1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 18SOURCES[] = sources/main.cpp sources/externalFileApp.cpp 19TARGET_PROGRAM = externalFile 20 21#---------------------------------------------------------------------------- 22# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 23# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 24ROMFS_ROOT = romfiles 25 26# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B 27SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) 28SARC_PATH = $(GetBcsarWithCache $(ROMFS_ROOT), externalFile, WARC_TEST.bcwar) 29 30ROMFS_DEPENDENCIES = $(SARC_PATH) $(SHADER_PATH) 31 32#---------------------------------------------------------------------------- 33include $(NW4C_ROOT)/build/omake/modulerules 34 35build: $(DEFAULT_TARGETS) 36