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48    <title>nw::demo::ParticleNode</title>
49  </head>
50  <body>
51    <h1><CODE>nw::demo::ParticleNode</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleNode : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>This class is used for particle management.  Management information is added to the transform node.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/demo/ParticleNode/DynamicBuilder/Overview.html">nw::demo::ParticleNode::DynamicBuilder</a>
67            </th>
68            <td>Class for building scene nodes dynamically.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="enum" id="enum">
72      <h2>Enumerated Types</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100"> </td>
77            <th>
78              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
79            </th>
80            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
81          </tr> </table>
82      </div>
83    </a> <a name="typedef" id="typedef">
84      <h2><CODE>typedef</CODE> Definitions</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100" />
89            <th>
90              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
91            </th>
92            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
93          </tr>
94          <tr>
95            <td width="100" />
96            <th>
97              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
98            </th>
99            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
100          </tr>
101          <tr>
102            <td width="100" />
103            <th>
104              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
105            </th>
106            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
107          </tr>
108          <tr>
109            <td width="100" />
110            <th>
111              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
112            </th>
113            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
114          </tr> </table>
115      </div>
116    </a> <a name="constant" id="constant">
117      <h2>Member Constants</h2>
118      <div class="section">
119        <table class="members">
120          <tr>
121            <td width="100">
122              <span class="static_style" title="static">S</span>
123            </td>
124            <th>
125              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
126            </th>
127            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
128          </tr>
129          <tr>
130            <td width="100">
131              <span class="static_style" title="static">S</span>
132            </td>
133            <th>
134              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
135            </th>
136            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
137          </tr>
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
144            </th>
145            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
146          </tr> </table>
147      </div>
148    </a> <a name="variable" id="variable">
149      <h2>Member Variables</h2>
150      <div class="section">
151        <table class="members">
152          <tr>
153            <td width="100"> </td>
154            <th>
155              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
156            </th>
157            <td>
158        </td>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="protected_style" title="protected">protected</span> </td>
163            <th>
164              <span class="argument">m_Children</span>
165            </th>
166            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
167          </tr>
168          <tr>
169            <td width="100">
170              <span class="protected_style" title="protected">protected</span> </td>
171            <th>
172              <span class="argument">m_AnimBinding</span>
173            </th>
174            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
175          </tr> </table>
176      </div>
177    </a> <a name="function" id="function">
178      <h2>Member Functions</h2>
179      <div class="section">
180        <table class="members">
181          <tr>
182            <th class="category" colspan="3">Create/Destroy</th>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../nw/demo/ParticleNode/GetID.html"><CODE>GetID</CODE></a>
188            </th>
189            <td>Gets the ID.</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../nw/demo/ParticleNode/SetID.html">SetID</a>
195            </th>
196            <td>Sets the ID.</td>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../nw/demo/ParticleNode/SetTranslate.html">SetTranslate</a>
202            </th>
203            <td>Sets the position.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../nw/demo/ParticleNode/GetTranslate.html">GetTranslate</a>
209            </th>
210            <td>Gets the position.</td>
211          </tr>
212          <tr>
213            <td width="100">  </td>
214            <th>
215              <a href="../../../nw/demo/ParticleNode/SetRotate.html">SetRotate</a>
216            </th>
217            <td>Configures rotation.</td>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../nw/demo/ParticleNode/SetScale.html">SetScale</a>
223            </th>
224            <td>Set the scaling.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../nw/demo/ParticleNode/SetStepFrame.html"><CODE>SetStepFrame</CODE></a>
230            </th>
231            <td>Sets the step frame.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../nw/demo/ParticleNode/SetFrame.html">SetFrame</a>
237            </th>
238            <td>Sets a frame.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../nw/demo/ParticleNode/Reset.html">Reset</a>
244            </th>
245            <td>Resets. No calls can be made during GPU processing.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../nw/demo/ParticleNode/SetEmissionRatio.html">SetEmissionRatio</a>
251            </th>
252            <td>Sets the emission ratio.</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../nw/demo/ParticleNode/GetParticleSize.html">GetParticleSize</a>
258            </th>
259            <td>Gets the current particle size.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/demo/ParticleNode/IsDone.html">IsDone</a>
265            </th>
266            <td>Gets whether execution is done.</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../nw/demo/ParticleNode/SetParticleScaleOffset.html">SetParticleScaleOffset</a>
272            </th>
273            <td>Sets a particle scale offset value.</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../nw/demo/ParticleNode/RegisterParticleModel.html">RegisterParticleModel</a>
279            </th>
280            <td>Registers an isntance of the particle model.</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../nw/demo/ParticleNode/RegisterParticleEmitter.html">RegisterParticleEmitter</a>
286            </th>
287            <td>Registers an isntance of the particle emitter.</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../nw/demo/ParticleNode/GetParticleModelSize.html">GetParticleModelSize</a>
293            </th>
294            <td>Gets the number of particle models being saved.</td>
295          </tr>
296          <tr>
297            <td width="100">  </td>
298            <th>
299              <a href="../../../nw/demo/ParticleNode/GetParticleEmitterSize.html">GetParticleEmitterSize</a>
300            </th>
301            <td>Gets the size of particle emitters being saved.</td>
302          </tr>
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../nw/demo/ParticleNode/GetParticleModel.html">GetParticleModel</a>
307            </th>
308            <td>Gets a particle model instance being saved.</td>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313              <a href="../../../nw/demo/ParticleNode/GetParticleEmitter.html">GetParticleEmitter</a>
314            </th>
315            <td>Gets a particle emitter instance being saved.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
321            </th>
322            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
323          </tr>
324          <tr>
325            <td width="100">
326              <span class="static_style" title="static">S</span> </td>
327            <th>
328              <a href="../../../nw/gfx/SceneNode/Create.html">Create</a>
329            </th>
330            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
331          </tr>
332          <tr>
333            <td width="100">  </td>
334            <th>
335              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
336            </th>
337            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
338          </tr>
339          <tr>
340            <th class="category" colspan="3">Resources</th>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
346            </th>
347            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
348          </tr>
349          <tr>
350            <td width="100">  </td>
351            <th>
352              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
353            </th>
354            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
355          </tr>
356          <tr>
357            <td width="100">  </td>
358            <th>
359              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
360            </th>
361            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
362          </tr>
363          <tr>
364            <td width="100">  </td>
365            <th>
366              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
367            </th>
368            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
369          </tr>
370          <tr>
371            <th class="category" colspan="3">Transform</th>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
377            </th>
378            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
384            </th>
385            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
386          </tr>
387          <tr>
388            <td width="100">  </td>
389            <th>
390              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
391            </th>
392            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
393          </tr>
394          <tr>
395            <td width="100">  </td>
396            <th>
397              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
398            </th>
399            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
400          </tr>
401          <tr>
402            <td width="100">  </td>
403            <th>
404              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
405            </th>
406            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
407          </tr>
408          <tr>
409            <td width="100"> <span class="virtual_style" title="virtual">V</span>
410            </td>
411            <th>
412              <a href="../../../nw/demo/ParticleNode/UpdateDirection.html">UpdateDirection</a>
413            </th>
414            <td>Updates the direction information.</td>
415          </tr>
416          <tr>
417            <td width="100"> <span class="virtual_style" title="virtual">V</span>
418            </td>
419            <th>
420              <a href="../../../nw/demo/ParticleNode/UpdateTransform.html">UpdateTransform</a>
421            </th>
422            <td>Updates conversion information.</td>
423          </tr>
424          <tr>
425            <th class="category" colspan="3">Scene Tree</th>
426          </tr>
427          <tr>
428            <td width="100"> <span class="virtual_style" title="virtual">V</span>
429            </td>
430            <th>
431              <a href="../../../nw/demo/ParticleNode/Accept.html"><CODE>Accept</CODE></a>
432            </th>
433            <td>Accepts visitors.</td>
434          </tr>
435          <tr>
436            <td width="100"> <span class="virtual_style" title="virtual">V</span>
437            </td>
438            <th>
439              <a href="../../../nw/demo/ParticleNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
440            </th>
441            <td>Tracks back to the parent node and gets the world matrix.</td>
442          </tr>
443          <tr>
444            <td width="100"> <span class="virtual_style" title="virtual">V</span>
445            </td>
446            <th>
447              <a href="../../../nw/demo/ParticleNode/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
448            </th>
449            <td>Tracks back to the parent node and gets the world transform.</td>
450          </tr>
451          <tr>
452            <td width="100"> <span class="virtual_style" title="virtual">V</span>
453            </td>
454            <th>
455              <a href="../../../nw/demo/ParticleNode/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
456            </th>
457            <td>Tracks back to the parent node and gets the local transform.</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
463            </th>
464            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
465          </tr>
466          <tr>
467            <td width="100"> <span class="virtual_style" title="virtual">V</span>
468            </td>
469            <th>
470              <a href="../../../nw/demo/ParticleNode/InheritTraversalResults.html">InheritTraversalResults</a>
471            </th>
472            <td>Inherits transform conversion information from the parent node.</td>
473          </tr>
474          <tr>
475            <td width="100">  </td>
476            <th>
477              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
478            </th>
479            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
480          </tr>
481          <tr>
482            <td width="100">  </td>
483            <th>
484              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
485            </th>
486            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
487          </tr>
488          <tr>
489            <td width="100">  </td>
490            <th>
491              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
492            </th>
493            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
494          </tr>
495          <tr>
496            <td width="100">  </td>
497            <th>
498              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
499            </th>
500            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
501          </tr>
502          <tr>
503            <td width="100">  </td>
504            <th>
505              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
506            </th>
507            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
508          </tr>
509          <tr>
510            <th class="category" colspan="3">Callbacks</th>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
516            </th>
517            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
523            </th>
524            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
525          </tr>
526          <tr>
527            <th class="category" colspan="3">Animation</th>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
533            </th>
534            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
540            </th>
541            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
542          </tr>
543          <tr>
544            <td width="100">  </td>
545            <th>
546              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
547            </th>
548            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
549          </tr>
550          <tr>
551            <th class="category" colspan="3">Traverse</th>
552          </tr>
553          <tr>
554            <td width="100">  </td>
555            <th>
556              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
557            </th>
558            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
559          </tr>
560          <tr>
561            <td width="100">  </td>
562            <th>
563              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
564            </th>
565            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
566          </tr>
567          <tr>
568            <td width="100">  </td>
569            <th>
570              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
571            </th>
572            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
573          </tr>
574          <tr>
575            <td width="100">  </td>
576            <th>
577              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
578            </th>
579            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
580          </tr>
581          <tr>
582            <td width="100">  </td>
583            <th>
584              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
585            </th>
586            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
587          </tr>
588          <tr>
589            <td width="100">  </td>
590            <th>
591              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
592            </th>
593            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
594          </tr>
595          <tr>
596            <td width="100">  </td>
597            <th>
598              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
599            </th>
600            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
601          </tr>
602          <tr>
603            <td width="100">  </td>
604            <th>
605              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
606            </th>
607            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
608          </tr>
609          <tr>
610            <td width="100">  </td>
611            <th>
612              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
613            </th>
614            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
615          </tr>
616          <tr>
617            <th class="category" colspan="3">Constructors and Destructors</th>
618          </tr>
619          <tr>
620            <td width="100">
621              <span class="protected_style" title="protected">protected</span>  </td>
622            <th>
623              <a href="../../../nw/demo/ParticleNode/ParticleNode.html">ParticleNode</a>
624            </th>
625            <td>Constructor.</td>
626          </tr>
627          <tr>
628            <td width="100">
629              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
630            </td>
631            <th>
632              <a href="../../../nw/demo/ParticleNode/~ParticleNode.html">~ParticleNode</a>
633            </th>
634            <td>Destructor.</td>
635          </tr>
636          <tr>
637            <td width="100">
638              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
639            </td>
640            <th>
641              <a href="../../../nw/demo/ParticleNode/Initialize.html"><CODE>Initialize</CODE></a>
642            </th>
643            <td>Allocates memory for and initialized members.</td>
644          </tr>
645          <tr>
646            <th class="category" colspan="3">Other</th>
647          </tr>
648          <tr>
649            <td width="100">
650              <span class="protected_style" title="protected">protected</span>  </td>
651            <th>
652              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
653            </th>
654            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
655          </tr>
656          <tr>
657            <td width="100">
658              <span class="protected_style" title="protected">protected</span>  </td>
659            <th>
660              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
661            </th>
662            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
663          </tr>
664          <tr>
665            <td width="100">
666              <span class="protected_style" title="protected">protected</span>  </td>
667            <th>
668              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
669            </th>
670            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
671          </tr> </table>
672      </div>
673    </a>
674    <h2>Class Hierarchy</h2>
675    <div class="section">
676      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::demo::ParticleNode</b>
677      </p>
678    </div>
679  <hr><p>CONFIDENTIAL</p></body>
680</html>
681