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48    <title>nw::gfx::Light</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::Light</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Light : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents lights.</p>
59    </div>
60    <a name="struct" id="struct">
61      <h2>Structures</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/Light/Description/Overview.html"><CODE>nw::gfx::Light::Description</CODE></a>
67            </th>
68            <td>Content to configure.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="enum" id="enum">
72      <h2>Enumerated Types</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100"> </td>
77            <th>
78              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
79            </th>
80            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
81          </tr> </table>
82      </div>
83    </a> <a name="typedef" id="typedef">
84      <h2><CODE>typedef</CODE> Definitions</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100" />
89            <th>
90              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
91            </th>
92            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
93          </tr>
94          <tr>
95            <td width="100" />
96            <th>
97              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
98            </th>
99            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
100          </tr>
101          <tr>
102            <td width="100" />
103            <th>
104              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
105            </th>
106            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
107          </tr>
108          <tr>
109            <td width="100" />
110            <th>
111              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
112            </th>
113            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
114          </tr> </table>
115      </div>
116    </a> <a name="constant" id="constant">
117      <h2>Member Constants</h2>
118      <div class="section">
119        <table class="members">
120          <tr>
121            <td width="100">
122              <span class="static_style" title="static">S</span>
123            </td>
124            <th>
125              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
126            </th>
127            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
128          </tr>
129          <tr>
130            <td width="100">
131              <span class="static_style" title="static">S</span>
132            </td>
133            <th>
134              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
135            </th>
136            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
137          </tr>
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
144            </th>
145            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
146          </tr> </table>
147      </div>
148    </a> <a name="variable" id="variable">
149      <h2>Member Variables</h2>
150      <div class="section">
151        <table class="members">
152          <tr>
153            <td width="100"> </td>
154            <th>
155              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
156            </th>
157            <td>
158        </td>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="protected_style" title="protected">protected</span> </td>
163            <th>
164              <span class="argument">m_OriginalValue</span>
165            </th>
166            <td>
167        </td>
168          </tr>
169          <tr>
170            <td width="100">
171              <span class="protected_style" title="protected">protected</span> </td>
172            <th>
173              <span class="argument">m_OriginalTransform</span>
174            </th>
175            <td>
176        </td>
177          </tr>
178          <tr>
179            <td width="100">
180              <span class="protected_style" title="protected">protected</span> </td>
181            <th>
182              <span class="argument">m_Children</span>
183            </th>
184            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
185          </tr>
186          <tr>
187            <td width="100">
188              <span class="protected_style" title="protected">protected</span> </td>
189            <th>
190              <span class="argument">m_AnimBinding</span>
191            </th>
192            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
193          </tr> </table>
194      </div>
195    </a> <a name="function" id="function">
196      <h2>Member Functions</h2>
197      <div class="section">
198        <table class="members">
199          <tr>
200            <th class="category" colspan="3">Scene Tree</th>
201          </tr>
202          <tr>
203            <td width="100"> <span class="virtual_style" title="virtual">V</span>
204            </td>
205            <th>
206              <a href="../../../nw/gfx/Light/Accept.html"><CODE>Accept</CODE></a>
207            </th>
208            <td>Accepts visitors.</td>
209          </tr>
210          <tr>
211            <td width="100"> <span class="virtual_style" title="virtual">V</span>
212            </td>
213            <th>
214              <a href="../../../nw/gfx/Light/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
215            </th>
216            <td>Tracks back to the parent node and gets the world matrix.</td>
217          </tr>
218          <tr>
219            <td width="100"> <span class="virtual_style" title="virtual">V</span>
220            </td>
221            <th>
222              <a href="../../../nw/gfx/Light/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
223            </th>
224            <td>Tracks back to the parent node and gets the world transform.</td>
225          </tr>
226          <tr>
227            <td width="100"> <span class="virtual_style" title="virtual">V</span>
228            </td>
229            <th>
230              <a href="../../../nw/gfx/Light/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
231            </th>
232            <td>Tracks back to the parent node and gets the local transform.</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
238            </th>
239            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
240          </tr>
241          <tr>
242            <td width="100"> <span class="virtual_style" title="virtual">V</span>
243            </td>
244            <th>
245              <a href="../../../nw/gfx/Light/InheritTraversalResults.html">InheritTraversalResults</a>
246            </th>
247            <td>Inherits transform conversion information from the parent node.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
253            </th>
254            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
260            </th>
261            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
267            </th>
268            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
269          </tr>
270          <tr>
271            <td width="100">  </td>
272            <th>
273              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
274            </th>
275            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
276          </tr>
277          <tr>
278            <td width="100">  </td>
279            <th>
280              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
281            </th>
282            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
283          </tr>
284          <tr>
285            <th class="category" colspan="3">Animation</th>
286          </tr>
287          <tr>
288            <td width="100">  </td>
289            <th>
290              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
291            </th>
292            <td>Gets the animation group.</td>
293          </tr>
294          <tr>
295            <td width="100">  </td>
296            <th>
297              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
298            </th>
299            <td>Gets the animation object.</td>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
305            </th>
306            <td>Configures the animation object.</td>
307          </tr>
308          <tr>
309            <td width="100">  </td>
310            <th>
311              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
312            </th>
313            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
314          </tr>
315          <tr>
316            <td width="100">  </td>
317            <th>
318              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
319            </th>
320            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
321          </tr>
322          <tr>
323            <td width="100">  </td>
324            <th>
325              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
326            </th>
327            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
328          </tr>
329          <tr>
330            <th class="category" colspan="3">Resources</th>
331          </tr>
332          <tr>
333            <td width="100">  </td>
334            <th>
335              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
336            </th>
337            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
338          </tr>
339          <tr>
340            <td width="100">  </td>
341            <th>
342              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
343            </th>
344            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
345          </tr>
346          <tr>
347            <td width="100">  </td>
348            <th>
349              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
350            </th>
351            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
352          </tr>
353          <tr>
354            <td width="100">  </td>
355            <th>
356              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
357            </th>
358            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
359          </tr>
360          <tr>
361            <th class="category" colspan="3">Transform</th>
362          </tr>
363          <tr>
364            <td width="100">  </td>
365            <th>
366              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
367            </th>
368            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
369          </tr>
370          <tr>
371            <td width="100">  </td>
372            <th>
373              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
374            </th>
375            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
376          </tr>
377          <tr>
378            <td width="100">  </td>
379            <th>
380              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
381            </th>
382            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
383          </tr>
384          <tr>
385            <td width="100">  </td>
386            <th>
387              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
388            </th>
389            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
390          </tr>
391          <tr>
392            <td width="100">  </td>
393            <th>
394              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
395            </th>
396            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
397          </tr>
398          <tr>
399            <td width="100"> <span class="virtual_style" title="virtual">V</span>
400            </td>
401            <th>
402              <a href="../../../nw/gfx/Light/UpdateDirection.html">UpdateDirection</a>
403            </th>
404            <td>Updates the direction information.</td>
405          </tr>
406          <tr>
407            <td width="100"> <span class="virtual_style" title="virtual">V</span>
408            </td>
409            <th>
410              <a href="../../../nw/gfx/Light/UpdateTransform.html">UpdateTransform</a>
411            </th>
412            <td>Updates conversion information.</td>
413          </tr>
414          <tr>
415            <th class="category" colspan="3">Callbacks</th>
416          </tr>
417          <tr>
418            <td width="100">  </td>
419            <th>
420              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
421            </th>
422            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
423          </tr>
424          <tr>
425            <td width="100">  </td>
426            <th>
427              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
428            </th>
429            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
430          </tr>
431          <tr>
432            <th class="category" colspan="3">Create/Destroy</th>
433          </tr>
434          <tr>
435            <td width="100">  </td>
436            <th>
437              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
438            </th>
439            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
440          </tr>
441          <tr>
442            <td width="100">
443              <span class="static_style" title="static">S</span> </td>
444            <th>
445              <a href="../../../nw/gfx/SceneNode/Create.html">Create</a>
446            </th>
447            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
448          </tr>
449          <tr>
450            <td width="100">  </td>
451            <th>
452              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
453            </th>
454            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
455          </tr>
456          <tr>
457            <th class="category" colspan="3">Traverse</th>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
463            </th>
464            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
470            </th>
471            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
477            </th>
478            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
484            </th>
485            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
486          </tr>
487          <tr>
488            <td width="100">  </td>
489            <th>
490              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
491            </th>
492            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
493          </tr>
494          <tr>
495            <td width="100">  </td>
496            <th>
497              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
498            </th>
499            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
500          </tr>
501          <tr>
502            <td width="100">  </td>
503            <th>
504              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
505            </th>
506            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
507          </tr>
508          <tr>
509            <td width="100">  </td>
510            <th>
511              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
512            </th>
513            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
514          </tr>
515          <tr>
516            <td width="100">  </td>
517            <th>
518              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
519            </th>
520            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
521          </tr>
522          <tr>
523            <th class="category" colspan="3">Constructors and Destructors</th>
524          </tr>
525          <tr>
526            <td width="100">
527              <span class="protected_style" title="protected">protected</span>  </td>
528            <th>
529              <a href="../../../nw/gfx/Light/Light.html"><CODE>Light</CODE></a>
530            </th>
531            <td>Constructor.</td>
532          </tr>
533          <tr>
534            <td width="100">
535              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
536            </td>
537            <th>
538              <a href="../../../nw/gfx/Light/~Light.html"><CODE>~Light</CODE></a>
539            </th>
540            <td>Destructor.</td>
541          </tr>
542          <tr>
543            <td width="100">
544              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
545            </td>
546            <th>
547              <a href="../../../nw/gfx/Light/Initialize.html"><CODE>Initialize</CODE></a>
548            </th>
549            <td>Allocates memory for and initialized members.</td>
550          </tr>
551          <tr>
552            <th class="category" colspan="3">Other</th>
553          </tr>
554          <tr>
555            <td width="100">
556              <span class="protected_style" title="protected">protected</span>  </td>
557            <th>
558              <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a>
559            </th>
560            <td>Creates an animation group.</td>
561          </tr>
562          <tr>
563            <td width="100">
564              <span class="protected_style" title="protected">protected</span>  </td>
565            <th>
566              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a>
567            </th>
568            <td>Gets a pointer to model data registered for the animation.</td>
569          </tr>
570          <tr>
571            <td width="100">
572              <span class="protected_style" title="protected">protected</span>  </td>
573            <th>
574              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a>
575            </th>
576            <td>Destroys OriginalValue.</td>
577          </tr>
578          <tr>
579            <td width="100">
580              <span class="protected_style" title="protected">protected</span>  </td>
581            <th>
582              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
583            </th>
584            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
585          </tr>
586          <tr>
587            <td width="100">
588              <span class="protected_style" title="protected">protected</span>  </td>
589            <th>
590              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
591            </th>
592            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
593          </tr>
594          <tr>
595            <td width="100">
596              <span class="protected_style" title="protected">protected</span>  </td>
597            <th>
598              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
599            </th>
600            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
601          </tr> </table>
602      </div>
603    </a>
604    <h2>Class Hierarchy</h2>
605    <div class="section">
606      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::gfx::Light</b>
607      </p>
608    </div>
609  <hr><p>CONFIDENTIAL</p></body>
610</html>
611