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48    <title>nw::gfx::Fog</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::Fog</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Fog : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents fog.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/Fog/DynamicBuilder/Overview.html"><CODE>nw::gfx::Fog::DynamicBuilder</CODE></a>
67            </th>
68            <td>
69        </td>
70          </tr> </table>
71      </div>
72    </a> <a name="struct" id="struct">
73      <h2>Structures</h2>
74      <div class="section">
75        <table class="members">
76          <tr>
77            <th>
78              <a href="../../../nw/gfx/Fog/Description/Overview.html"><CODE>nw::gfx::Fog::Description</CODE></a>
79            </th>
80            <td>Content to configure.</td>
81          </tr>
82          <tr>
83            <th>
84              <a href="../../../nw/gfx/Fog/UpdateFunctor/Overview.html">nw::gfx::Fog::UpdateFunctor</a>
85            </th>
86            <td>Function object used to update fog.</td>
87          </tr> </table>
88      </div>
89    </a> <a name="enum" id="enum">
90      <h2>Enumerated Types</h2>
91      <div class="section">
92        <table class="members">
93          <tr>
94            <td width="100"> </td>
95            <th>
96              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
97            </th>
98            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
99          </tr> </table>
100      </div>
101    </a> <a name="typedef" id="typedef">
102      <h2><CODE>typedef</CODE> Definitions</h2>
103      <div class="section">
104        <table class="members">
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/Fog/ResPtr.html"><CODE>ResPtr</CODE></a>
109            </th>
110            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/Fog/ResUpdaterPtr.html"><CODE>ResUpdaterPtr</CODE></a>
116            </th>
117            <td>
118        </td>
119          </tr>
120          <tr>
121            <td width="100" />
122            <th>
123              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
124            </th>
125            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
126          </tr>
127          <tr>
128            <td width="100" />
129            <th>
130              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
131            </th>
132            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
133          </tr>
134          <tr>
135            <td width="100" />
136            <th>
137              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
138            </th>
139            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
140          </tr>
141          <tr>
142            <td width="100" />
143            <th>
144              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
145            </th>
146            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
147          </tr> </table>
148      </div>
149    </a> <a name="constant" id="constant">
150      <h2>Member Constants</h2>
151      <div class="section">
152        <table class="members">
153          <tr>
154            <td width="100">
155              <span class="static_style" title="static">S</span>
156            </td>
157            <th>
158              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
159            </th>
160            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
161          </tr>
162          <tr>
163            <td width="100">
164              <span class="static_style" title="static">S</span>
165            </td>
166            <th>
167              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
168            </th>
169            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
170          </tr>
171          <tr>
172            <td width="100">
173              <span class="static_style" title="static">S</span>
174            </td>
175            <th>
176              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
177            </th>
178            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
179          </tr> </table>
180      </div>
181    </a> <a name="variable" id="variable">
182      <h2>Member Variables</h2>
183      <div class="section">
184        <table class="members">
185          <tr>
186            <td width="100"> </td>
187            <th>
188              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
189            </th>
190            <td>
191        </td>
192          </tr>
193          <tr>
194            <td width="100">
195              <span class="protected_style" title="protected">protected</span> </td>
196            <th>
197              <span class="argument">m_Children</span>
198            </th>
199            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
200          </tr>
201          <tr>
202            <td width="100">
203              <span class="protected_style" title="protected">protected</span> </td>
204            <th>
205              <span class="argument">m_AnimBinding</span>
206            </th>
207            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
208          </tr> </table>
209      </div>
210    </a> <a name="function" id="function">
211      <h2>Member Functions</h2>
212      <div class="section">
213        <table class="members">
214          <tr>
215            <th class="category" colspan="3">Create/Destroy</th>
216          </tr>
217          <tr>
218            <td width="100">
219              <span class="static_style" title="static">S</span> </td>
220            <th>
221              <a href="../../../nw/gfx/Fog/Create.html">Create</a>
222            </th>
223            <td>Creates fog.</td>
224          </tr>
225          <tr>
226            <td width="100">  </td>
227            <th>
228              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
229            </th>
230            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
231          </tr>
232          <tr>
233            <td width="100">  </td>
234            <th>
235              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
236            </th>
237            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
238          </tr>
239          <tr>
240            <th class="category" colspan="3">Lookup tables</th>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../nw/gfx/Fog/Update.html">Update</a>
246            </th>
247            <td>Updates the fog lookup table.</td>
248          </tr>
249          <tr>
250            <th class="category" colspan="3">Scene Tree</th>
251          </tr>
252          <tr>
253            <td width="100"> <span class="virtual_style" title="virtual">V</span>
254            </td>
255            <th>
256              <a href="../../../nw/gfx/Fog/Accept.html"><CODE>Accept</CODE></a>
257            </th>
258            <td>Accepts visitors.</td>
259          </tr>
260          <tr>
261            <td width="100"> <span class="virtual_style" title="virtual">V</span>
262            </td>
263            <th>
264              <a href="../../../nw/gfx/Fog/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
265            </th>
266            <td>Tracks back to the parent node and gets the world matrix.</td>
267          </tr>
268          <tr>
269            <td width="100"> <span class="virtual_style" title="virtual">V</span>
270            </td>
271            <th>
272              <a href="../../../nw/gfx/Fog/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
273            </th>
274            <td>Tracks back to the parent node and gets the world transform.</td>
275          </tr>
276          <tr>
277            <td width="100"> <span class="virtual_style" title="virtual">V</span>
278            </td>
279            <th>
280              <a href="../../../nw/gfx/Fog/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
281            </th>
282            <td>Tracks back to the parent node and gets the local transform.</td>
283          </tr>
284          <tr>
285            <td width="100">  </td>
286            <th>
287              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
288            </th>
289            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
290          </tr>
291          <tr>
292            <td width="100"> <span class="virtual_style" title="virtual">V</span>
293            </td>
294            <th>
295              <a href="../../../nw/gfx/Fog/InheritTraversalResults.html">InheritTraversalResults</a>
296            </th>
297            <td>Inherits transform conversion information from the parent node.</td>
298          </tr>
299          <tr>
300            <td width="100">  </td>
301            <th>
302              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
303            </th>
304            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
305          </tr>
306          <tr>
307            <td width="100">  </td>
308            <th>
309              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
310            </th>
311            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
317            </th>
318            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
324            </th>
325            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
331            </th>
332            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
333          </tr>
334          <tr>
335            <th class="category" colspan="3">Resources</th>
336          </tr>
337          <tr>
338            <td width="100">  </td>
339            <th>
340              <a href="../../../nw/gfx/Fog/GetResFog.html"><CODE>GetResFog</CODE></a>
341            </th>
342            <td>Gets the fog resource.</td>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
348            </th>
349            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
355            </th>
356            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
362            </th>
363            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
369            </th>
370            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
371          </tr>
372          <tr>
373            <th class="category" colspan="3">Transform</th>
374          </tr>
375          <tr>
376            <td width="100">  </td>
377            <th>
378              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
379            </th>
380            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
381          </tr>
382          <tr>
383            <td width="100">  </td>
384            <th>
385              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
386            </th>
387            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
388          </tr>
389          <tr>
390            <td width="100">  </td>
391            <th>
392              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
393            </th>
394            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
395          </tr>
396          <tr>
397            <td width="100">  </td>
398            <th>
399              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
400            </th>
401            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
402          </tr>
403          <tr>
404            <td width="100">  </td>
405            <th>
406              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
407            </th>
408            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
409          </tr>
410          <tr>
411            <td width="100"> <span class="virtual_style" title="virtual">V</span>
412            </td>
413            <th>
414              <a href="../../../nw/gfx/Fog/UpdateDirection.html">UpdateDirection</a>
415            </th>
416            <td>Updates the direction information.</td>
417          </tr>
418          <tr>
419            <td width="100"> <span class="virtual_style" title="virtual">V</span>
420            </td>
421            <th>
422              <a href="../../../nw/gfx/Fog/UpdateTransform.html">UpdateTransform</a>
423            </th>
424            <td>Updates conversion information.</td>
425          </tr>
426          <tr>
427            <th class="category" colspan="3">Callbacks</th>
428          </tr>
429          <tr>
430            <td width="100">  </td>
431            <th>
432              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
433            </th>
434            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
435          </tr>
436          <tr>
437            <td width="100">  </td>
438            <th>
439              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
440            </th>
441            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
442          </tr>
443          <tr>
444            <th class="category" colspan="3">Animation</th>
445          </tr>
446          <tr>
447            <td width="100">  </td>
448            <th>
449              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
450            </th>
451            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
452          </tr>
453          <tr>
454            <td width="100">  </td>
455            <th>
456              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
457            </th>
458            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
459          </tr>
460          <tr>
461            <td width="100">  </td>
462            <th>
463              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
464            </th>
465            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
466          </tr>
467          <tr>
468            <th class="category" colspan="3">Traverse</th>
469          </tr>
470          <tr>
471            <td width="100">  </td>
472            <th>
473              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
474            </th>
475            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
476          </tr>
477          <tr>
478            <td width="100">  </td>
479            <th>
480              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
481            </th>
482            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
488            </th>
489            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
495            </th>
496            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
502            </th>
503            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
509            </th>
510            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
516            </th>
517            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
523            </th>
524            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
525          </tr>
526          <tr>
527            <td width="100">  </td>
528            <th>
529              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
530            </th>
531            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
532          </tr>
533          <tr>
534            <th class="category" colspan="3">Constructors and Destructors</th>
535          </tr>
536          <tr>
537            <td width="100">
538              <span class="protected_style" title="protected">protected</span>  </td>
539            <th>
540              <a href="../../../nw/gfx/Fog/Fog.html">Fog</a>
541            </th>
542            <td>Constructor.</td>
543          </tr>
544          <tr>
545            <td width="100">
546              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
547            </td>
548            <th>
549              <a href="../../../nw/gfx/Fog/~Fog.html"><CODE>~Fog</CODE></a>
550            </th>
551            <td>Destructor.</td>
552          </tr>
553          <tr>
554            <th class="category" colspan="3">Other</th>
555          </tr>
556          <tr>
557            <td width="100">
558              <span class="protected_style" title="protected">protected</span>  </td>
559            <th>
560              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
561            </th>
562            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
563          </tr>
564          <tr>
565            <td width="100">
566              <span class="protected_style" title="protected">protected</span>  </td>
567            <th>
568              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
569            </th>
570            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
571          </tr>
572          <tr>
573            <td width="100">
574              <span class="protected_style" title="protected">protected</span>  </td>
575            <th>
576              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
577            </th>
578            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
579          </tr> </table>
580      </div>
581    </a>
582    <h2>Class Hierarchy</h2>
583    <div class="section">
584      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::gfx::Fog</b>
585      </p>
586    </div>
587  <hr><p>CONFIDENTIAL</p></body>
588</html>
589