1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision: 23017 $
15#----------------------------------------------------------------------------
16
17# �v���Z�X���T�|�[�g����^�[�Q�b�g���L�q���܂��B
18# �V�X�e�����͕K�� Process �ɂȂ�͂��ł��B
19SUPPORTED_TARGETS   =   CTR-*.Process.MPCore.*
20
21# ���f���Z�b�g���w�肵�܂��B
22MODEL_SET_NAME = DynamicMaterial.bcmdl
23MODEL_SET[] =
24            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Torus.cmdl
25            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/LutTorus.cmdl
26            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Edge.cmdl
27            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/TextureTorus.cmdl
28            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Texture1.ctex
29
30SKY_MODEL = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SkySphere.cmdl
31
32# ���̑��̃��\�[�X�t�@�C�����w�肵�܂��B
33RESOURCE_FILES[] =
34            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/SceneEnvironmentSetting.cenv
35            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
36            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Lutset.clts
37            $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/DynamicMaterialDemo/Texture2.ctex
38
39
40# �t�H���g�o�C�i�����w�肵�܂��B
41FONT_BINARY = $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/Font.bcfnt
42
43# �t�H���g�`��p�̃V�F�[�_�[�t�@�C�����w�肵�܂��B
44FONT_SHADER_SHBIN =  $(NW4C_ROOT)/shaders/nwfont_RectDrawerShader.shbin
45
46# �v���O���������w�肵�܂��B
47TARGET_PROGRAM      =   DynamicMaterialDemo
48
49# �r���h����\�[�X�R�[�h���w�肵�܂��B
50SOURCES[]           =   sources/$(TARGET_PROGRAM).cpp
51
52# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
53# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
54ROMFS_ROOT          =   romfiles
55
56# �o�C�i���R���o�[�g�̃I�v�V�������w�肵�܂��B
57MODEL_OPTION = --auto_create_shader=on
58
59SKY_MODEL_OPTION = --auto_create_shader=on
60
61RESOURCE_OPTION = --auto_create_shader=off
62
63MODEL_TARGET = $(GfxBinaryObject $(ROMFS_ROOT)/$(MODEL_SET_NAME), $(MODEL_SET), $(MODEL_OPTION))
64
65SKY_MODEL_TARGET = $(GfxBinaryObjects $(ROMFS_ROOT), $(SKY_MODEL), $(SKY_MODEL_OPTION))
66
67RESOUCE_TARGETS = $(GfxBinaryObjects $(ROMFS_ROOT), $(RESOURCE_FILES), $(RESOURCE_OPTION))
68
69FONT_TARGETS = $(ROMFS_ROOT)/$(basename $(FONT_BINARY))
70
71$(FONT_TARGETS): $(FONT_BINARY)
72    mkdir -p $(dirname $@)
73    cp $< $@
74
75FONT_SHADER_TARGETS = $(ROMFS_ROOT)/$(basename $(FONT_SHADER_SHBIN))
76
77$(FONT_SHADER_TARGETS): $(FONT_SHADER_SHBIN)
78    mkdir -p $(dirname $@)
79    cp $< $@
80
81ROMFS_DEPENDENCIES = $(MODEL_TARGET) $(SKY_MODEL_TARGET) $(RESOUCE_TARGETS) $(FONT_SHADER_TARGETS) $(FONT_TARGETS)
82
83include $(NW4C_ROOT)/build/omake/modulerules
84
85build: $(DEFAULT_TARGETS)
86
87resource: $(ROMFS_DEPENDENCIES)