1 /*---------------------------------------------------------------------------*
2 Project: NintendoWare
3 File: HoldSoundApp.cpp
4
5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Revision:$
14 *---------------------------------------------------------------------------*/
15
16 #include "precompiled.h"
17
18 #include "HoldSoundApp.h"
19 #include "simple.csid"
20
21 namespace
22 {
23
24 const s32 SOUND_THREAD_PRIORITY = 4;
25 const s32 LOAD_THREAD_PRIORITY = 3;
26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024;
27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar";
28 const char DEMO_TITLE[] = "HoldSound";
29
30 }
31
OnInitialize()32 void HoldSoundApp::OnInitialize()
33 {
34 InitializeSoundSystem();
35
36 // サウンドデータのロード
37 if ( ! m_DataManager.LoadData( SEQ_MARIOKART, &m_Heap ) )
38 {
39 NW_ASSERTMSG( false, "LoadData(SEQ_MARIOKART) failed." );
40 }
41 if ( ! m_DataManager.LoadData( SE_YOSHI, &m_Heap ) )
42 {
43 NW_ASSERTMSG( false, "LoadData(SE_YOSHI) failed." );
44 }
45 }
46
InitializeSoundSystem()47 void HoldSoundApp::InitializeSoundSystem()
48 {
49 // サウンドシステムの初期化
50 {
51 nw::snd::SoundSystem::SoundSystemParam param;
52 size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param );
53 m_pMemoryForSoundSystem = MemAlloc( workMemSize );
54
55 nw::snd::SoundSystem::Initialize(
56 param,
57 reinterpret_cast<uptr>( m_pMemoryForSoundSystem ),
58 workMemSize );
59 }
60
61 // サウンドアーカイブの初期化
62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) )
63 {
64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH );
65 }
66
67 // INFO ブロックのロード
68 {
69 u32 infoBlockSize = m_Archive.GetHeaderSize();
70 m_pMemoryForInfoBlock = MemAlloc( infoBlockSize );
71 if ( ! m_Archive.LoadHeader( m_pMemoryForInfoBlock, infoBlockSize ) )
72 {
73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH );
74 }
75 }
76
77 // サウンドデータマネージャーの初期化
78 {
79 u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive );
80 m_pMemoryForSoundDataManager = MemAlloc( setupSize );
81 m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize );
82 }
83
84 // サウンドアーカイブプレイヤーの初期化
85 {
86 u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive );
87 m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 );
88 u32 setupStrmBufferSize =
89 m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive );
90 m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 );
91 bool result = m_ArchivePlayer.Initialize(
92 &m_Archive,
93 &m_DataManager,
94 m_pMemoryForSoundArchivePlayer, setupSize,
95 m_pMemoryForStreamBuffer, setupStrmBufferSize );
96 NW_ASSERT( result );
97 }
98
99 // サウンドヒープの構築
100 {
101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE );
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE );
103 NW_ASSERT( result );
104 }
105 }
106
OnFinalize()107 void HoldSoundApp::OnFinalize()
108 {
109 nw::snd::SoundSystem::Finalize();
110
111 MemFree( m_pMemoryForSoundSystem );
112 MemFree( m_pMemoryForInfoBlock );
113 MemFree( m_pMemoryForSoundDataManager );
114 MemFree( m_pMemoryForSoundArchivePlayer );
115 MemFree( m_pMemoryForSoundHeap );
116 MemFree( m_pMemoryForStreamBuffer );
117 }
118
OnDrawUpLCD(nw::font::TextWriter & writer)119 void HoldSoundApp::OnDrawUpLCD( nw::font::TextWriter& writer )
120 {
121 writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE);
122
123 writer.Print(" -- usage --\n\n");
124 writer.Print(" [A] Hold Sequence Sound\n");
125 writer.Print(" [X] Hold Wave Sound\n");
126 writer.Print(" [Y] Hold Stream Sound\n");
127 }
128
OnDrawDownLCD(nw::font::TextWriter & writer)129 void HoldSoundApp::OnDrawDownLCD( nw::font::TextWriter& writer )
130 {
131 #ifdef NW_PLATFORM_CTRWIN
132 (void)writer;
133 #else
134 #if 0
135 writer.Printf("ChannelStatus\n\n");
136
137 char str[37]; str[0] = '\0';
138 for ( int i = 0; i < 36; i++ )
139 {
140 nw::os::SNPrintf( str, 36, "%s%d",
141 str,
142 nw::snd::internal::HardwareChannelManager::IsChannelPlay( i )
143 );
144 if ( i % 8 == 7 ) nw::os::SNPrintf( str, 36, "%s ", str );
145 }
146 writer.Printf("%s\n", str);
147 #else
148 #endif
149 (void)writer;
150 #endif
151 }
152
OnUpdatePad(nw::demo::Pad & pad)153 void HoldSoundApp::OnUpdatePad( nw::demo::Pad& pad )
154 {
155 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_A ) )
156 {
157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess();
158 // NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result);
159 }
160
161 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_X ) )
162 {
163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess();
164 // NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result);
165 }
166
167 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_Y ) )
168 {
169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess();
170 // NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result );
171 }
172 }
173
OnUpdate()174 void HoldSoundApp::OnUpdate()
175 {
176 m_ArchivePlayer.Update();
177 }
178