1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::Camera</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::Camera</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Camera : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents a camera.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/Camera/DynamicBuilder/Overview.html"><CODE>nw::gfx::Camera::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building cameras dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/Camera/Description/Overview.html"><CODE>nw::gfx::Camera::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 102 </th> 103 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 109 </th> 110 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 116 </th> 117 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 123 </th> 124 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 125 </tr> </table> 126 </div> 127 </a> <a name="constant" id="constant"> 128 <h2>Member Constants</h2> 129 <div class="section"> 130 <table class="members"> 131 <tr> 132 <td width="100"> 133 <span class="static_style" title="static">S</span> 134 </td> 135 <th> 136 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 137 </th> 138 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 139 </tr> 140 <tr> 141 <td width="100"> 142 <span class="static_style" title="static">S</span> 143 </td> 144 <th> 145 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 146 </th> 147 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 148 </tr> 149 <tr> 150 <td width="100"> 151 <span class="static_style" title="static">S</span> 152 </td> 153 <th> 154 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 155 </th> 156 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 157 </tr> </table> 158 </div> 159 </a> <a name="variable" id="variable"> 160 <h2>Member Variables</h2> 161 <div class="section"> 162 <table class="members"> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 167 </th> 168 <td> 169 </td> 170 </tr> 171 <tr> 172 <td width="100"> 173 <span class="protected_style" title="protected">protected</span> </td> 174 <th> 175 <span class="argument">m_Children</span> 176 </th> 177 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 178 </tr> 179 <tr> 180 <td width="100"> 181 <span class="protected_style" title="protected">protected</span> </td> 182 <th> 183 <span class="argument">m_AnimBinding</span> 184 </th> 185 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 186 </tr> </table> 187 </div> 188 </a> <a name="function" id="function"> 189 <h2>Member Functions</h2> 190 <div class="section"> 191 <table class="members"> 192 <tr> 193 <th class="category" colspan="3">Create/Destroy</th> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="static_style" title="static">S</span> </td> 198 <th> 199 <a href="../../../nw/gfx/Camera/Create.html">Create</a> 200 </th> 201 <td>Creates a camera from a resource.</td> 202 </tr> 203 <tr> 204 <td width="100"> </td> 205 <th> 206 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 207 </th> 208 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 209 </tr> 210 <tr> 211 <td width="100"> </td> 212 <th> 213 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 214 </th> 215 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 216 </tr> 217 <tr> 218 <th class="category" colspan="3">Scene Tree</th> 219 </tr> 220 <tr> 221 <td width="100"> <span class="virtual_style" title="virtual">V</span> 222 </td> 223 <th> 224 <a href="../../../nw/gfx/Camera/Accept.html"><CODE>Accept</CODE></a> 225 </th> 226 <td>Accepts visitors.</td> 227 </tr> 228 <tr> 229 <td width="100"> <span class="virtual_style" title="virtual">V</span> 230 </td> 231 <th> 232 <a href="../../../nw/gfx/Camera/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 233 </th> 234 <td>Tracks back to the parent node and gets the world matrix.</td> 235 </tr> 236 <tr> 237 <td width="100"> <span class="virtual_style" title="virtual">V</span> 238 </td> 239 <th> 240 <a href="../../../nw/gfx/Camera/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 241 </th> 242 <td>Tracks back to the parent node and gets the world transform.</td> 243 </tr> 244 <tr> 245 <td width="100"> <span class="virtual_style" title="virtual">V</span> 246 </td> 247 <th> 248 <a href="../../../nw/gfx/Camera/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 249 </th> 250 <td>Tracks back to the parent node and gets the local transform.</td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 256 </th> 257 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 258 </tr> 259 <tr> 260 <td width="100"> <span class="virtual_style" title="virtual">V</span> 261 </td> 262 <th> 263 <a href="../../../nw/gfx/Camera/InheritTraversalResults.html">InheritTraversalResults</a> 264 </th> 265 <td>Inherits transform conversion information from the parent node.</td> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 271 </th> 272 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 278 </th> 279 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 285 </th> 286 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 292 </th> 293 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 299 </th> 300 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 301 </tr> 302 <tr> 303 <th class="category" colspan="3">Resources</th> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../../nw/gfx/Camera/GetResCamera.html">GetResCamera</a> 309 </th> 310 <td>Gets the camera resource.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 316 </th> 317 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 323 </th> 324 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 330 </th> 331 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 337 </th> 338 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 339 </tr> 340 <tr> 341 <th class="category" colspan="3">Camera matrix</th> 342 </tr> 343 <tr> 344 <td width="100"> </td> 345 <th> 346 <a href="../../../nw/gfx/Camera/UpdateCameraMatrix.html"><CODE>UpdateCameraMatrix</CODE></a> 347 </th> 348 <td>Updates the view matrix and the projection matrix.</td> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353 <a href="../../../nw/gfx/Camera/ProjectionMatrix.html"><CODE>ProjectionMatrix</CODE></a> 354 </th> 355 <td>Gets the projection matrix.</td> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360 <a href="../../../nw/gfx/Camera/InverseProjectionMatrix.html"><CODE>InverseProjectionMatrix</CODE></a> 361 </th> 362 <td>Gets the inverse matrix of a projection matrix.</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367 <a href="../../../nw/gfx/Camera/ViewMatrix.html"><CODE>ViewMatrix</CODE></a> 368 </th> 369 <td>Gets the view matrix.</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../nw/gfx/Camera/InverseViewMatrix.html"><CODE>InverseViewMatrix</CODE></a> 375 </th> 376 <td>Gets the inverse matrix of a view matrix.</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../nw/gfx/Camera/TextureProjectionMatrix.html"><CODE>TextureProjectionMatrix</CODE></a> 382 </th> 383 <td>Gets the projection matrix used for projection texture mapping.</td> 384 </tr> 385 <tr> 386 <th class="category" colspan="3">Updater</th> 387 </tr> 388 <tr> 389 <td width="100"> </td> 390 <th> 391 <a href="../../../nw/gfx/Camera/GetViewUpdater.html"><CODE>GetViewUpdater</CODE></a> 392 </th> 393 <td>Gets the view matrix updater.</td> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../nw/gfx/Camera/SetViewUpdater.html"><CODE>SetViewUpdater</CODE></a> 399 </th> 400 <td>Sets the view matrix updater.</td> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../nw/gfx/Camera/SwapViewUpdater.html">SwapViewUpdater</a> 406 </th> 407 <td>Sets the view matrix updater. The view matrix updater already configured is returned as a return value without being destroyed.</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../nw/gfx/Camera/GetProjectionUpdater.html"><CODE>GetProjectionUpdater</CODE></a> 413 </th> 414 <td>Gets the updater of a projection matrix.</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../nw/gfx/Camera/SetProjectionUpdater.html"><CODE>SetProjectionUpdater</CODE></a> 420 </th> 421 <td>Sets the projection matrix updater.</td> 422 </tr> 423 <tr> 424 <td width="100"> </td> 425 <th> 426 <a href="../../../nw/gfx/Camera/SwapProjectionUpdater.html">SwapProjectionUpdater</a> 427 </th> 428 <td>Changes the projection matrix updater. The projection matrix updater already configured is returned as a return value without being destroyed.</td> 429 </tr> 430 <tr> 431 <th class="category" colspan="3">WScale</th> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/Camera/GetWScale.html">GetWScale</a> 437 </th> 438 <td>Gets <CODE>WScale</CODE>.</td> 439 </tr> 440 <tr> 441 <td width="100"> </td> 442 <th> 443 <a href="../../../nw/gfx/Camera/SetWScale.html">SetWScale</a> 444 </th> 445 <td>Sets <CODE>WScale</CODE>.</td> 446 </tr> 447 <tr> 448 <th class="category" colspan="3">Animation</th> 449 </tr> 450 <tr> 451 <td width="100"> </td> 452 <th> 453 <a href="../../../nw/gfx/Camera/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 454 </th> 455 <td>Gets the animation group.</td> 456 </tr> 457 <tr> 458 <td width="100"> </td> 459 <th> 460 <a href="../../../nw/gfx/Camera/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 461 </th> 462 <td>Gets the animation object.</td> 463 </tr> 464 <tr> 465 <td width="100"> </td> 466 <th> 467 <a href="../../../nw/gfx/Camera/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 468 </th> 469 <td>Configures the animation object.</td> 470 </tr> 471 <tr> 472 <td width="100"> </td> 473 <th> 474 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 475 </th> 476 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 477 </tr> 478 <tr> 479 <td width="100"> </td> 480 <th> 481 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 482 </th> 483 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 484 </tr> 485 <tr> 486 <td width="100"> </td> 487 <th> 488 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 489 </th> 490 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 491 </tr> 492 <tr> 493 <th class="category" colspan="3">View Updater Utility Functions</th> 494 </tr> 495 <tr> 496 <td width="100"> </td> 497 <th> 498 <a href="../../../nw/gfx/Camera/GetTargetPosition.html">GetTargetPosition</a> 499 </th> 500 <td>Gets the target coordinates for the configured view updater.</td> 501 </tr> 502 <tr> 503 <td width="100"> </td> 504 <th> 505 <a href="../../../nw/gfx/Camera/SetTargetPosition.html">SetTargetPosition</a> 506 </th> 507 <td>Sets the target coordinates for the configured view updater.</td> 508 </tr> 509 <tr> 510 <td width="100"> </td> 511 <th> 512 <a href="../../../nw/gfx/Camera/GetUpwardVector.html">GetUpwardVector</a> 513 </th> 514 <td>Gets the up vector of the configured view updater.</td> 515 </tr> 516 <tr> 517 <td width="100"> </td> 518 <th> 519 <a href="../../../nw/gfx/Camera/SetUpwardVector.html">SetUpwardVector</a> 520 </th> 521 <td>Sets the up vector of the configured view updater.</td> 522 </tr> 523 <tr> 524 <td width="100"> </td> 525 <th> 526 <a href="../../../nw/gfx/Camera/GetTwist.html">GetTwist</a> 527 </th> 528 <td>Gets the twist of the configured view updater.</td> 529 </tr> 530 <tr> 531 <td width="100"> </td> 532 <th> 533 <a href="../../../nw/gfx/Camera/SetTwist.html">SetTwist</a> 534 </th> 535 <td>Sets the twist of the configured view updater.</td> 536 </tr> 537 <tr> 538 <td width="100"> </td> 539 <th> 540 <a href="../../../nw/gfx/Camera/GetViewRotate.html">GetViewRotate</a> 541 </th> 542 <td>Gets the rotation angle of the configured view updater.</td> 543 </tr> 544 <tr> 545 <td width="100"> </td> 546 <th> 547 <a href="../../../nw/gfx/Camera/SetViewRotate.html">SetViewRotate</a> 548 </th> 549 <td>Sets the rotation angle of the configured view updater.</td> 550 </tr> 551 <tr> 552 <th class="category" colspan="3">Projection Updater Utility Functions</th> 553 </tr> 554 <tr> 555 <td width="100"> </td> 556 <th> 557 <a href="../../../nw/gfx/Camera/GetPerspective.html">GetPerspective</a> 558 </th> 559 <td>Obtains the parameters for the projection app data configured for <CODE>Perspective</CODE>. </td> 560 </tr> 561 <tr> 562 <td width="100"> </td> 563 <th> 564 <a href="../../../nw/gfx/Camera/SetPerspective.html">SetPerspective</a> 565 </th> 566 <td>Sets the parameters for the projection updater configured for <CODE>Perspective</CODE>. </td> 567 </tr> 568 <tr> 569 <td width="100"> </td> 570 <th> 571 <a href="../../../nw/gfx/Camera/GetFrustum.html">GetFrustum</a> 572 </th> 573 <td>Obtains the parameters for the projection updater configured for <CODE>Frustum</CODE>. </td> 574 </tr> 575 <tr> 576 <td width="100"> </td> 577 <th> 578 <a href="../../../nw/gfx/Camera/SetFrustum.html">SetFrustum</a> 579 </th> 580 <td>Sets the parameters for the projection updater configured for <CODE>Frustum</CODE>. </td> 581 </tr> 582 <tr> 583 <td width="100"> </td> 584 <th> 585 <a href="../../../nw/gfx/Camera/GetOrtho.html">GetOrtho</a> 586 </th> 587 <td>Obtains the parameters for the projection app data configured for <CODE>Ortho</CODE>. </td> 588 </tr> 589 <tr> 590 <td width="100"> </td> 591 <th> 592 <a href="../../../nw/gfx/Camera/SetOrtho.html">SetOrtho</a> 593 </th> 594 <td>Sets the parameters for the projection updater configured for <CODE>Ortho</CODE>. </td> 595 </tr> 596 <tr> 597 <td width="100"> </td> 598 <th> 599 <a href="../../../nw/gfx/Camera/GetNear.html">GetNear</a> 600 </th> 601 <td>Gets the distance to the near clip plane of the projection updater being configured.</td> 602 </tr> 603 <tr> 604 <td width="100"> </td> 605 <th> 606 <a href="../../../nw/gfx/Camera/SetNear.html">SetNear</a> 607 </th> 608 <td>Sets the distance to the near clip plane of the projection updater being configured.</td> 609 </tr> 610 <tr> 611 <td width="100"> </td> 612 <th> 613 <a href="../../../nw/gfx/Camera/GetFar.html">GetFar</a> 614 </th> 615 <td>Gets the distance to the far clip plane of the projection updater being configured.</td> 616 </tr> 617 <tr> 618 <td width="100"> </td> 619 <th> 620 <a href="../../../nw/gfx/Camera/SetFar.html">SetFar</a> 621 </th> 622 <td>Sets the distance to the far clip plane of the projection updater being configured.</td> 623 </tr> 624 <tr> 625 <th class="category" colspan="3">Transform</th> 626 </tr> 627 <tr> 628 <td width="100"> </td> 629 <th> 630 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 631 </th> 632 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 633 </tr> 634 <tr> 635 <td width="100"> </td> 636 <th> 637 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 638 </th> 639 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 640 </tr> 641 <tr> 642 <td width="100"> </td> 643 <th> 644 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 645 </th> 646 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 647 </tr> 648 <tr> 649 <td width="100"> </td> 650 <th> 651 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 652 </th> 653 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 654 </tr> 655 <tr> 656 <td width="100"> </td> 657 <th> 658 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 659 </th> 660 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 661 </tr> 662 <tr> 663 <td width="100"> <span class="virtual_style" title="virtual">V</span> 664 </td> 665 <th> 666 <a href="../../../nw/gfx/Camera/UpdateDirection.html">UpdateDirection</a> 667 </th> 668 <td>Updates the direction information.</td> 669 </tr> 670 <tr> 671 <td width="100"> <span class="virtual_style" title="virtual">V</span> 672 </td> 673 <th> 674 <a href="../../../nw/gfx/Camera/UpdateTransform.html">UpdateTransform</a> 675 </th> 676 <td>Updates conversion information.</td> 677 </tr> 678 <tr> 679 <th class="category" colspan="3">Callbacks</th> 680 </tr> 681 <tr> 682 <td width="100"> </td> 683 <th> 684 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 685 </th> 686 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 687 </tr> 688 <tr> 689 <td width="100"> </td> 690 <th> 691 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 692 </th> 693 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 694 </tr> 695 <tr> 696 <th class="category" colspan="3">Traverse</th> 697 </tr> 698 <tr> 699 <td width="100"> </td> 700 <th> 701 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 702 </th> 703 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 704 </tr> 705 <tr> 706 <td width="100"> </td> 707 <th> 708 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 709 </th> 710 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 711 </tr> 712 <tr> 713 <td width="100"> </td> 714 <th> 715 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 716 </th> 717 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 718 </tr> 719 <tr> 720 <td width="100"> </td> 721 <th> 722 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 723 </th> 724 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 725 </tr> 726 <tr> 727 <td width="100"> </td> 728 <th> 729 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 730 </th> 731 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 732 </tr> 733 <tr> 734 <td width="100"> </td> 735 <th> 736 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 737 </th> 738 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 739 </tr> 740 <tr> 741 <td width="100"> </td> 742 <th> 743 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 744 </th> 745 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 746 </tr> 747 <tr> 748 <td width="100"> </td> 749 <th> 750 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 751 </th> 752 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 753 </tr> 754 <tr> 755 <td width="100"> </td> 756 <th> 757 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 758 </th> 759 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 760 </tr> 761 <tr> 762 <th class="category" colspan="3">Constructors and Destructors</th> 763 </tr> 764 <tr> 765 <td width="100"> 766 <span class="protected_style" title="protected">protected</span> </td> 767 <th> 768 <a href="../../../nw/gfx/Camera/Camera.html">Camera</a> 769 </th> 770 <td>Constructor.</td> 771 </tr> 772 <tr> 773 <td width="100"> 774 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 775 </td> 776 <th> 777 <a href="../../../nw/gfx/Camera/~Camera.html"><CODE>~Camera</CODE></a> 778 </th> 779 <td>Destructor.</td> 780 </tr> 781 <tr> 782 <th class="category" colspan="3">Other</th> 783 </tr> 784 <tr> 785 <td width="100"> 786 <span class="protected_style" title="protected">protected</span> </td> 787 <th> 788 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 789 </th> 790 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 791 </tr> 792 <tr> 793 <td width="100"> 794 <span class="protected_style" title="protected">protected</span> </td> 795 <th> 796 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 797 </th> 798 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 799 </tr> 800 <tr> 801 <td width="100"> 802 <span class="protected_style" title="protected">protected</span> </td> 803 <th> 804 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 805 </th> 806 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 807 </tr> </table> 808 </div> 809 </a> 810 <h2>Class Hierarchy</h2> 811 <div class="section"> 812 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::gfx::Camera</b> 813 </p> 814 </div> 815 <hr><p>CONFIDENTIAL</p></body> 816</html> 817