510            <td>Gets the index among the animation bindings of a visibility animation group.</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a>
516            </th>
517            <td>Gets a visibility animation object.</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a>
523            </th>
524            <td>Sets a visibility animation object.</td>
525          </tr>
526          <tr>
527            <td width="100">  </td>
528            <th>
529              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
530            </th>
531            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
532          </tr>
533          <tr>
534            <td width="100">  </td>
535            <th>
536              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
537            </th>
538            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
539          </tr>
540          <tr>
541            <td width="100">  </td>
542            <th>
543              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
544            </th>
545            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
546          </tr>
547          <tr>
548            <th class="category" colspan="3">Buffer options</th>
549          </tr>
550          <tr>
551            <td width="100">  </td>
552            <th>
553              <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a>
554            </th>
555            <td>Checks the buffer option.</td>
556          </tr>
557          <tr>
558            <td width="100">  </td>
559            <th>
560              <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a>
561            </th>
562            <td>Gets the buffer option.</td>
563          </tr>
564          <tr>
565            <th class="category" colspan="3">Matrices</th>
566          </tr>
567          <tr>
568            <td width="100">  </td>
569            <th>
570              <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a>
571            </th>
572            <td>Gets the modelview matrix.</td>
573          </tr>
574          <tr>
575            <td width="100">  </td>
576            <th>
577              <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a>
578            </th>
579            <td>Gets the normal matrix.</td>
580          </tr>
581          <tr>
582            <td width="100">  </td>
583            <th>
584              <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html">UpdateModelViewMatrixAndNormalMatrix</a>
585            </th>
586            <td>Updates the modelview matrix and the normal matrix.</td>
587          </tr>
588          <tr>
589            <th class="category" colspan="3">Layers</th>
590          </tr>
591          <tr>
592            <td width="100">  </td>
593            <th>
594              <a href="../../../nw/gfx/Model/GetLayerId.html">GetLayerId</a>
595            </th>
596            <td>Gets the layer ID.</td>
597          </tr>
598          <tr>
599            <td width="100">  </td>
600            <th>
601              <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a>
602            </th>
603            <td>Sets the layer ID.</td>
604          </tr>
605          <tr>
606            <td width="100">  </td>
607            <th>
608              <a href="../../../nw/gfx/Model/GetRenderLayerId.html">GetRenderLayerId</a>
609            </th>
610            <td>Gets the render layer value of the mesh.</td>
611          </tr>
612          <tr>
613            <th class="category" colspan="3">Rendering</th>
614          </tr>
615          <tr>
616            <td width="100">  </td>
617            <th>
618              <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a>
619            </th>
620            <td>Gets a flag indicating whether to render the model.</td>
621          </tr>
622          <tr>
623            <td width="100">  </td>
624            <th>
625              <a href="../../../nw/gfx/Model/SetVisible.html">SetVisible</a>
626            </th>
627            <td>Sets a flag indicating whether to render the model.</td>
628          </tr>
629          <tr>
630            <td width="100">  </td>
631            <th>
632              <a href="../../../nw/gfx/Model/IsMeshVisible.html">IsMeshVisible</a>
633            </th>
634            <td>Gets a flag representing whether the mesh is to be drawn.</td>
635          </tr>
636          <tr>
637            <td width="100">  </td>
638            <th>
639              <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html">InvalidateRenderKeyCache</a>
640            </th>
641            <td>Disables the key cache used for render sort.</td>
642          </tr>
643          <tr>
644            <th class="category" colspan="3">User Parameters</th>
645          </tr>
646          <tr>
647            <td width="100">  </td>
648            <th>
649              <a href="../../../nw/gfx/Model/GetUserParameter.html">GetUserParameter</a>
650            </th>
651            <td>Gets user parameters.</td>
652          </tr>
653          <tr>
654            <td width="100">  </td>
655            <th>
656              <a href="../../../nw/gfx/Model/SetUserParameter.html">SetUserParameter</a>
657            </th>
658            <td>Sets the user parameter.</td>
659          </tr>
660          <tr>
661            <th class="category" colspan="3">Transform</th>
662          </tr>
663          <tr>
664            <td width="100">  </td>
665            <th>
666              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
667            </th>
668            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
669          </tr>
670          <tr>
671            <td width="100">  </td>
672            <th>
673              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
674            </th>
675            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
676          </tr>
677          <tr>
678            <td width="100">  </td>
679            <th>
680              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
681            </th>
682            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
683          </tr>
684          <tr>
685            <td width="100">  </td>
686            <th>
687              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
688            </th>
689            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
690          </tr>
691          <tr>
692            <td width="100">  </td>
693            <th>
694              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
695            </th>
696            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
697          </tr>
698          <tr>
699            <td width="100"> <span class="virtual_style" title="virtual">V</span>
700            </td>
701            <th>
702              <a href="../../../nw/gfx/Model/UpdateDirection.html">UpdateDirection</a>
703            </th>
704            <td>Updates the direction information.</td>
705          </tr>
706          <tr>
707            <td width="100"> <span class="virtual_style" title="virtual">V</span>
708            </td>
709            <th>
710              <a href="../../../nw/gfx/Model/UpdateTransform.html">UpdateTransform</a>
711            </th>
712            <td>Updates conversion information.</td>
713          </tr>
714          <tr>
715            <th class="category" colspan="3">Traverse</th>
716          </tr>
717          <tr>
718            <td width="100">  </td>
719            <th>
720              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
721            </th>
722            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
723          </tr>
724          <tr>
725            <td width="100">  </td>
726            <th>
727              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
728            </th>
729            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
730          </tr>
731          <tr>
732            <td width="100">  </td>
733            <th>
734              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
735            </th>
736            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
737          </tr>
738          <tr>
739            <td width="100">  </td>
740            <th>
741              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
742            </th>
743            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
744          </tr>
745          <tr>
746            <td width="100">  </td>
747            <th>
748              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
749            </th>
750            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
751          </tr>
752          <tr>
753            <td width="100">  </td>
754            <th>
755              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
756            </th>
757            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
758          </tr>
759          <tr>
760            <td width="100">  </td>
761            <th>
762              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
763            </th>
764            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
765          </tr>
766          <tr>
767            <td width="100">  </td>
768            <th>
769              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
770            </th>
771            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
772          </tr>
773          <tr>
774            <td width="100">  </td>
775            <th>
776              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
777            </th>
778            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
779          </tr>
780          <tr>
781            <th class="category" colspan="3">Constructors and Destructors</th>
782          </tr>
783          <tr>
784            <td width="100">
785              <span class="protected_style" title="protected">protected</span>  </td>
786            <th>
787              <a href="../../../nw/gfx/Model/Model.html"><CODE>Model</CODE></a>
788            </th>
789            <td>Constructor.</td>
790          </tr>
791          <tr>
792            <td width="100">
793              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
794            </td>
795            <th>
796              <a href="../../../nw/gfx/Model/~Model.html"><CODE>~Model</CODE></a>
797            </th>
798            <td>Destructor.</td>
799          </tr>
800          <tr>
801            <th class="category" colspan="3">Other</th>
802          </tr>
803          <tr>
804            <td width="100">
805              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
806            </td>
807            <th>
808              <a href="../../../nw/gfx/Model/Initialize.html"><CODE>Initialize</CODE></a>
809            </th>
810            <td>Allocates memory for and initialized members.</td>
811          </tr>
812          <tr>
813            <td width="100">
814              <span class="protected_style" title="protected">protected</span>  </td>
815            <th>
816              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
817            </th>
818            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
819          </tr>
820          <tr>
821            <td width="100">
822              <span class="protected_style" title="protected">protected</span>  </td>
823            <th>
824              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
825            </th>
826            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
827          </tr>
828          <tr>
829            <td width="100">
830              <span class="protected_style" title="protected">protected</span>  </td>
831            <th>
832              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
833            </th>
834            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
835          </tr> </table>
836      </div>
837    </a>
838    <h2>Class Hierarchy</h2>
839    <div class="section">
840      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::gfx::Model</b>
841      </p>
842    </div>
843  <hr><p>CONFIDENTIAL</p></body>
844</html>
845