1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17# �lj����郉�C�u���� 18NW_LIBRARIES += libnw_demo snd_demolib 19 20# �C���N���[�h�p�X 21INCLUDES += ../demolib/include 22 23 24# 25# �T�E���h�f�[�^�̐��� 26# 27SOUNDPROJECT_CONVERTER = $(NW4C_ROOT)/tools/SoundMaker/NW4C_SoundProjectConverter.exe 28SAMPLEDATA_DIR = $(NW4C_ROOT)/SampleData/Sound/Projects 29WAVE_CONVERTER = $(CTRSDK_ROOT)/tools/CommandLineTools/ctr_WaveConverter32.exe 30 31public.GetBcsar(outdir, projectDir) = 32 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 33 SARC_PATH = $(outdir)/$(projectDir).bcsar 34 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 35 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 36 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 37 mkdir -p $(outdir) 38 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 39 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 40 RequireSetup($(SARC_PATH)) 41 return $(SARC_PATH) 42 43public.GetBcsarWithCache(outdir, projectDir, cache) = 44 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 45 SARC_PATH = $(outdir)/$(projectDir).bcsar 46 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 47 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 48 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 49 mkdir -p $(outdir) 50 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 51 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 52 cp $(PROJECT_DIR)/cache/$(cache) $(outdir) 53 RequireSetup($(SARC_PATH)) 54 return $(SARC_PATH) 55 56public.GetBcsarStream(outdir, projectDir) = 57 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 58 SARC_PATH = $(outdir)/$(projectDir).bcsar 59 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 60 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 61 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 62 mkdir -p $(outdir)/stream 63 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 64 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 65 cp $(PROJECT_DIR)/output/stream/*.bcstm $(dirname $@)/stream 66 RequireSetup($(SARC_PATH)) 67 return $(SARC_PATH) 68 69public.GetBcsarStreamNoCsid(outdir, projectDir) = 70 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 71 SARC_PATH = $(outdir)/$(projectDir).bcsar 72 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 73 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 74 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 75 mkdir -p $(outdir)/stream 76 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 77 cp $(PROJECT_DIR)/output/stream/*.bcstm $(dirname $@)/stream 78 return $(SARC_PATH) 79 80public.GetSinBcwav(outdir) = 81 PROJECT_DIR = $(SAMPLEDATA_DIR)/withSdk 82 IN_WAVE_PATH = $(PROJECT_DIR)/sin440.aiff 83 OUT_BCWAV_PATH = $(outdir)/sin440.dspadpcm.bcwav 84 $(OUT_BCWAV_PATH): $(IN_WAVE_PATH) $(WAVE_CONVERTER) 85 $(WAVE_CONVERTER) --dspadpcm $(IN_WAVE_PATH) -o $(OUT_BCWAV_PATH) 86 return $(OUT_BCWAV_PATH) 87 88 89# 90# �V�F�[�_�[�t�@�C���̃R�s�[ 91# 92SHADER_FILE = nwfont_RectDrawerShader.shbin 93 94public.GetShaderFile(outdir) = 95 SHADER_PATH = $(outdir)/$(SHADER_FILE) 96 $(SHADER_PATH): $(NW4C_ROOT)/shaders/$(SHADER_FILE) 97 mkdir -p $(outdir) 98 cp $< $@ 99 return $(SHADER_PATH) 100 101# 102# �r���h�Ώۃf�B���N�g�� 103# 104.SUBDIRS: \ 105 demolib \ 106 simple \ 107 externalFile \ 108 memorySoundArchive \ 109 originalSoundHeap \ 110 playerHeap \ 111 labelString \ 112 holdSound \ 113 soundActor \ 114 sound3d \ 115 withSdk \ 116 createSoundThreadManually \ 117 effect \ 118 filter 119 120DefineDefaultRules() 121