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50    <title>nw::gfx::BasicRenderQueue</title>
51  </head>
52  <body>
53    <h1><CODE>nw::gfx::BasicRenderQueue</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">template &lt;typename TElement, typename TElementList, typename TElementKeyFactory&gt;
57class BasicRenderQueue : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
58    </div>
59    <h2>Template Arguments</h2>
60    <div class="section">
61      <table class="arguments">
62        <thead>
63          <tr>
64            <th>Name</th>
65            <td>Description</td>
66          </tr>
67        </thead>
68        <tr>
69          <th><CODE>TElement</CODE></th>
70          <td>Class serving as the render unit.</td>
71        </tr>
72        <tr>
73          <th><CODE>TElementList</CODE></th>
74          <td>Container used to store the class serving as the render unit.</td>
75        </tr>
76        <tr>
77          <th><CODE>TElementKeyFactory</CODE></th>
78          <td>Class that creates the keys used to sort the render units.</td>
79        </tr> </table>
80    </div>
81    <h2>Description</h2>
82    <div class="section">
83      <p>Queue class that stores render elements.</p>
84    </div>
85    <a name="class" id="class">
86      <h2>Classes</h2>
87      <div class="section">
88        <table class="members">
89          <tr>
90            <th>
91              <a href="../../../nw/gfx/BasicRenderQueue/Builder/Overview.html"><CODE>nw::gfx::BasicRenderQueue::Builder</CODE></a>
92            </th>
93            <td>Class for creating <a href="../../../../nw/gfx/BasicRenderQueue/Overview.html"><CODE>BasicRenderQueue</CODE></a>s.</td>
94          </tr> </table>
95      </div>
96    </a> <a name="struct" id="struct">
97      <h2>Structures</h2>
98      <div class="section">
99        <table class="members">
100          <tr>
101            <th>
102              <a href="../../../nw/gfx/BasicRenderQueue/AlwaysCalculatingFunctor/Overview.html">nw::gfx::BasicRenderQueue::AlwaysCalculatingFunctor</a>
103            </th>
104            <td>Always calculates the depth.</td>
105          </tr>
106          <tr>
107            <th>
108              <a href="../../../nw/gfx/BasicRenderQueue/BasicEnqueueModelFunctor/Overview.html">nw::gfx::BasicRenderQueue::BasicEnqueueModelFunctor</a>
109            </th>
110            <td>Functor for adding models to the render queue.</td>
111          </tr>
112          <tr>
113            <th>
114              <a href="../../../nw/gfx/BasicRenderQueue/BasicEnqueueModelTranslucentModelBaseFunctor/Overview.html">nw::gfx::BasicRenderQueue::BasicEnqueueModelTranslucentModelBaseFunctor</a>
115            </th>
116            <td>Functor for adding models to the render queue.</td>
117          </tr>
118          <tr>
119            <th>
120              <a href="../../../nw/gfx/BasicRenderQueue/CalculateDepthFunctor/Overview.html">nw::gfx::BasicRenderQueue::CalculateDepthFunctor</a>
121            </th>
122            <td>Function object that calculates depth in the clip coordinate system.</td>
123          </tr>
124          <tr>
125            <th>
126              <a href="../../../nw/gfx/BasicRenderQueue/CalculateDepthOfSkeletalModelFunctor/Overview.html">nw::gfx::BasicRenderQueue::CalculateDepthOfSkeletalModelFunctor</a>
127            </th>
128            <td>Function object that calculates depth in the clip coordinate system used for skeletal models.</td>
129          </tr>
130          <tr>
131            <th>
132              <a href="../../../nw/gfx/BasicRenderQueue/IsCalculatingOnlyLayer1Functor/Overview.html">nw::gfx::BasicRenderQueue::IsCalculatingOnlyLayer1Functor</a>
133            </th>
134            <td>Function object that calculates depth only when the render layer is 1 (translucent).</td>
135          </tr>
136          <tr>
137            <th>
138              <a href="../../../nw/gfx/BasicRenderQueue/ReportFunctor/Overview.html">nw::gfx::BasicRenderQueue::ReportFunctor</a>
139            </th>
140            <td>Function object for reporting render queue status to log output.</td>
141          </tr> </table>
142      </div>
143    </a> <a name="typedef" id="typedef">
144      <h2><CODE>typedef</CODE> Definitions</h2>
145      <div class="section">
146        <table class="members">
147          <tr>
148            <td width="100" />
149            <th>
150              <a href="../../../nw/gfx/BasicRenderQueue/ElementType.html"><CODE>ElementType</CODE></a>
151            </th>
152            <td>
153        </td>
154          </tr>
155          <tr>
156            <td width="100" />
157            <th>
158              <a href="../../../nw/gfx/BasicRenderQueue/ElementListType.html"><CODE>ElementListType</CODE></a>
159            </th>
160            <td>
161        </td>
162          </tr>
163          <tr>
164            <td width="100" />
165            <th>
166              <a href="../../../nw/gfx/BasicRenderQueue/ElementKeyFactoryType.html"><CODE>ElementKeyFactoryType</CODE></a>
167            </th>
168            <td>
169        </td>
170          </tr>
171          <tr>
172            <td width="100" />
173            <th>
174              <a href="../../../nw/gfx/BasicRenderQueue/ElementKeyType.html"><CODE>ElementKeyType</CODE></a>
175            </th>
176            <td>
177        </td>
178          </tr>
179          <tr>
180            <td width="100" />
181            <th>
182              <a href="../../../nw/gfx/BasicRenderQueue/reference.html"><CODE>reference</CODE></a>
183            </th>
184            <td>
185        </td>
186          </tr>
187          <tr>
188            <td width="100" />
189            <th>
190              <a href="../../../nw/gfx/BasicRenderQueue/difference_type.html"><CODE>difference_type</CODE></a>
191            </th>
192            <td>
193        </td>
194          </tr>
195          <tr>
196            <td width="100" />
197            <th>
198              <a href="../../../nw/gfx/BasicRenderQueue/value_type.html"><CODE>value_type</CODE></a>
199            </th>
200            <td>
201        </td>
202          </tr>
203          <tr>
204            <td width="100" />
205            <th>
206              <a href="../../../nw/gfx/BasicRenderQueue/iterator.html"><CODE>iterator</CODE></a>
207            </th>
208            <td>
209        </td>
210          </tr>
211          <tr>
212            <td width="100" />
213            <th>
214              <a href="../../../nw/gfx/BasicRenderQueue/const_iterator.html"><CODE>const_iterator</CODE></a>
215            </th>
216            <td>
217        </td>
218          </tr>
219          <tr>
220            <td width="100" />
221            <th>
222              <a href="../../../nw/gfx/BasicRenderQueue/reverse_iterator.html"><CODE>reverse_iterator</CODE></a>
223            </th>
224            <td>
225        </td>
226          </tr>
227          <tr>
228            <td width="100" />
229            <th>
230              <a href="../../../nw/gfx/BasicRenderQueue/const_reverse_iterator.html"><CODE>const_reverse_iterator</CODE></a>
231            </th>
232            <td>
233        </td>
234          </tr>
235          <tr>
236            <td width="100" />
237            <th>
238              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueModelFunctor.html">EnqueueModelFunctor</a>
239            </th>
240            <td>Functor for adding models to the render queue.</td>
241          </tr>
242          <tr>
243            <td width="100" />
244            <th>
245              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueSkeletalModelFunctor.html">EnqueueSkeletalModelFunctor</a>
246            </th>
247            <td>The functor for adding skeletal models to the render queue.</td>
248          </tr>
249          <tr>
250            <td width="100" />
251            <th>
252              <a href="../../../nw/gfx/BasicRenderQueue/FastEnqueueModelFunctor.html">FastEnqueueModelFunctor</a>
253            </th>
254            <td>Functor for adding models to the render queue. Depth is calculated only when the render layer is 1 (translucent).</td>
255          </tr>
256          <tr>
257            <td width="100" />
258            <th>
259              <a href="../../../nw/gfx/BasicRenderQueue/FastEnqueueSkeletalModelFunctor.html">FastEnqueueSkeletalModelFunctor</a>
260            </th>
261            <td>The functor for adding skeletal models to the render queue. Depth is calculated only when the render layer is 1 (translucent).</td>
262          </tr>
263          <tr>
264            <td width="100" />
265            <th>
266              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueModelTranslucentModelBaseFunctor.html">EnqueueModelTranslucentModelBaseFunctor</a>
267            </th>
268            <td>Functor for adding models to the render queue.</td>
269          </tr>
270          <tr>
271            <td width="100" />
272            <th>
273              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueSkeletalModelTranslucentModelBaseFunctor.html">EnqueueSkeletalModelTranslucentModelBaseFunctor</a>
274            </th>
275            <td>The functor for adding skeletal models to the render queue.</td>
276          </tr>
277          <tr>
278            <td width="100" />
279            <th>
280              <a href="../../../nw/gfx/BasicRenderQueue/FastEnqueueModelTranslucentModelBaseFunctor.html">FastEnqueueModelTranslucentModelBaseFunctor</a>
281            </th>
282            <td>Functor for adding models to the render queue. Depth is calculated only when the render layer is 1 (translucent).</td>
283          </tr>
284          <tr>
285            <td width="100" />
286            <th>
287              <a href="../../../nw/gfx/BasicRenderQueue/FastEnqueueSkeletalModelTranslucentModelBaseFunctor.html">FastEnqueueSkeletalModelTranslucentModelBaseFunctor</a>
288            </th>
289            <td>The functor for adding skeletal models to the render queue. Depth is calculated only when the render layer is 1 (translucent).</td>
290          </tr> </table>
291      </div>
292    </a> <a name="constant" id="constant">
293      <h2>Member Constants</h2>
294      <div class="section">
295        <table class="members">
296          <tr>
297            <td width="100">
298              <span class="static_style" title="static">S</span>
299            </td>
300            <th>
301              <span class="argument"><a href="../../../nw/gfx/BasicRenderQueue/PRIORITY_END.html">PRIORITY_END</a></span>
302            </th>
303            <td>Definition representing the last (highest value) priority.</td>
304          </tr> </table>
305      </div>
306    </a> <a name="variable" id="variable">
307      <h2>Member Variables</h2>
308      <div class="section">
309        <table class="members">
310          <tr>
311            <td width="100"> </td>
312            <th>
313              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
314            </th>
315            <td>
316        </td>
317          </tr> </table>
318      </div>
319    </a> <a name="function" id="function">
320      <h2>Member Functions</h2>
321      <div class="section">
322        <table class="members">
323          <tr>
324            <th class="category" colspan="3">Key Operations</th>
325          </tr>
326          <tr>
327            <td width="100">  </td>
328            <th>
329              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueElement.html">EnqueueElement</a>
330            </th>
331            <td>Adds a render element to the queue.</td>
332          </tr>
333          <tr>
334            <td width="100">  </td>
335            <th>
336              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueMesh.html"><CODE>EnqueueMesh</CODE></a>
337            </th>
338            <td>Adds a mesh to the queue.</td>
339          </tr>
340          <tr>
341            <td width="100">  </td>
342            <th>
343              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueModel.html"><CODE>EnqueueModel</CODE></a>
344            </th>
345            <td>Adds mesh elements included in the model to the queue.</td>
346          </tr>
347          <tr>
348            <td width="100">  </td>
349            <th>
350              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueSkeletalModel.html"><CODE>EnqueueSkeletalModel</CODE></a>
351            </th>
352            <td>Adds mesh elements included in the skeletal model to the queue.</td>
353          </tr>
354          <tr>
355            <td width="100">  </td>
356            <th>
357              <a href="../../../nw/gfx/BasicRenderQueue/EnqueueCommand.html"><CODE>EnqueueCommand</CODE></a>
358            </th>
359            <td>Adds a command to the queue.</td>
360          </tr>
361          <tr>
362            <td width="100">  </td>
363            <th>
364              <a href="../../../nw/gfx/BasicRenderQueue/Reset.html">Reset</a>
365            </th>
366            <td>Deletes all items in the queue.</td>
367          </tr>
368          <tr>
369            <th class="category" colspan="3">Set/Get</th>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374              <a href="../../../nw/gfx/BasicRenderQueue/Size.html">Size</a>
375            </th>
376            <td>Gets the number of elements.</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381              <a href="../../../nw/gfx/BasicRenderQueue/Empty.html"><CODE>Empty</CODE></a>
382            </th>
383            <td>Returns <CODE>true</CODE> if there are no elements.</td>
384          </tr>
385          <tr>
386            <td width="100">  </td>
387            <th>
388              <a href="../../../nw/gfx/BasicRenderQueue/Peek.html"><CODE>Peek</CODE></a>
389            </th>
390            <td>Accesses the first element.</td>
391          </tr>
392          <tr>
393            <td width="100">  </td>
394            <th>
395              <a href="../../../nw/gfx/BasicRenderQueue/Begin.html"><CODE>Begin</CODE></a>
396            </th>
397            <td>Gets an iterator to the start.</td>
398          </tr>
399          <tr>
400            <td width="100">  </td>
401            <th>
402              <a href="../../../nw/gfx/BasicRenderQueue/End.html">END</a>
403            </th>
404            <td>Gets an iterator to the end.</td>
405          </tr>
406          <tr>
407            <td width="100">  </td>
408            <th>
409              <a href="../../../nw/gfx/BasicRenderQueue/ReverseBegin.html"><CODE>ReverseBegin</CODE></a>
410            </th>
411            <td>Gets an reverse iterator to the start.</td>
412          </tr>
413          <tr>
414            <td width="100">  </td>
415            <th>
416              <a href="../../../nw/gfx/BasicRenderQueue/ReverseEnd.html"><CODE>ReverseEnd</CODE></a>
417            </th>
418            <td>Gets a reverse iterator to the end.</td>
419          </tr>
420          <tr>
421            <th class="category" colspan="3">Utilities</th>
422          </tr>
423          <tr>
424            <td width="100">  </td>
425            <th>
426              <a href="../../../nw/gfx/BasicRenderQueue/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
427            </th>
428            <td>Calculates the depth in clip coordinates. (Deprecated)</td>
429          </tr>
430          <tr>
431            <th class="category" colspan="3">Create/Destroy</th>
432          </tr>
433          <tr>
434            <td width="100">  </td>
435            <th>
436              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
437            </th>
438            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
439          </tr> </table>
440      </div>
441    </a>
442    <h2>Class Hierarchy</h2>
443    <div class="section">
444      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::BasicRenderQueue</b>
445      </p>
446    </div>
447  <hr><p>CONFIDENTIAL</p></body>
448</html>