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48    <title>nw::gfx::HemiSphereLight</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::HemiSphereLight</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class HemiSphereLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents a hemispherical light.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/HemiSphereLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::HemiSphereLight::DynamicBuilder</CODE></a>
67            </th>
68            <td>Class for building hemispherical lights dynamically.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html"><CODE>nw::gfx::HemiSphereLight::Description</CODE></a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
90            </th>
91            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
92          </tr> </table>
93      </div>
94    </a> <a name="typedef" id="typedef">
95      <h2><CODE>typedef</CODE> Definitions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100" />
100            <th>
101              <a href="../../../nw/gfx/HemiSphereLight/ResPtr.html"><CODE>ResPtr</CODE></a>
102            </th>
103            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
109            </th>
110            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
116            </th>
117            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
118          </tr>
119          <tr>
120            <td width="100" />
121            <th>
122              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
123            </th>
124            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
125          </tr>
126          <tr>
127            <td width="100" />
128            <th>
129              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
130            </th>
131            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
132          </tr> </table>
133      </div>
134    </a> <a name="constant" id="constant">
135      <h2>Member Constants</h2>
136      <div class="section">
137        <table class="members">
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
144            </th>
145            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
146          </tr>
147          <tr>
148            <td width="100">
149              <span class="static_style" title="static">S</span>
150            </td>
151            <th>
152              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
153            </th>
154            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
155          </tr>
156          <tr>
157            <td width="100">
158              <span class="static_style" title="static">S</span>
159            </td>
160            <th>
161              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
162            </th>
163            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
164          </tr> </table>
165      </div>
166    </a> <a name="variable" id="variable">
167      <h2>Member Variables</h2>
168      <div class="section">
169        <table class="members">
170          <tr>
171            <td width="100"> </td>
172            <th>
173              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
174            </th>
175            <td>
176        </td>
177          </tr>
178          <tr>
179            <td width="100">
180              <span class="protected_style" title="protected">protected</span> </td>
181            <th>
182              <span class="argument">m_OriginalValue</span>
183            </th>
184            <td>
185        (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
186          </tr>
187          <tr>
188            <td width="100">
189              <span class="protected_style" title="protected">protected</span> </td>
190            <th>
191              <span class="argument">m_OriginalTransform</span>
192            </th>
193            <td>
194        (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
195          </tr>
196          <tr>
197            <td width="100">
198              <span class="protected_style" title="protected">protected</span> </td>
199            <th>
200              <span class="argument">m_Children</span>
201            </th>
202            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
203          </tr>
204          <tr>
205            <td width="100">
206              <span class="protected_style" title="protected">protected</span> </td>
207            <th>
208              <span class="argument">m_AnimBinding</span>
209            </th>
210            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
211          </tr> </table>
212      </div>
213    </a> <a name="function" id="function">
214      <h2>Member Functions</h2>
215      <div class="section">
216        <table class="members">
217          <tr>
218            <th class="category" colspan="3">Create/Destroy</th>
219          </tr>
220          <tr>
221            <td width="100">
222              <span class="static_style" title="static">S</span> </td>
223            <th>
224              <a href="../../../nw/gfx/HemiSphereLight/Create.html">Create</a>
225            </th>
226            <td>Creates a hemispherical light.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
232            </th>
233            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
239            </th>
240            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
241          </tr>
242          <tr>
243            <th class="category" colspan="3">Scene Tree</th>
244          </tr>
245          <tr>
246            <td width="100"> <span class="virtual_style" title="virtual">V</span>
247            </td>
248            <th>
249              <a href="../../../nw/gfx/HemiSphereLight/Accept.html"><CODE>Accept</CODE></a>
250            </th>
251            <td>Accepts visitors.</td>
252          </tr>
253          <tr>
254            <td width="100"> <span class="virtual_style" title="virtual">V</span>
255            </td>
256            <th>
257              <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
258            </th>
259            <td>Tracks back to the parent node and gets the world matrix.</td>
260          </tr>
261          <tr>
262            <td width="100"> <span class="virtual_style" title="virtual">V</span>
263            </td>
264            <th>
265              <a href="../../../nw/gfx/HemiSphereLight/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
266            </th>
267            <td>Tracks back to the parent node and gets the world transform.</td>
268          </tr>
269          <tr>
270            <td width="100"> <span class="virtual_style" title="virtual">V</span>
271            </td>
272            <th>
273              <a href="../../../nw/gfx/HemiSphereLight/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
274            </th>
275            <td>Tracks back to the parent node and gets the local transform.</td>
276          </tr>
277          <tr>
278            <td width="100">  </td>
279            <th>
280              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
281            </th>
282            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
283          </tr>
284          <tr>
285            <td width="100"> <span class="virtual_style" title="virtual">V</span>
286            </td>
287            <th>
288              <a href="../../../nw/gfx/HemiSphereLight/InheritTraversalResults.html">InheritTraversalResults</a>
289            </th>
290            <td>Inherits transform conversion information from the parent node.</td>
291          </tr>
292          <tr>
293            <td width="100">  </td>
294            <th>
295              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
296            </th>
297            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
298          </tr>
299          <tr>
300            <td width="100">  </td>
301            <th>
302              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
303            </th>
304            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
305          </tr>
306          <tr>
307            <td width="100">  </td>
308            <th>
309              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
310            </th>
311            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
317            </th>
318            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
324            </th>
325            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
326          </tr>
327          <tr>
328            <th class="category" colspan="3">Resources</th>
329          </tr>
330          <tr>
331            <td width="100">  </td>
332            <th>
333              <a href="../../../nw/gfx/HemiSphereLight/GetResHemiSphereLight.html"><CODE>GetResHemiSphereLight</CODE></a>
334            </th>
335            <td>Gets the hemispherical light resource.</td>
336          </tr>
337          <tr>
338            <td width="100">  </td>
339            <th>
340              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
341            </th>
342            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
348            </th>
349            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
355            </th>
356            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
362            </th>
363            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
364          </tr>
365          <tr>
366            <th class="category" colspan="3">Animation</th>
367          </tr>
368          <tr>
369            <td width="100">  </td>
370            <th>
371              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
372            </th>
373            <td>Gets the animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
374          </tr>
375          <tr>
376            <td width="100">  </td>
377            <th>
378              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
379            </th>
380            <td>Gets the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
381          </tr>
382          <tr>
383            <td width="100">  </td>
384            <th>
385              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
386            </th>
387            <td>Configures the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
388          </tr>
389          <tr>
390            <td width="100">  </td>
391            <th>
392              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
393            </th>
394            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
395          </tr>
396          <tr>
397            <td width="100">  </td>
398            <th>
399              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
400            </th>
401            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
402          </tr>
403          <tr>
404            <td width="100">  </td>
405            <th>
406              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
407            </th>
408            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
409          </tr>
410          <tr>
411            <th class="category" colspan="3">Transform</th>
412          </tr>
413          <tr>
414            <td width="100">  </td>
415            <th>
416              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
417            </th>
418            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
419          </tr>
420          <tr>
421            <td width="100">  </td>
422            <th>
423              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
424            </th>
425            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
426          </tr>
427          <tr>
428            <td width="100">  </td>
429            <th>
430              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
431            </th>
432            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
433          </tr>
434          <tr>
435            <td width="100">  </td>
436            <th>
437              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
438            </th>
439            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
440          </tr>
441          <tr>
442            <td width="100">  </td>
443            <th>
444              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
445            </th>
446            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
447          </tr>
448          <tr>
449            <td width="100"> <span class="virtual_style" title="virtual">V</span>
450            </td>
451            <th>
452              <a href="../../../nw/gfx/HemiSphereLight/UpdateDirection.html">UpdateDirection</a>
453            </th>
454            <td>Updates the direction information.</td>
455          </tr>
456          <tr>
457            <td width="100"> <span class="virtual_style" title="virtual">V</span>
458            </td>
459            <th>
460              <a href="../../../nw/gfx/HemiSphereLight/UpdateTransform.html">UpdateTransform</a>
461            </th>
462            <td>Updates conversion information.</td>
463          </tr>
464          <tr>
465            <th class="category" colspan="3">Callbacks</th>
466          </tr>
467          <tr>
468            <td width="100">  </td>
469            <th>
470              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
471            </th>
472            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
473          </tr>
474          <tr>
475            <td width="100">  </td>
476            <th>
477              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
478            </th>
479            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
480          </tr>
481          <tr>
482            <th class="category" colspan="3">Traverse</th>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
488            </th>
489            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
495            </th>
496            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
502            </th>
503            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
509            </th>
510            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
516            </th>
517            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
523            </th>
524            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
525          </tr>
526          <tr>
527            <td width="100">  </td>
528            <th>
529              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
530            </th>
531            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
532          </tr>
533          <tr>
534            <td width="100">  </td>
535            <th>
536              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
537            </th>
538            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
539          </tr>
540          <tr>
541            <td width="100">  </td>
542            <th>
543              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
544            </th>
545            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
546          </tr>
547          <tr>
548            <th class="category" colspan="3">Constructors and Destructors</th>
549          </tr>
550          <tr>
551            <td width="100">
552              <span class="protected_style" title="protected">protected</span>  </td>
553            <th>
554              <a href="../../../nw/gfx/HemiSphereLight/HemiSphereLight.html"><CODE>HemiSphereLight</CODE></a>
555            </th>
556            <td>Constructor.</td>
557          </tr>
558          <tr>
559            <td width="100">
560              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
561            </td>
562            <th>
563              <a href="../../../nw/gfx/HemiSphereLight/~HemiSphereLight.html"><CODE>~HemiSphereLight</CODE></a>
564            </th>
565            <td>Destructor.</td>
566          </tr>
567          <tr>
568            <th class="category" colspan="3">Other</th>
569          </tr>
570          <tr>
571            <td width="100">
572              <span class="protected_style" title="protected">protected</span>  </td>
573            <th>
574              <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a>
575            </th>
576            <td>Creates an animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
577          </tr>
578          <tr>
579            <td width="100">
580              <span class="protected_style" title="protected">protected</span>  </td>
581            <th>
582              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a>
583            </th>
584            <td>Gets a pointer to model data registered for the animation.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
585          </tr>
586          <tr>
587            <td width="100">
588              <span class="protected_style" title="protected">protected</span>  </td>
589            <th>
590              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a>
591            </th>
592            <td>Destroys OriginalValue.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
593          </tr>
594          <tr>
595            <td width="100">
596              <span class="protected_style" title="protected">protected</span>  </td>
597            <th>
598              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
599            </th>
600            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
601          </tr>
602          <tr>
603            <td width="100">
604              <span class="protected_style" title="protected">protected</span>  </td>
605            <th>
606              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
607            </th>
608            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
609          </tr>
610          <tr>
611            <td width="100">
612              <span class="protected_style" title="protected">protected</span>  </td>
613            <th>
614              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
615            </th>
616            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
617          </tr> </table>
618      </div>
619    </a>
620    <h2>Class Hierarchy</h2>
621    <div class="section">
622      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a><br />          <b>nw::gfx::HemiSphereLight</b>
623      </p>
624    </div>
625  <hr><p>CONFIDENTIAL</p></body>
626</html>
627