1// ---------------------------------------------------------------------------
2//  Project:  NintendoWare
3//  File:     CalcTexCoord2.vsh
4//
5//  Copyright (C)2009-2010 Nintendo Co., Ltd.  All rights reserved.
6//
7//  These coded instructions, statements, and computer programs contain
8//  proprietary information of Nintendo of America Inc. and/or Nintendo
9//  Company Ltd., and are protected by Federal copyright law.  They may
10//  not be disclosed to third parties or copied or duplicated in any form,
11//  in whole or in part, without the prior written consent of Nintendo.
12//
13//  $Revision:$
14// ---------------------------------------------------------------------------
15
16#include "ShaderConfig.h"
17#include "VertexShader.h"
18
19//------------------------------------------
20// �e�N�X�`�����W�v�Z
21//------------------------------------------
22// �e�N�X�`�����W2
23l_calc_texcoord2:
24    mov     TEMP0.xy,   nw_texture_coordinate._Z
25    ifb nw_uv_mapping_position2 // UV�}�b�s���O
26#ifdef NW_FIXED_TEX_SORUCE // �e�N�X�`���\�[�X���Œ�Ŏ擾���܂��B
27        mul     TEMP_TEX.xy,       nw_texcoord2.xy,   nw_attribute_scale1._Z
28        mov     TEMP_TEX.zw,        CONST_0_0_1_1
29#else
30        call    l_get_texcoord_source
31#endif
32        dp4     TRAN_TEX2.x,        TEMP_TEX,          nw_texture_matrix2[0]._XYWZ
33        dp4     TRAN_TEX2.y,        TEMP_TEX,          nw_texture_matrix2[1]._XYWZ
34        mov     TRAN_TEX2.zw,       TEMP_TEX.zw
35        mov     o_TexCoord2,        TRAN_TEX2
36    else
37        ifb nw_is_texture2_enabled
38            mov     TEMP_TEX.zw,        CONST_0_0_1_1
39            mov     TRAN_TEX2.zw,       TEMP_TEX.zw
40            call    l_gen_texcoord_sphere_reflection
41            dp4     TRAN_TEX2.x,        TEMP_TEX,          nw_texture_matrix2[0]._XYZW
42            dp4     TRAN_TEX2.y,        TEMP_TEX,          nw_texture_matrix2[1]._XYZW
43            // �o�̓��W�X�^�ɂ͑S�ẴR���|�[�l���g�ɏ������݂��s���K�v������܂��B
44            mov     o_TexCoord2,        TRAN_TEX2
45        else
46            mov     o_TexCoord2,        CONST_0
47        endif
48        nop
49    endif
50    nop
51    ret
52