1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::Light</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::Light</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Light : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents lights.</p> 59 </div> 60 <a name="struct" id="struct"> 61 <h2>Structures</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/Light/Description/Overview.html"><CODE>nw::gfx::Light::Description</CODE></a> 67 </th> 68 <td>Content to configure.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="enum" id="enum"> 72 <h2>Enumerated Types</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 79 </th> 80 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 81 </tr> </table> 82 </div> 83 </a> <a name="typedef" id="typedef"> 84 <h2><CODE>typedef</CODE> Definitions</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100" /> 89 <th> 90 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 91 </th> 92 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 93 </tr> 94 <tr> 95 <td width="100" /> 96 <th> 97 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 98 </th> 99 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 100 </tr> 101 <tr> 102 <td width="100" /> 103 <th> 104 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 105 </th> 106 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 107 </tr> 108 <tr> 109 <td width="100" /> 110 <th> 111 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 112 </th> 113 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 114 </tr> </table> 115 </div> 116 </a> <a name="constant" id="constant"> 117 <h2>Member Constants</h2> 118 <div class="section"> 119 <table class="members"> 120 <tr> 121 <td width="100"> 122 <span class="static_style" title="static">S</span> 123 </td> 124 <th> 125 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 126 </th> 127 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 128 </tr> 129 <tr> 130 <td width="100"> 131 <span class="static_style" title="static">S</span> 132 </td> 133 <th> 134 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 135 </th> 136 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 144 </th> 145 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 146 </tr> </table> 147 </div> 148 </a> <a name="variable" id="variable"> 149 <h2>Member Variables</h2> 150 <div class="section"> 151 <table class="members"> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 156 </th> 157 <td> 158 </td> 159 </tr> 160 <tr> 161 <td width="100"> 162 <span class="protected_style" title="protected">protected</span> </td> 163 <th> 164 <span class="argument">m_OriginalValue</span> 165 </th> 166 <td> 167 </td> 168 </tr> 169 <tr> 170 <td width="100"> 171 <span class="protected_style" title="protected">protected</span> </td> 172 <th> 173 <span class="argument">m_OriginalTransform</span> 174 </th> 175 <td> 176 </td> 177 </tr> 178 <tr> 179 <td width="100"> 180 <span class="protected_style" title="protected">protected</span> </td> 181 <th> 182 <span class="argument">m_Children</span> 183 </th> 184 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 185 </tr> 186 <tr> 187 <td width="100"> 188 <span class="protected_style" title="protected">protected</span> </td> 189 <th> 190 <span class="argument">m_AnimBinding</span> 191 </th> 192 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 193 </tr> </table> 194 </div> 195 </a> <a name="function" id="function"> 196 <h2>Member Functions</h2> 197 <div class="section"> 198 <table class="members"> 199 <tr> 200 <th class="category" colspan="3">Scene Tree</th> 201 </tr> 202 <tr> 203 <td width="100"> <span class="virtual_style" title="virtual">V</span> 204 </td> 205 <th> 206 <a href="../../../nw/gfx/Light/Accept.html"><CODE>Accept</CODE></a> 207 </th> 208 <td>Accepts visitors.</td> 209 </tr> 210 <tr> 211 <td width="100"> <span class="virtual_style" title="virtual">V</span> 212 </td> 213 <th> 214 <a href="../../../nw/gfx/Light/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 215 </th> 216 <td>Tracks back to the parent node and gets the world matrix.</td> 217 </tr> 218 <tr> 219 <td width="100"> <span class="virtual_style" title="virtual">V</span> 220 </td> 221 <th> 222 <a href="../../../nw/gfx/Light/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 223 </th> 224 <td>Tracks back to the parent node and gets the world transform.</td> 225 </tr> 226 <tr> 227 <td width="100"> <span class="virtual_style" title="virtual">V</span> 228 </td> 229 <th> 230 <a href="../../../nw/gfx/Light/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 231 </th> 232 <td>Tracks back to the parent node and gets the local transform.</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 238 </th> 239 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 240 </tr> 241 <tr> 242 <td width="100"> <span class="virtual_style" title="virtual">V</span> 243 </td> 244 <th> 245 <a href="../../../nw/gfx/Light/InheritTraversalResults.html">InheritTraversalResults</a> 246 </th> 247 <td>Inherits transform conversion information from the parent node.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 253 </th> 254 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 260 </th> 261 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 267 </th> 268 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 274 </th> 275 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 281 </th> 282 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 283 </tr> 284 <tr> 285 <th class="category" colspan="3">Animation</th> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 291 </th> 292 <td>Gets the animation group.</td> 293 </tr> 294 <tr> 295 <td width="100"> </td> 296 <th> 297 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 298 </th> 299 <td>Gets the animation object.</td> 300 </tr> 301 <tr> 302 <td width="100"> </td> 303 <th> 304 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 305 </th> 306 <td>Configures the animation object.</td> 307 </tr> 308 <tr> 309 <td width="100"> </td> 310 <th> 311 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 312 </th> 313 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 314 </tr> 315 <tr> 316 <td width="100"> </td> 317 <th> 318 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 319 </th> 320 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 321 </tr> 322 <tr> 323 <td width="100"> </td> 324 <th> 325 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 326 </th> 327 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 328 </tr> 329 <tr> 330 <th class="category" colspan="3">Resources</th> 331 </tr> 332 <tr> 333 <td width="100"> </td> 334 <th> 335 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 336 </th> 337 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 338 </tr> 339 <tr> 340 <td width="100"> </td> 341 <th> 342 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 343 </th> 344 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 345 </tr> 346 <tr> 347 <td width="100"> </td> 348 <th> 349 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 350 </th> 351 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 352 </tr> 353 <tr> 354 <td width="100"> </td> 355 <th> 356 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 357 </th> 358 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 359 </tr> 360 <tr> 361 <th class="category" colspan="3">Transform</th> 362 </tr> 363 <tr> 364 <td width="100"> </td> 365 <th> 366 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 367 </th> 368 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 369 </tr> 370 <tr> 371 <td width="100"> </td> 372 <th> 373 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 374 </th> 375 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 376 </tr> 377 <tr> 378 <td width="100"> </td> 379 <th> 380 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 381 </th> 382 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 383 </tr> 384 <tr> 385 <td width="100"> </td> 386 <th> 387 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 388 </th> 389 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 390 </tr> 391 <tr> 392 <td width="100"> </td> 393 <th> 394 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 395 </th> 396 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 397 </tr> 398 <tr> 399 <td width="100"> <span class="virtual_style" title="virtual">V</span> 400 </td> 401 <th> 402 <a href="../../../nw/gfx/Light/UpdateDirection.html">UpdateDirection</a> 403 </th> 404 <td>Updates the direction information.</td> 405 </tr> 406 <tr> 407 <td width="100"> <span class="virtual_style" title="virtual">V</span> 408 </td> 409 <th> 410 <a href="../../../nw/gfx/Light/UpdateTransform.html">UpdateTransform</a> 411 </th> 412 <td>Updates conversion information.</td> 413 </tr> 414 <tr> 415 <th class="category" colspan="3">Callbacks</th> 416 </tr> 417 <tr> 418 <td width="100"> </td> 419 <th> 420 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 421 </th> 422 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 423 </tr> 424 <tr> 425 <td width="100"> </td> 426 <th> 427 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 428 </th> 429 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 430 </tr> 431 <tr> 432 <th class="category" colspan="3">Create/Destroy</th> 433 </tr> 434 <tr> 435 <td width="100"> </td> 436 <th> 437 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 438 </th> 439 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 440 </tr> 441 <tr> 442 <td width="100"> 443 <span class="static_style" title="static">S</span> </td> 444 <th> 445 <a href="../../../nw/gfx/SceneNode/Create.html">Create</a> 446 </th> 447 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 448 </tr> 449 <tr> 450 <td width="100"> </td> 451 <th> 452 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 453 </th> 454 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 455 </tr> 456 <tr> 457 <th class="category" colspan="3">Traverse</th> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 463 </th> 464 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 470 </th> 471 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 477 </th> 478 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 484 </th> 485 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 491 </th> 492 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 493 </tr> 494 <tr> 495 <td width="100"> </td> 496 <th> 497 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 498 </th> 499 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 500 </tr> 501 <tr> 502 <td width="100"> </td> 503 <th> 504 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 505 </th> 506 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 507 </tr> 508 <tr> 509 <td width="100"> </td> 510 <th> 511 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 512 </th> 513 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 514 </tr> 515 <tr> 516 <td width="100"> </td> 517 <th> 518 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 519 </th> 520 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 521 </tr> 522 <tr> 523 <th class="category" colspan="3">Constructors and Destructors</th> 524 </tr> 525 <tr> 526 <td width="100"> 527 <span class="protected_style" title="protected">protected</span> </td> 528 <th> 529 <a href="../../../nw/gfx/Light/Light.html"><CODE>Light</CODE></a> 530 </th> 531 <td>Constructor.</td> 532 </tr> 533 <tr> 534 <td width="100"> 535 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 536 </td> 537 <th> 538 <a href="../../../nw/gfx/Light/~Light.html"><CODE>~Light</CODE></a> 539 </th> 540 <td>Destructor.</td> 541 </tr> 542 <tr> 543 <td width="100"> 544 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 545 </td> 546 <th> 547 <a href="../../../nw/gfx/Light/Initialize.html"><CODE>Initialize</CODE></a> 548 </th> 549 <td>Allocates memory for and initialized members.</td> 550 </tr> 551 <tr> 552 <th class="category" colspan="3">Other</th> 553 </tr> 554 <tr> 555 <td width="100"> 556 <span class="protected_style" title="protected">protected</span> </td> 557 <th> 558 <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a> 559 </th> 560 <td>Creates an animation group.</td> 561 </tr> 562 <tr> 563 <td width="100"> 564 <span class="protected_style" title="protected">protected</span> </td> 565 <th> 566 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a> 567 </th> 568 <td>Gets a pointer to model data registered for the animation.</td> 569 </tr> 570 <tr> 571 <td width="100"> 572 <span class="protected_style" title="protected">protected</span> </td> 573 <th> 574 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a> 575 </th> 576 <td>Destroys OriginalValue.</td> 577 </tr> 578 <tr> 579 <td width="100"> 580 <span class="protected_style" title="protected">protected</span> </td> 581 <th> 582 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 583 </th> 584 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 585 </tr> 586 <tr> 587 <td width="100"> 588 <span class="protected_style" title="protected">protected</span> </td> 589 <th> 590 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 591 </th> 592 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 593 </tr> 594 <tr> 595 <td width="100"> 596 <span class="protected_style" title="protected">protected</span> </td> 597 <th> 598 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 599 </th> 600 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 601 </tr> </table> 602 </div> 603 </a> 604 <h2>Class Hierarchy</h2> 605 <div class="section"> 606 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::gfx::Light</b> 607 </p> 608 </div> 609 <hr><p>CONFIDENTIAL</p></body> 610</html> 611