1 /*---------------------------------------------------------------------------* 2 3 Copyright (C) Nintendo. All rights reserved. 4 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 11 *---------------------------------------------------------------------------*/ 12 using System.Reflection; 13 using System.Runtime.CompilerServices; 14 using System.Runtime.InteropServices; 15 16 // General Information about an assembly is controlled through the following 17 // set of attributes. Change these attribute values to modify the information 18 // associated with an assembly. 19 [assembly: AssemblyTitle("CafeX")] 20 [assembly: AssemblyDescription("")] 21 [assembly: AssemblyConfiguration("")] 22 [assembly: AssemblyCompany("Nintendo of America, Inc.")] 23 [assembly: AssemblyProduct("CafeX")] 24 [assembly: AssemblyCopyright("Copyright © Nintendo of America, Inc. 2012")] 25 [assembly: AssemblyTrademark("")] 26 [assembly: AssemblyCulture("")] 27 28 // Setting ComVisible to false makes the types in this assembly not visible 29 // to COM components. If you need to access a type in this assembly from 30 // COM, set the ComVisible attribute to true on that type. 31 [assembly: ComVisible(false)] 32 33 // The following GUID is for the ID of the typelib if this project is exposed to COM 34 [assembly: Guid("df0f429b-70f8-4d28-bda7-5a89300d3e07")] 35 36 // Version information for an assembly consists of the following four values: 37 // 38 // Major Version 39 // Minor Version 40 // Build Number 41 // Revision 42 // 43 // You can specify all the values or you can default the Build and Revision Numbers 44 // by using the '*' as shown below: 45 [assembly: AssemblyVersion("1.0.*")] 46 [assembly: AssemblyFileVersion("2.13.00.0")] 47