1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::Fog</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::Fog</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Fog : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents fog.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/Fog/DynamicBuilder/Overview.html"><CODE>nw::gfx::Fog::DynamicBuilder</CODE></a> 67 </th> 68 <td> 69 </td> 70 </tr> </table> 71 </div> 72 </a> <a name="struct" id="struct"> 73 <h2>Structures</h2> 74 <div class="section"> 75 <table class="members"> 76 <tr> 77 <th> 78 <a href="../../../nw/gfx/Fog/Description/Overview.html"><CODE>nw::gfx::Fog::Description</CODE></a> 79 </th> 80 <td>Content to configure.</td> 81 </tr> 82 <tr> 83 <th> 84 <a href="../../../nw/gfx/Fog/UpdateFunctor/Overview.html">nw::gfx::Fog::UpdateFunctor</a> 85 </th> 86 <td>Function object used to update fog.</td> 87 </tr> </table> 88 </div> 89 </a> <a name="enum" id="enum"> 90 <h2>Enumerated Types</h2> 91 <div class="section"> 92 <table class="members"> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 97 </th> 98 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 99 </tr> </table> 100 </div> 101 </a> <a name="typedef" id="typedef"> 102 <h2><CODE>typedef</CODE> Definitions</h2> 103 <div class="section"> 104 <table class="members"> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/Fog/ResPtr.html"><CODE>ResPtr</CODE></a> 109 </th> 110 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/Fog/ResUpdaterPtr.html"><CODE>ResUpdaterPtr</CODE></a> 116 </th> 117 <td> 118 </td> 119 </tr> 120 <tr> 121 <td width="100" /> 122 <th> 123 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 124 </th> 125 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 126 </tr> 127 <tr> 128 <td width="100" /> 129 <th> 130 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 131 </th> 132 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 133 </tr> 134 <tr> 135 <td width="100" /> 136 <th> 137 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 138 </th> 139 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 140 </tr> 141 <tr> 142 <td width="100" /> 143 <th> 144 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 145 </th> 146 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 147 </tr> </table> 148 </div> 149 </a> <a name="constant" id="constant"> 150 <h2>Member Constants</h2> 151 <div class="section"> 152 <table class="members"> 153 <tr> 154 <td width="100"> 155 <span class="static_style" title="static">S</span> 156 </td> 157 <th> 158 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 159 </th> 160 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 161 </tr> 162 <tr> 163 <td width="100"> 164 <span class="static_style" title="static">S</span> 165 </td> 166 <th> 167 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 168 </th> 169 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 170 </tr> 171 <tr> 172 <td width="100"> 173 <span class="static_style" title="static">S</span> 174 </td> 175 <th> 176 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 177 </th> 178 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 179 </tr> </table> 180 </div> 181 </a> <a name="variable" id="variable"> 182 <h2>Member Variables</h2> 183 <div class="section"> 184 <table class="members"> 185 <tr> 186 <td width="100"> </td> 187 <th> 188 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 189 </th> 190 <td> 191 </td> 192 </tr> 193 <tr> 194 <td width="100"> 195 <span class="protected_style" title="protected">protected</span> </td> 196 <th> 197 <span class="argument">m_Children</span> 198 </th> 199 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 200 </tr> 201 <tr> 202 <td width="100"> 203 <span class="protected_style" title="protected">protected</span> </td> 204 <th> 205 <span class="argument">m_AnimBinding</span> 206 </th> 207 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 208 </tr> </table> 209 </div> 210 </a> <a name="function" id="function"> 211 <h2>Member Functions</h2> 212 <div class="section"> 213 <table class="members"> 214 <tr> 215 <th class="category" colspan="3">Create/Destroy</th> 216 </tr> 217 <tr> 218 <td width="100"> 219 <span class="static_style" title="static">S</span> </td> 220 <th> 221 <a href="../../../nw/gfx/Fog/Create.html">Create</a> 222 </th> 223 <td>Creates fog.</td> 224 </tr> 225 <tr> 226 <td width="100"> </td> 227 <th> 228 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 229 </th> 230 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 231 </tr> 232 <tr> 233 <td width="100"> </td> 234 <th> 235 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 236 </th> 237 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 238 </tr> 239 <tr> 240 <th class="category" colspan="3">Lookup tables</th> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/Fog/Update.html">Update</a> 246 </th> 247 <td>Updates the fog lookup table.</td> 248 </tr> 249 <tr> 250 <th class="category" colspan="3">Scene Tree</th> 251 </tr> 252 <tr> 253 <td width="100"> <span class="virtual_style" title="virtual">V</span> 254 </td> 255 <th> 256 <a href="../../../nw/gfx/Fog/Accept.html"><CODE>Accept</CODE></a> 257 </th> 258 <td>Accepts visitors.</td> 259 </tr> 260 <tr> 261 <td width="100"> <span class="virtual_style" title="virtual">V</span> 262 </td> 263 <th> 264 <a href="../../../nw/gfx/Fog/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 265 </th> 266 <td>Tracks back to the parent node and gets the world matrix.</td> 267 </tr> 268 <tr> 269 <td width="100"> <span class="virtual_style" title="virtual">V</span> 270 </td> 271 <th> 272 <a href="../../../nw/gfx/Fog/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 273 </th> 274 <td>Tracks back to the parent node and gets the world transform.</td> 275 </tr> 276 <tr> 277 <td width="100"> <span class="virtual_style" title="virtual">V</span> 278 </td> 279 <th> 280 <a href="../../../nw/gfx/Fog/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 281 </th> 282 <td>Tracks back to the parent node and gets the local transform.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 288 </th> 289 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 290 </tr> 291 <tr> 292 <td width="100"> <span class="virtual_style" title="virtual">V</span> 293 </td> 294 <th> 295 <a href="../../../nw/gfx/Fog/InheritTraversalResults.html">InheritTraversalResults</a> 296 </th> 297 <td>Inherits transform conversion information from the parent node.</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 303 </th> 304 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 310 </th> 311 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 317 </th> 318 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 324 </th> 325 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 331 </th> 332 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 333 </tr> 334 <tr> 335 <th class="category" colspan="3">Resources</th> 336 </tr> 337 <tr> 338 <td width="100"> </td> 339 <th> 340 <a href="../../../nw/gfx/Fog/GetResFog.html"><CODE>GetResFog</CODE></a> 341 </th> 342 <td>Gets the fog resource.</td> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 348 </th> 349 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 355 </th> 356 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 362 </th> 363 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 369 </th> 370 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 371 </tr> 372 <tr> 373 <th class="category" colspan="3">Transform</th> 374 </tr> 375 <tr> 376 <td width="100"> </td> 377 <th> 378 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 379 </th> 380 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 381 </tr> 382 <tr> 383 <td width="100"> </td> 384 <th> 385 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 386 </th> 387 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 388 </tr> 389 <tr> 390 <td width="100"> </td> 391 <th> 392 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 393 </th> 394 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 395 </tr> 396 <tr> 397 <td width="100"> </td> 398 <th> 399 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 400 </th> 401 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 402 </tr> 403 <tr> 404 <td width="100"> </td> 405 <th> 406 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 407 </th> 408 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 409 </tr> 410 <tr> 411 <td width="100"> <span class="virtual_style" title="virtual">V</span> 412 </td> 413 <th> 414 <a href="../../../nw/gfx/Fog/UpdateDirection.html">UpdateDirection</a> 415 </th> 416 <td>Updates the direction information.</td> 417 </tr> 418 <tr> 419 <td width="100"> <span class="virtual_style" title="virtual">V</span> 420 </td> 421 <th> 422 <a href="../../../nw/gfx/Fog/UpdateTransform.html">UpdateTransform</a> 423 </th> 424 <td>Updates conversion information.</td> 425 </tr> 426 <tr> 427 <th class="category" colspan="3">Callbacks</th> 428 </tr> 429 <tr> 430 <td width="100"> </td> 431 <th> 432 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 433 </th> 434 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 435 </tr> 436 <tr> 437 <td width="100"> </td> 438 <th> 439 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 440 </th> 441 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 442 </tr> 443 <tr> 444 <th class="category" colspan="3">Animation</th> 445 </tr> 446 <tr> 447 <td width="100"> </td> 448 <th> 449 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 450 </th> 451 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 452 </tr> 453 <tr> 454 <td width="100"> </td> 455 <th> 456 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 457 </th> 458 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 459 </tr> 460 <tr> 461 <td width="100"> </td> 462 <th> 463 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 464 </th> 465 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 466 </tr> 467 <tr> 468 <th class="category" colspan="3">Traverse</th> 469 </tr> 470 <tr> 471 <td width="100"> </td> 472 <th> 473 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 474 </th> 475 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 476 </tr> 477 <tr> 478 <td width="100"> </td> 479 <th> 480 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 481 </th> 482 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 488 </th> 489 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 490 </tr> 491 <tr> 492 <td width="100"> </td> 493 <th> 494 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 495 </th> 496 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 497 </tr> 498 <tr> 499 <td width="100"> </td> 500 <th> 501 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 502 </th> 503 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 504 </tr> 505 <tr> 506 <td width="100"> </td> 507 <th> 508 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 509 </th> 510 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 516 </th> 517 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 523 </th> 524 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 525 </tr> 526 <tr> 527 <td width="100"> </td> 528 <th> 529 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 530 </th> 531 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 532 </tr> 533 <tr> 534 <th class="category" colspan="3">Constructors and Destructors</th> 535 </tr> 536 <tr> 537 <td width="100"> 538 <span class="protected_style" title="protected">protected</span> </td> 539 <th> 540 <a href="../../../nw/gfx/Fog/Fog.html">Fog</a> 541 </th> 542 <td>Constructor.</td> 543 </tr> 544 <tr> 545 <td width="100"> 546 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 547 </td> 548 <th> 549 <a href="../../../nw/gfx/Fog/~Fog.html"><CODE>~Fog</CODE></a> 550 </th> 551 <td>Destructor.</td> 552 </tr> 553 <tr> 554 <th class="category" colspan="3">Other</th> 555 </tr> 556 <tr> 557 <td width="100"> 558 <span class="protected_style" title="protected">protected</span> </td> 559 <th> 560 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 561 </th> 562 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 563 </tr> 564 <tr> 565 <td width="100"> 566 <span class="protected_style" title="protected">protected</span> </td> 567 <th> 568 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 569 </th> 570 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 571 </tr> 572 <tr> 573 <td width="100"> 574 <span class="protected_style" title="protected">protected</span> </td> 575 <th> 576 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 577 </th> 578 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 579 </tr> </table> 580 </div> 581 </a> 582 <h2>Class Hierarchy</h2> 583 <div class="section"> 584 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::gfx::Fog</b> 585 </p> 586 </div> 587 <hr><p>CONFIDENTIAL</p></body> 588</html> 589