1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::demo::ParticleNode</title> 49 </head> 50 <body> 51 <h1><CODE>nw::demo::ParticleNode</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleNode : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>This class is used for particle management. Management information is added to the transform node.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/demo/ParticleNode/DynamicBuilder/Overview.html">nw::demo::ParticleNode::DynamicBuilder</a> 67 </th> 68 <td>Class for building scene nodes dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="enum" id="enum"> 72 <h2>Enumerated Types</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 79 </th> 80 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 81 </tr> </table> 82 </div> 83 </a> <a name="typedef" id="typedef"> 84 <h2><CODE>typedef</CODE> Definitions</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100" /> 89 <th> 90 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 91 </th> 92 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 93 </tr> 94 <tr> 95 <td width="100" /> 96 <th> 97 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 98 </th> 99 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 100 </tr> 101 <tr> 102 <td width="100" /> 103 <th> 104 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 105 </th> 106 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 107 </tr> 108 <tr> 109 <td width="100" /> 110 <th> 111 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 112 </th> 113 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 114 </tr> </table> 115 </div> 116 </a> <a name="constant" id="constant"> 117 <h2>Member Constants</h2> 118 <div class="section"> 119 <table class="members"> 120 <tr> 121 <td width="100"> 122 <span class="static_style" title="static">S</span> 123 </td> 124 <th> 125 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 126 </th> 127 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 128 </tr> 129 <tr> 130 <td width="100"> 131 <span class="static_style" title="static">S</span> 132 </td> 133 <th> 134 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 135 </th> 136 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 144 </th> 145 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 146 </tr> </table> 147 </div> 148 </a> <a name="variable" id="variable"> 149 <h2>Member Variables</h2> 150 <div class="section"> 151 <table class="members"> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 156 </th> 157 <td> 158 </td> 159 </tr> 160 <tr> 161 <td width="100"> 162 <span class="protected_style" title="protected">protected</span> </td> 163 <th> 164 <span class="argument">m_Children</span> 165 </th> 166 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 167 </tr> 168 <tr> 169 <td width="100"> 170 <span class="protected_style" title="protected">protected</span> </td> 171 <th> 172 <span class="argument">m_AnimBinding</span> 173 </th> 174 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 175 </tr> </table> 176 </div> 177 </a> <a name="function" id="function"> 178 <h2>Member Functions</h2> 179 <div class="section"> 180 <table class="members"> 181 <tr> 182 <th class="category" colspan="3">Create/Destroy</th> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../nw/demo/ParticleNode/GetID.html"><CODE>GetID</CODE></a> 188 </th> 189 <td>Gets the ID.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../nw/demo/ParticleNode/SetID.html">SetID</a> 195 </th> 196 <td>Sets the ID.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../nw/demo/ParticleNode/SetTranslate.html">SetTranslate</a> 202 </th> 203 <td>Sets the position.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../nw/demo/ParticleNode/GetTranslate.html">GetTranslate</a> 209 </th> 210 <td>Gets the position.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../nw/demo/ParticleNode/SetRotate.html">SetRotate</a> 216 </th> 217 <td>Configures rotation.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../nw/demo/ParticleNode/SetScale.html">SetScale</a> 223 </th> 224 <td>Set the scaling.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../nw/demo/ParticleNode/SetStepFrame.html"><CODE>SetStepFrame</CODE></a> 230 </th> 231 <td>Sets the step frame.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../nw/demo/ParticleNode/SetFrame.html">SetFrame</a> 237 </th> 238 <td>Sets a frame.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../nw/demo/ParticleNode/Reset.html">Reset</a> 244 </th> 245 <td>Resets. No calls can be made during GPU processing.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../nw/demo/ParticleNode/SetEmissionRatio.html">SetEmissionRatio</a> 251 </th> 252 <td>Sets the emission ratio.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../nw/demo/ParticleNode/GetParticleSize.html">GetParticleSize</a> 258 </th> 259 <td>Gets the current particle size.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/demo/ParticleNode/IsDone.html">IsDone</a> 265 </th> 266 <td>Gets whether execution is done.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../nw/demo/ParticleNode/SetParticleScaleOffset.html">SetParticleScaleOffset</a> 272 </th> 273 <td>Sets a particle scale offset value.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../nw/demo/ParticleNode/RegisterParticleModel.html">RegisterParticleModel</a> 279 </th> 280 <td>Registers an isntance of the particle model.</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285 <a href="../../../nw/demo/ParticleNode/RegisterParticleEmitter.html">RegisterParticleEmitter</a> 286 </th> 287 <td>Registers an isntance of the particle emitter.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292 <a href="../../../nw/demo/ParticleNode/GetParticleModelSize.html">GetParticleModelSize</a> 293 </th> 294 <td>Gets the number of particle models being saved.</td> 295 </tr> 296 <tr> 297 <td width="100"> </td> 298 <th> 299 <a href="../../../nw/demo/ParticleNode/GetParticleEmitterSize.html">GetParticleEmitterSize</a> 300 </th> 301 <td>Gets the size of particle emitters being saved.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306 <a href="../../../nw/demo/ParticleNode/GetParticleModel.html">GetParticleModel</a> 307 </th> 308 <td>Gets a particle model instance being saved.</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313 <a href="../../../nw/demo/ParticleNode/GetParticleEmitter.html">GetParticleEmitter</a> 314 </th> 315 <td>Gets a particle emitter instance being saved.</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 321 </th> 322 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 323 </tr> 324 <tr> 325 <td width="100"> 326 <span class="static_style" title="static">S</span> </td> 327 <th> 328 <a href="../../../nw/gfx/SceneNode/Create.html">Create</a> 329 </th> 330 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 331 </tr> 332 <tr> 333 <td width="100"> </td> 334 <th> 335 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 336 </th> 337 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 338 </tr> 339 <tr> 340 <th class="category" colspan="3">Resources</th> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 346 </th> 347 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 348 </tr> 349 <tr> 350 <td width="100"> </td> 351 <th> 352 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 353 </th> 354 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 355 </tr> 356 <tr> 357 <td width="100"> </td> 358 <th> 359 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 360 </th> 361 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 362 </tr> 363 <tr> 364 <td width="100"> </td> 365 <th> 366 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 367 </th> 368 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 369 </tr> 370 <tr> 371 <th class="category" colspan="3">Transform</th> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 377 </th> 378 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 384 </th> 385 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 386 </tr> 387 <tr> 388 <td width="100"> </td> 389 <th> 390 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 391 </th> 392 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 393 </tr> 394 <tr> 395 <td width="100"> </td> 396 <th> 397 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 398 </th> 399 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 400 </tr> 401 <tr> 402 <td width="100"> </td> 403 <th> 404 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 405 </th> 406 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 407 </tr> 408 <tr> 409 <td width="100"> <span class="virtual_style" title="virtual">V</span> 410 </td> 411 <th> 412 <a href="../../../nw/demo/ParticleNode/UpdateDirection.html">UpdateDirection</a> 413 </th> 414 <td>Updates the direction information.</td> 415 </tr> 416 <tr> 417 <td width="100"> <span class="virtual_style" title="virtual">V</span> 418 </td> 419 <th> 420 <a href="../../../nw/demo/ParticleNode/UpdateTransform.html">UpdateTransform</a> 421 </th> 422 <td>Updates conversion information.</td> 423 </tr> 424 <tr> 425 <th class="category" colspan="3">Scene Tree</th> 426 </tr> 427 <tr> 428 <td width="100"> <span class="virtual_style" title="virtual">V</span> 429 </td> 430 <th> 431 <a href="../../../nw/demo/ParticleNode/Accept.html"><CODE>Accept</CODE></a> 432 </th> 433 <td>Accepts visitors.</td> 434 </tr> 435 <tr> 436 <td width="100"> <span class="virtual_style" title="virtual">V</span> 437 </td> 438 <th> 439 <a href="../../../nw/demo/ParticleNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 440 </th> 441 <td>Tracks back to the parent node and gets the world matrix.</td> 442 </tr> 443 <tr> 444 <td width="100"> <span class="virtual_style" title="virtual">V</span> 445 </td> 446 <th> 447 <a href="../../../nw/demo/ParticleNode/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 448 </th> 449 <td>Tracks back to the parent node and gets the world transform.</td> 450 </tr> 451 <tr> 452 <td width="100"> <span class="virtual_style" title="virtual">V</span> 453 </td> 454 <th> 455 <a href="../../../nw/demo/ParticleNode/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 456 </th> 457 <td>Tracks back to the parent node and gets the local transform.</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 463 </th> 464 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 465 </tr> 466 <tr> 467 <td width="100"> <span class="virtual_style" title="virtual">V</span> 468 </td> 469 <th> 470 <a href="../../../nw/demo/ParticleNode/InheritTraversalResults.html">InheritTraversalResults</a> 471 </th> 472 <td>Inherits transform conversion information from the parent node.</td> 473 </tr> 474 <tr> 475 <td width="100"> </td> 476 <th> 477 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 478 </th> 479 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 480 </tr> 481 <tr> 482 <td width="100"> </td> 483 <th> 484 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 485 </th> 486 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 487 </tr> 488 <tr> 489 <td width="100"> </td> 490 <th> 491 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 492 </th> 493 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 494 </tr> 495 <tr> 496 <td width="100"> </td> 497 <th> 498 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 499 </th> 500 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 501 </tr> 502 <tr> 503 <td width="100"> </td> 504 <th> 505 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 506 </th> 507 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 508 </tr> 509 <tr> 510 <th class="category" colspan="3">Callbacks</th> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 516 </th> 517 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 523 </th> 524 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 525 </tr> 526 <tr> 527 <th class="category" colspan="3">Animation</th> 528 </tr> 529 <tr> 530 <td width="100"> </td> 531 <th> 532 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 533 </th> 534 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 535 </tr> 536 <tr> 537 <td width="100"> </td> 538 <th> 539 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 540 </th> 541 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 542 </tr> 543 <tr> 544 <td width="100"> </td> 545 <th> 546 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 547 </th> 548 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 549 </tr> 550 <tr> 551 <th class="category" colspan="3">Traverse</th> 552 </tr> 553 <tr> 554 <td width="100"> </td> 555 <th> 556 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 557 </th> 558 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 559 </tr> 560 <tr> 561 <td width="100"> </td> 562 <th> 563 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 564 </th> 565 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 566 </tr> 567 <tr> 568 <td width="100"> </td> 569 <th> 570 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 571 </th> 572 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 573 </tr> 574 <tr> 575 <td width="100"> </td> 576 <th> 577 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 578 </th> 579 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 580 </tr> 581 <tr> 582 <td width="100"> </td> 583 <th> 584 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 585 </th> 586 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 587 </tr> 588 <tr> 589 <td width="100"> </td> 590 <th> 591 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 592 </th> 593 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 594 </tr> 595 <tr> 596 <td width="100"> </td> 597 <th> 598 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 599 </th> 600 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 601 </tr> 602 <tr> 603 <td width="100"> </td> 604 <th> 605 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 606 </th> 607 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 608 </tr> 609 <tr> 610 <td width="100"> </td> 611 <th> 612 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 613 </th> 614 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 615 </tr> 616 <tr> 617 <th class="category" colspan="3">Constructors and Destructors</th> 618 </tr> 619 <tr> 620 <td width="100"> 621 <span class="protected_style" title="protected">protected</span> </td> 622 <th> 623 <a href="../../../nw/demo/ParticleNode/ParticleNode.html">ParticleNode</a> 624 </th> 625 <td>Constructor.</td> 626 </tr> 627 <tr> 628 <td width="100"> 629 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 630 </td> 631 <th> 632 <a href="../../../nw/demo/ParticleNode/~ParticleNode.html">~ParticleNode</a> 633 </th> 634 <td>Destructor.</td> 635 </tr> 636 <tr> 637 <td width="100"> 638 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 639 </td> 640 <th> 641 <a href="../../../nw/demo/ParticleNode/Initialize.html"><CODE>Initialize</CODE></a> 642 </th> 643 <td>Allocates memory for and initialized members.</td> 644 </tr> 645 <tr> 646 <th class="category" colspan="3">Other</th> 647 </tr> 648 <tr> 649 <td width="100"> 650 <span class="protected_style" title="protected">protected</span> </td> 651 <th> 652 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 653 </th> 654 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 655 </tr> 656 <tr> 657 <td width="100"> 658 <span class="protected_style" title="protected">protected</span> </td> 659 <th> 660 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 661 </th> 662 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 663 </tr> 664 <tr> 665 <td width="100"> 666 <span class="protected_style" title="protected">protected</span> </td> 667 <th> 668 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 669 </th> 670 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 671 </tr> </table> 672 </div> 673 </a> 674 <h2>Class Hierarchy</h2> 675 <div class="section"> 676 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::demo::ParticleNode</b> 677 </p> 678 </div> 679 <hr><p>CONFIDENTIAL</p></body> 680</html> 681