1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Create</title> 8 </head> 9 <body> 10 <h1><CODE>nw::gfx::HemiSphereLight::Create</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/HemiSphereLight/Overview.html">HemiSphereLight</a> * Create( 15 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 16 ResSceneObject resource, 17 const <a href="../../../nw/gfx/HemiSphereLight/Description/Overview.html">HemiSphereLight::Description</a> & description, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 19); 20 21static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create( 22 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 23 ResSceneObject resource, 24 const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description, 25 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 26); 27 28static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create( 29 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 30 ResSceneObject resource, 31 const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description, 32 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 33); 34</pre> 35 </div> 36 <h2>List of Overloaded Member Functions</h2> 37 <div class="section"> 38 <table class="members"> 39 <tr> 40 <td> 41 <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const HemiSphereLight::Description &, os::IAllocator *)</CODE> </a> 42 </td> 43 <td>Creates a hemispherical light.</td> 44 </tr> 45 <tr> 46 <td> 47 <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a> 48 </td> 49 <td>Creates a transform node from a resource.</td> 50 </tr> 51 <tr> 52 <td> 53 <a href="./Create(2).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a> 54 </td> 55 <td>Generates a scene node.</td> 56 </tr> </table> 57 </div> 58 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const HemiSphereLight::Description &, os::IAllocator *)</CODE></h2> 59 <div class="section"> 60 <p>Creates a hemispherical light.</p> 61 </div> 62 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2> 63 <div class="section"> 64 <p>Creates a transform node from a resource.</p> 65 </div> 66 <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2> 67 <div class="section"> 68 <p>Generates a scene node.</p> 69 </div> 70 <hr><p>CONFIDENTIAL</p></body> 71</html>