1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::HemiSphereLight</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::HemiSphereLight</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class HemiSphereLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents a hemispherical light.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/HemiSphereLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::HemiSphereLight::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building hemispherical lights dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html"><CODE>nw::gfx::HemiSphereLight::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/HemiSphereLight/ResPtr.html"><CODE>ResPtr</CODE></a> 102 </th> 103 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 109 </th> 110 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 116 </th> 117 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 123 </th> 124 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 125 </tr> 126 <tr> 127 <td width="100" /> 128 <th> 129 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 130 </th> 131 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 132 </tr> </table> 133 </div> 134 </a> <a name="constant" id="constant"> 135 <h2>Member Constants</h2> 136 <div class="section"> 137 <table class="members"> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 144 </th> 145 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 146 </tr> 147 <tr> 148 <td width="100"> 149 <span class="static_style" title="static">S</span> 150 </td> 151 <th> 152 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 153 </th> 154 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 155 </tr> 156 <tr> 157 <td width="100"> 158 <span class="static_style" title="static">S</span> 159 </td> 160 <th> 161 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 162 </th> 163 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 164 </tr> </table> 165 </div> 166 </a> <a name="variable" id="variable"> 167 <h2>Member Variables</h2> 168 <div class="section"> 169 <table class="members"> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 174 </th> 175 <td> 176 </td> 177 </tr> 178 <tr> 179 <td width="100"> 180 <span class="protected_style" title="protected">protected</span> </td> 181 <th> 182 <span class="argument">m_OriginalValue</span> 183 </th> 184 <td> 185 (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 186 </tr> 187 <tr> 188 <td width="100"> 189 <span class="protected_style" title="protected">protected</span> </td> 190 <th> 191 <span class="argument">m_OriginalTransform</span> 192 </th> 193 <td> 194 (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 195 </tr> 196 <tr> 197 <td width="100"> 198 <span class="protected_style" title="protected">protected</span> </td> 199 <th> 200 <span class="argument">m_Children</span> 201 </th> 202 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 203 </tr> 204 <tr> 205 <td width="100"> 206 <span class="protected_style" title="protected">protected</span> </td> 207 <th> 208 <span class="argument">m_AnimBinding</span> 209 </th> 210 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 211 </tr> </table> 212 </div> 213 </a> <a name="function" id="function"> 214 <h2>Member Functions</h2> 215 <div class="section"> 216 <table class="members"> 217 <tr> 218 <th class="category" colspan="3">Create/Destroy</th> 219 </tr> 220 <tr> 221 <td width="100"> 222 <span class="static_style" title="static">S</span> </td> 223 <th> 224 <a href="../../../nw/gfx/HemiSphereLight/Create.html">Create</a> 225 </th> 226 <td>Creates a hemispherical light.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 232 </th> 233 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 239 </th> 240 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 241 </tr> 242 <tr> 243 <th class="category" colspan="3">Scene Tree</th> 244 </tr> 245 <tr> 246 <td width="100"> <span class="virtual_style" title="virtual">V</span> 247 </td> 248 <th> 249 <a href="../../../nw/gfx/HemiSphereLight/Accept.html"><CODE>Accept</CODE></a> 250 </th> 251 <td>Accepts visitors.</td> 252 </tr> 253 <tr> 254 <td width="100"> <span class="virtual_style" title="virtual">V</span> 255 </td> 256 <th> 257 <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 258 </th> 259 <td>Tracks back to the parent node and gets the world matrix.</td> 260 </tr> 261 <tr> 262 <td width="100"> <span class="virtual_style" title="virtual">V</span> 263 </td> 264 <th> 265 <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 266 </th> 267 <td>Tracks back to the parent node and gets the world transform.</td> 268 </tr> 269 <tr> 270 <td width="100"> <span class="virtual_style" title="virtual">V</span> 271 </td> 272 <th> 273 <a href="../../../nw/gfx/HemiSphereLight/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 274 </th> 275 <td>Tracks back to the parent node and gets the local transform.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 281 </th> 282 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 283 </tr> 284 <tr> 285 <td width="100"> <span class="virtual_style" title="virtual">V</span> 286 </td> 287 <th> 288 <a href="../../../nw/gfx/HemiSphereLight/InheritTraversalResults.html">InheritTraversalResults</a> 289 </th> 290 <td>Inherits transform conversion information from the parent node.</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 296 </th> 297 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 303 </th> 304 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 310 </th> 311 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 317 </th> 318 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 324 </th> 325 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 326 </tr> 327 <tr> 328 <th class="category" colspan="3">Resources</th> 329 </tr> 330 <tr> 331 <td width="100"> </td> 332 <th> 333 <a href="../../../nw/gfx/HemiSphereLight/GetResHemiSphereLight.html"><CODE>GetResHemiSphereLight</CODE></a> 334 </th> 335 <td>Gets the hemispherical light resource.</td> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 341 </th> 342 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 348 </th> 349 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 355 </th> 356 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 362 </th> 363 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 364 </tr> 365 <tr> 366 <th class="category" colspan="3">Animation</th> 367 </tr> 368 <tr> 369 <td width="100"> </td> 370 <th> 371 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 372 </th> 373 <td>Gets the animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 374 </tr> 375 <tr> 376 <td width="100"> </td> 377 <th> 378 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 379 </th> 380 <td>Gets the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 381 </tr> 382 <tr> 383 <td width="100"> </td> 384 <th> 385 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 386 </th> 387 <td>Configures the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 388 </tr> 389 <tr> 390 <td width="100"> </td> 391 <th> 392 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 393 </th> 394 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 395 </tr> 396 <tr> 397 <td width="100"> </td> 398 <th> 399 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 400 </th> 401 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 402 </tr> 403 <tr> 404 <td width="100"> </td> 405 <th> 406 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 407 </th> 408 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 409 </tr> 410 <tr> 411 <th class="category" colspan="3">Transform</th> 412 </tr> 413 <tr> 414 <td width="100"> </td> 415 <th> 416 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 417 </th> 418 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 419 </tr> 420 <tr> 421 <td width="100"> </td> 422 <th> 423 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 424 </th> 425 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 426 </tr> 427 <tr> 428 <td width="100"> </td> 429 <th> 430 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 431 </th> 432 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 433 </tr> 434 <tr> 435 <td width="100"> </td> 436 <th> 437 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 438 </th> 439 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 440 </tr> 441 <tr> 442 <td width="100"> </td> 443 <th> 444 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 445 </th> 446 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 447 </tr> 448 <tr> 449 <td width="100"> <span class="virtual_style" title="virtual">V</span> 450 </td> 451 <th> 452 <a href="../../../nw/gfx/HemiSphereLight/UpdateDirection.html">UpdateDirection</a> 453 </th> 454 <td>Updates the direction information.</td> 455 </tr> 456 <tr> 457 <td width="100"> <span class="virtual_style" title="virtual">V</span> 458 </td> 459 <th> 460 <a href="../../../nw/gfx/HemiSphereLight/UpdateTransform.html">UpdateTransform</a> 461 </th> 462 <td>Updates conversion information.</td> 463 </tr> 464 <tr> 465 <th class="category" colspan="3">Callbacks</th> 466 </tr> 467 <tr> 468 <td width="100"> </td> 469 <th> 470 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 471 </th> 472 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 473 </tr> 474 <tr> 475 <td width="100"> </td> 476 <th> 477 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 478 </th> 479 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 480 </tr> 481 <tr> 482 <th class="category" colspan="3">Traverse</th> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 488 </th> 489 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 490 </tr> 491 <tr> 492 <td width="100"> </td> 493 <th> 494 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 495 </th> 496 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 497 </tr> 498 <tr> 499 <td width="100"> </td> 500 <th> 501 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 502 </th> 503 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 504 </tr> 505 <tr> 506 <td width="100"> </td> 507 <th> 508 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 509 </th> 510 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 516 </th> 517 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 523 </th> 524 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 525 </tr> 526 <tr> 527 <td width="100"> </td> 528 <th> 529 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 530 </th> 531 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 532 </tr> 533 <tr> 534 <td width="100"> </td> 535 <th> 536 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 537 </th> 538 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 539 </tr> 540 <tr> 541 <td width="100"> </td> 542 <th> 543 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 544 </th> 545 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 546 </tr> 547 <tr> 548 <th class="category" colspan="3">Constructors and Destructors</th> 549 </tr> 550 <tr> 551 <td width="100"> 552 <span class="protected_style" title="protected">protected</span> </td> 553 <th> 554 <a href="../../../nw/gfx/HemiSphereLight/HemiSphereLight.html"><CODE>HemiSphereLight</CODE></a> 555 </th> 556 <td>Constructor.</td> 557 </tr> 558 <tr> 559 <td width="100"> 560 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 561 </td> 562 <th> 563 <a href="../../../nw/gfx/HemiSphereLight/~HemiSphereLight.html"><CODE>~HemiSphereLight</CODE></a> 564 </th> 565 <td>Destructor.</td> 566 </tr> 567 <tr> 568 <th class="category" colspan="3">Other</th> 569 </tr> 570 <tr> 571 <td width="100"> 572 <span class="protected_style" title="protected">protected</span> </td> 573 <th> 574 <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a> 575 </th> 576 <td>Creates an animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 577 </tr> 578 <tr> 579 <td width="100"> 580 <span class="protected_style" title="protected">protected</span> </td> 581 <th> 582 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a> 583 </th> 584 <td>Gets a pointer to model data registered for the animation.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 585 </tr> 586 <tr> 587 <td width="100"> 588 <span class="protected_style" title="protected">protected</span> </td> 589 <th> 590 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a> 591 </th> 592 <td>Destroys OriginalValue.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td> 593 </tr> 594 <tr> 595 <td width="100"> 596 <span class="protected_style" title="protected">protected</span> </td> 597 <th> 598 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 599 </th> 600 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 601 </tr> 602 <tr> 603 <td width="100"> 604 <span class="protected_style" title="protected">protected</span> </td> 605 <th> 606 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 607 </th> 608 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 609 </tr> 610 <tr> 611 <td width="100"> 612 <span class="protected_style" title="protected">protected</span> </td> 613 <th> 614 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 615 </th> 616 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 617 </tr> </table> 618 </div> 619 </a> 620 <h2>Class Hierarchy</h2> 621 <div class="section"> 622 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a><br /> <b>nw::gfx::HemiSphereLight</b> 623 </p> 624 </div> 625 <hr><p>CONFIDENTIAL</p></body> 626</html> 627