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48    <title>nw::gfx::FragmentLight</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::FragmentLight</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class FragmentLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents a fragment light.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/FragmentLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::FragmentLight::DynamicBuilder</CODE></a>
67            </th>
68            <td>Class for building fragment lights dynamically.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/FragmentLight/Description/Overview.html"><CODE>nw::gfx::FragmentLight::Description</CODE></a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
90            </th>
91            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
92          </tr> </table>
93      </div>
94    </a> <a name="typedef" id="typedef">
95      <h2><CODE>typedef</CODE> Definitions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100" />
100            <th>
101              <a href="../../../nw/gfx/FragmentLight/ResPtr.html"><CODE>ResPtr</CODE></a>
102            </th>
103            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
109            </th>
110            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
116            </th>
117            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
118          </tr>
119          <tr>
120            <td width="100" />
121            <th>
122              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
123            </th>
124            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
125          </tr>
126          <tr>
127            <td width="100" />
128            <th>
129              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
130            </th>
131            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
132          </tr> </table>
133      </div>
134    </a> <a name="constant" id="constant">
135      <h2>Member Constants</h2>
136      <div class="section">
137        <table class="members">
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
144            </th>
145            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
146          </tr>
147          <tr>
148            <td width="100">
149              <span class="static_style" title="static">S</span>
150            </td>
151            <th>
152              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
153            </th>
154            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
155          </tr>
156          <tr>
157            <td width="100">
158              <span class="static_style" title="static">S</span>
159            </td>
160            <th>
161              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
162            </th>
163            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
164          </tr> </table>
165      </div>
166    </a> <a name="variable" id="variable">
167      <h2>Member Variables</h2>
168      <div class="section">
169        <table class="members">
170          <tr>
171            <td width="100"> </td>
172            <th>
173              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
174            </th>
175            <td>
176        </td>
177          </tr>
178          <tr>
179            <td width="100">
180              <span class="protected_style" title="protected">protected</span> </td>
181            <th>
182              <span class="argument">m_OriginalValue</span>
183            </th>
184            <td>
185        (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
186          </tr>
187          <tr>
188            <td width="100">
189              <span class="protected_style" title="protected">protected</span> </td>
190            <th>
191              <span class="argument">m_OriginalTransform</span>
192            </th>
193            <td>
194        (Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
195          </tr>
196          <tr>
197            <td width="100">
198              <span class="protected_style" title="protected">protected</span> </td>
199            <th>
200              <span class="argument">m_Children</span>
201            </th>
202            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
203          </tr>
204          <tr>
205            <td width="100">
206              <span class="protected_style" title="protected">protected</span> </td>
207            <th>
208              <span class="argument">m_AnimBinding</span>
209            </th>
210            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
211          </tr> </table>
212      </div>
213    </a> <a name="function" id="function">
214      <h2>Member Functions</h2>
215      <div class="section">
216        <table class="members">
217          <tr>
218            <th class="category" colspan="3">Set/Get</th>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../nw/gfx/FragmentLight/Direction.html">Direction</a>
224            </th>
225            <td>Gets the light direction.</td>
226          </tr>
227          <tr>
228            <th class="category" colspan="3">Transform</th>
229          </tr>
230          <tr>
231            <td width="100"> <span class="virtual_style" title="virtual">V</span>
232            </td>
233            <th>
234              <a href="../../../nw/gfx/FragmentLight/UpdateDirection.html">UpdateDirection</a>
235            </th>
236            <td>Updates the direction information.</td>
237          </tr>
238          <tr>
239            <td width="100">  </td>
240            <th>
241              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
242            </th>
243            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
249            </th>
250            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
256            </th>
257            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
263            </th>
264            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
270            </th>
271            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
272          </tr>
273          <tr>
274            <td width="100"> <span class="virtual_style" title="virtual">V</span>
275            </td>
276            <th>
277              <a href="../../../nw/gfx/FragmentLight/UpdateTransform.html">UpdateTransform</a>
278            </th>
279            <td>Updates conversion information.</td>
280          </tr>
281          <tr>
282            <th class="category" colspan="3">Scene Tree</th>
283          </tr>
284          <tr>
285            <td width="100"> <span class="virtual_style" title="virtual">V</span>
286            </td>
287            <th>
288              <a href="../../../nw/gfx/FragmentLight/Accept.html"><CODE>Accept</CODE></a>
289            </th>
290            <td>Accepts visitors.</td>
291          </tr>
292          <tr>
293            <td width="100"> <span class="virtual_style" title="virtual">V</span>
294            </td>
295            <th>
296              <a href="../../../nw/gfx/FragmentLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
297            </th>
298            <td>Tracks back to the parent node and gets the world matrix.</td>
299          </tr>
300          <tr>
301            <td width="100"> <span class="virtual_style" title="virtual">V</span>
302            </td>
303            <th>
304              <a href="../../../nw/gfx/FragmentLight/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
305            </th>
306            <td>Tracks back to the parent node and gets the world transform.</td>
307          </tr>
308          <tr>
309            <td width="100"> <span class="virtual_style" title="virtual">V</span>
310            </td>
311            <th>
312              <a href="../../../nw/gfx/FragmentLight/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
313            </th>
314            <td>Tracks back to the parent node and gets the local transform.</td>
315          </tr>
316          <tr>
317            <td width="100">  </td>
318            <th>
319              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
320            </th>
321            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
322          </tr>
323          <tr>
324            <td width="100"> <span class="virtual_style" title="virtual">V</span>
325            </td>
326            <th>
327              <a href="../../../nw/gfx/FragmentLight/InheritTraversalResults.html">InheritTraversalResults</a>
328            </th>
329            <td>Inherits transform conversion information from the parent node.</td>
330          </tr>
331          <tr>
332            <td width="100">  </td>
333            <th>
334              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
335            </th>
336            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
337          </tr>
338          <tr>
339            <td width="100">  </td>
340            <th>
341              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
342            </th>
343            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
344          </tr>
345          <tr>
346            <td width="100">  </td>
347            <th>
348              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
349            </th>
350            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
351          </tr>
352          <tr>
353            <td width="100">  </td>
354            <th>
355              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
356            </th>
357            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
363            </th>
364            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
365          </tr>
366          <tr>
367            <th class="category" colspan="3">Resources</th>
368          </tr>
369          <tr>
370            <td width="100">  </td>
371            <th>
372              <a href="../../../nw/gfx/FragmentLight/GetResFragmentLight.html"><CODE>GetResFragmentLight</CODE></a>
373            </th>
374            <td>Gets the resource of a fragment light.</td>
375          </tr>
376          <tr>
377            <td width="100">  </td>
378            <th>
379              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
380            </th>
381            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
382          </tr>
383          <tr>
384            <td width="100">  </td>
385            <th>
386              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
387            </th>
388            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
394            </th>
395            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
401            </th>
402            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
403          </tr>
404          <tr>
405            <th class="category" colspan="3">Animation</th>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
411            </th>
412            <td>Gets the animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
418            </th>
419            <td>Gets the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
425            </th>
426            <td>Configures the animation object.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
427          </tr>
428          <tr>
429            <td width="100">  </td>
430            <th>
431              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
432            </th>
433            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
439            </th>
440            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
446            </th>
447            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
448          </tr>
449          <tr>
450            <th class="category" colspan="3">Callbacks</th>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
456            </th>
457            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
463            </th>
464            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
465          </tr>
466          <tr>
467            <th class="category" colspan="3">Create/Destroy</th>
468          </tr>
469          <tr>
470            <td width="100">  </td>
471            <th>
472              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
473            </th>
474            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
475          </tr>
476          <tr>
477            <td width="100">
478              <span class="static_style" title="static">S</span> </td>
479            <th>
480              <a href="../../../nw/gfx/SceneNode/Create.html">Create</a>
481            </th>
482            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
488            </th>
489            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
490          </tr>
491          <tr>
492            <th class="category" colspan="3">Traverse</th>
493          </tr>
494          <tr>
495            <td width="100">  </td>
496            <th>
497              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
498            </th>
499            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
500          </tr>
501          <tr>
502            <td width="100">  </td>
503            <th>
504              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
505            </th>
506            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
507          </tr>
508          <tr>
509            <td width="100">  </td>
510            <th>
511              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
512            </th>
513            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
514          </tr>
515          <tr>
516            <td width="100">  </td>
517            <th>
518              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
519            </th>
520            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
521          </tr>
522          <tr>
523            <td width="100">  </td>
524            <th>
525              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
526            </th>
527            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
533            </th>
534            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
540            </th>
541            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
542          </tr>
543          <tr>
544            <td width="100">  </td>
545            <th>
546              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
547            </th>
548            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
549          </tr>
550          <tr>
551            <td width="100">  </td>
552            <th>
553              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
554            </th>
555            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
556          </tr>
557          <tr>
558            <th class="category" colspan="3">Constructors and Destructors</th>
559          </tr>
560          <tr>
561            <td width="100">
562              <span class="protected_style" title="protected">protected</span>  </td>
563            <th>
564              <a href="../../../nw/gfx/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a>
565            </th>
566            <td>Constructor.</td>
567          </tr>
568          <tr>
569            <td width="100">
570              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
571            </td>
572            <th>
573              <a href="../../../nw/gfx/FragmentLight/~FragmentLight.html"><CODE>~FragmentLight</CODE></a>
574            </th>
575            <td>Destructor.</td>
576          </tr>
577          <tr>
578            <th class="category" colspan="3">Other</th>
579          </tr>
580          <tr>
581            <td width="100">
582              <span class="protected_style" title="protected">protected</span>  </td>
583            <th>
584              <a href="../../../nw/gfx/Light/CreateAnimGroup.html">CreateAnimGroup</a>
585            </th>
586            <td>Creates an animation group.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
587          </tr>
588          <tr>
589            <td width="100">
590              <span class="protected_style" title="protected">protected</span>  </td>
591            <th>
592              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html">GetAnimTargetObject</a>
593            </th>
594            <td>Gets a pointer to model data registered for the animation.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
595          </tr>
596          <tr>
597            <td width="100">
598              <span class="protected_style" title="protected">protected</span>  </td>
599            <th>
600              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html">DestroyOriginalValue</a>
601            </th>
602            <td>Destroys OriginalValue.(Inherited from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.</td>
603          </tr>
604          <tr>
605            <td width="100">
606              <span class="protected_style" title="protected">protected</span>  </td>
607            <th>
608              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
609            </th>
610            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
611          </tr>
612          <tr>
613            <td width="100">
614              <span class="protected_style" title="protected">protected</span>  </td>
615            <th>
616              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
617            </th>
618            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
619          </tr>
620          <tr>
621            <td width="100">
622              <span class="protected_style" title="protected">protected</span>  </td>
623            <th>
624              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
625            </th>
626            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
627          </tr> </table>
628      </div>
629    </a>
630    <h2>Class Hierarchy</h2>
631    <div class="section">
632      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a><br />          <b>nw::gfx::FragmentLight</b>
633      </p>
634    </div>
635  <hr><p>CONFIDENTIAL</p></body>
636</html>
637