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50    <title>nw::gfx::ISceneUpdater</title>
51  </head>
52  <body>
53    <h1><CODE>nw::gfx::ISceneUpdater</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ISceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Interface for updating scenes.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/ISceneUpdater/IsVisibleModelFunctor/Overview.html">nw::gfx::ISceneUpdater::IsVisibleModelFunctor</a>
69            </th>
70            <td>Base class for function objects used to identify the model to be displayed.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="enum" id="enum">
74      <h2>Enumerated Types</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100"> </td>
79            <th>
80              <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">RenderSortMode</a>
81            </th>
82            <td>The render sort mode.</td>
83          </tr>
84          <tr>
85            <td width="100"> </td>
86            <th>
87              <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">DepthSortMode</a>
88            </th>
89            <td>The depth sort mode.</td>
90          </tr> </table>
91      </div>
92    </a> <a name="variable" id="variable">
93      <h2>Member Variables</h2>
94      <div class="section">
95        <table class="members">
96          <tr>
97            <td width="100"> </td>
98            <th>
99              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
100            </th>
101            <td>
102        </td>
103          </tr> </table>
104      </div>
105    </a> <a name="function" id="function">
106      <h2>Member Functions</h2>
107      <div class="section">
108        <table class="members">
109          <tr>
110            <th class="category" colspan="3">Set/Get</th>
111          </tr>
112          <tr>
113            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
114            </td>
115            <th>
116              <a href="../../../nw/gfx/ISceneUpdater/GetDepthSortMode.html">GetDepthSortMode</a>
117            </th>
118            <td>Gets the depth sort mode.</td>
119          </tr>
120          <tr>
121            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
122            </td>
123            <th>
124              <a href="../../../nw/gfx/ISceneUpdater/SetDepthSortMode.html">SetDepthSortMode</a>
125            </th>
126            <td>Sets the depth sort mode.</td>
127          </tr>
128          <tr>
129            <th class="category" colspan="3">Update</th>
130          </tr>
131          <tr>
132            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
133            </td>
134            <th>
135              <a href="../../../nw/gfx/ISceneUpdater/UpdateAll.html">UpdateAll</a>
136            </th>
137            <td>Updates the scene. Animation is updated at the same time.</td>
138          </tr>
139          <tr>
140            <td width="100"> <span class="virtual_style" title="pure-virtual">PV</span>
141            </td>
142            <th>
143              <a href="../../../nw/gfx/ISceneUpdater/SubmitView.html"><CODE>SubmitView</CODE></a>
144            </th>
145            <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
146          </tr>
147          <tr>
148            <th class="category" colspan="3">Create/Destroy</th>
149          </tr>
150          <tr>
151            <td width="100">  </td>
152            <th>
153              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
154            </th>
155            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
156          </tr>
157          <tr>
158            <th class="category" colspan="3">Constructors and Destructors</th>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="protected_style" title="protected">protected</span>  </td>
163            <th>
164              <a href="../../../nw/gfx/ISceneUpdater/ISceneUpdater.html"><CODE>ISceneUpdater</CODE></a>
165            </th>
166            <td>Constructor.</td>
167          </tr> </table>
168      </div>
169    </a>
170    <h2>Class Hierarchy</h2>
171    <div class="section">
172      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ISceneUpdater</b>
173      </p>
174    </div>
175  <hr><p>CONFIDENTIAL</p></body>
176</html>