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48    <title>nw::gfx::Material</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::Material</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Material : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents materials.</p><p>You need to use a buffer if you want to restore the state of a material to when it was created after animation.</p></div>
59    <a name="constant" id="constant">
60      <h2>Member Constants</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100">
65              <span class="static_style" title="static">S</span>
66            </td>
67            <th>
68              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
69            </th>
70            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
71          </tr>
72          <tr>
73            <td width="100">
74              <span class="static_style" title="static">S</span>
75            </td>
76            <th>
77              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
78            </th>
79            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
80          </tr>
81          <tr>
82            <td width="100">
83              <span class="static_style" title="static">S</span>
84            </td>
85            <th>
86              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
87            </th>
88            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
89          </tr> </table>
90      </div>
91    </a> <a name="variable" id="variable">
92      <h2>Member Variables</h2>
93      <div class="section">
94        <table class="members">
95          <tr>
96            <td width="100"> </td>
97            <th>
98              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
99            </th>
100            <td>
101        </td>
102          </tr> </table>
103      </div>
104    </a> <a name="function" id="function">
105      <h2>Member Functions</h2>
106      <div class="section">
107        <table class="members">
108          <tr>
109            <th class="category" colspan="3">Creation</th>
110          </tr>
111          <tr>
112            <td width="100">
113              <span class="static_style" title="static">S</span> </td>
114            <th>
115              <a href="../../../nw/gfx/Material/Create.html">Create</a>
116            </th>
117            <td>Creates a material from a resource.</td>
118          </tr>
119          <tr>
120            <td width="100">
121              <span class="static_style" title="static">S</span> </td>
122            <th>
123              <a href="../../../nw/gfx/Material/GetMemorySize.html">GetMemorySize</a>
124            </th>
125            <td>Gets the memory size required at time of creation.</td>
126          </tr>
127          <tr>
128            <th class="category" colspan="3">Set/Get</th>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../nw/gfx/Material/GetOriginal.html"><CODE>GetOriginal</CODE></a>
134            </th>
135            <td>Gets the original resource.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../nw/gfx/Material/GetOwnerModel.html"><CODE>GetOwnerModel</CODE></a>
141            </th>
142            <td>Gets an owner model.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../nw/gfx/Material/SetDescription.html"><CODE>SetDescription</CODE></a>
148            </th>
149            <td>Sets the resource.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../nw/gfx/Material/GetDescription.html"><CODE>GetDescription</CODE></a>
155            </th>
156            <td>Gets the resource.</td>
157          </tr>
158          <tr>
159            <th class="category" colspan="3">Buffer option-related</th>
160          </tr>
161          <tr>
162            <td width="100">  </td>
163            <th>
164              <a href="../../../nw/gfx/Material/GetBufferCount.html"><CODE>GetBufferCount</CODE></a>
165            </th>
166            <td>Gets the number of buffers.</td>
167          </tr>
168          <tr>
169            <td width="100">  </td>
170            <th>
171              <a href="../../../nw/gfx/Material/GetBuffer.html"><CODE>GetBuffer</CODE></a>
172            </th>
173            <td>Gets a buffer.</td>
174          </tr>
175          <tr>
176            <td width="100">  </td>
177            <th>
178              <a href="../../../nw/gfx/Material/GetShaderParameterResMaterial.html">GetShaderParameterResMaterial</a>
179            </th>
180            <td>Gets a material for which shader parameters are enabled.</td>
181          </tr>
182          <tr>
183            <td width="100">  </td>
184            <th>
185              <a href="../../../nw/gfx/Material/GetShadingParameterResMaterial.html">GetShadingParameterResMaterial</a>
186            </th>
187            <td>Gets a material for which shading parameters are enabled.</td>
188          </tr>
189          <tr>
190            <td width="100">  </td>
191            <th>
192              <a href="../../../nw/gfx/Material/GetMaterialColorResMaterial.html">GetMaterialColorResMaterial</a>
193            </th>
194            <td>Gets a material for which material color is enabled.</td>
195          </tr>
196          <tr>
197            <td width="100">  </td>
198            <th>
199              <a href="../../../nw/gfx/Material/GetRasterizationResMaterial.html">GetRasterizationResMaterial</a>
200            </th>
201            <td>Gets a material for which rasterization is enabled.</td>
202          </tr>
203          <tr>
204            <td width="100">  </td>
205            <th>
206              <a href="../../../nw/gfx/Material/GetTextureCoordinatorResMaterial.html">GetTextureCoordinatorResMaterial</a>
207            </th>
208            <td>Gets a material for which a texture coordinator is enabled.</td>
209          </tr>
210          <tr>
211            <td width="100">  </td>
212            <th>
213              <a href="../../../nw/gfx/Material/GetTextureMapperResMaterial.html">GetTextureMapperResMaterial</a>
214            </th>
215            <td>Gets a material for which a texture mapper is enabled.</td>
216          </tr>
217          <tr>
218            <td width="100">  </td>
219            <th>
220              <a href="../../../nw/gfx/Material/GetFragmentLightingResMaterial.html">GetFragmentLightingResMaterial</a>
221            </th>
222            <td>Gets a material for which fragment lighting is enabled.</td>
223          </tr>
224          <tr>
225            <td width="100">  </td>
226            <th>
227              <a href="../../../nw/gfx/Material/GetFragmentLightingTableResMaterial.html">GetFragmentLightingTableResMaterial</a>
228            </th>
229            <td>Gets a material for which a fragment lighting table is enabled.</td>
230          </tr>
231          <tr>
232            <td width="100">  </td>
233            <th>
234              <a href="../../../nw/gfx/Material/GetTextureCombinerResMaterial.html">GetTextureCombinerResMaterial</a>
235            </th>
236            <td>Gets a material for which a texture combiner is enabled.</td>
237          </tr>
238          <tr>
239            <td width="100">  </td>
240            <th>
241              <a href="../../../nw/gfx/Material/GetAlphaTestResMaterial.html">GetAlphaTestResMaterial</a>
242            </th>
243            <td>Gets a material for which alpha test is enabled.</td>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../nw/gfx/Material/GetFragmentOperationResMaterial.html">GetFragmentOperationResMaterial</a>
249            </th>
250            <td>Gets a material for which fragment operations are enabled.</td>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../nw/gfx/Material/GetSceneEnvironmentResMaterial.html">GetSceneEnvironmentResMaterial</a>
256            </th>
257            <td>Gets a material for which shading parameters are enabled.</td>
258          </tr>
259          <tr>
260            <th class="category" colspan="3">Resources</th>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
266            </th>
267            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
273            </th>
274            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
275          </tr>
276          <tr>
277            <th class="category" colspan="3">Create/Destroy</th>
278          </tr>
279          <tr>
280            <td width="100">  </td>
281            <th>
282              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
283            </th>
284            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
285          </tr>
286          <tr>
287            <th class="category" colspan="3">Constructors and Destructors</th>
288          </tr>
289          <tr>
290            <td width="100">
291              <span class="protected_style" title="protected">protected</span>  </td>
292            <th>
293              <a href="../../../nw/gfx/Material/Material.html">Material</a>
294            </th>
295            <td>Constructor.</td>
296          </tr>
297          <tr>
298            <td width="100">
299              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
300            </td>
301            <th>
302              <a href="../../../nw/gfx/Material/~Material.html"><CODE>~Material</CODE></a>
303            </th>
304            <td>Destructor.</td>
305          </tr> </table>
306      </div>
307    </a>
308    <h2>Class Hierarchy</h2>
309    <div class="section">
310      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <b>nw::gfx::Material</b>
311      </p>
312    </div>
313  <hr><p>CONFIDENTIAL</p></body>
314</html>
315