1############################################################################### 2# Makefile for any library 3# 4# Copyright (C) Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11# 12############################################################################### 13 14# NOTE: Only MODULE_DEPTH needs to be modified! 15 16# This makefile must set the relative depth to the src directory 17# using only "..", without a trailing slash 18 19MODULE_DEPTH := ../.. 20BUILD_MAKE_PATH := $(MODULE_DEPTH)/build/make 21 22# commondefs must be included near the top so that all common variables 23# will be defined before their use. Define commondefs for compiler. 24 25include $(BUILD_MAKE_PATH)/commondefs.mk 26include $(BUILD_MAKE_PATH)/commondefs.cos.mk 27 28# LIB := TRUE tells modulerules to treat this as a library, not as an executable 29 30LIB := TRUE 31 32# CLIBSRCS, CPPLIBSRCS, and ASMLIBSRCS automatically lists all 33# C, C++, and assembly files that should be compiled and linked for the library 34# Use a different suffix if you do not want the file to be compiled and linked. 35 36CLIBSRCS := $(FIND_C_SRCS) 37CPPLIBSRCS := $(FIND_CPP_SRCS) 38ASMLIBSRCS := $(FIND_ASM_SRCS) 39 40# The name of the library is automatically set to the directory name of this module. 41# The path to the library output is $(LIB_DIR)/$(LIBNAME)$(LIBSUFFIX) 42 43############################################################################### 44# modulerules contains the rules that will use the above variables 45# and dependencies below to construct the binaries specified. 46# Do not specify any targets before including modulerules. 47 48include $(BUILD_MAKE_PATH)/modulerules.mk 49 50############################################################################### 51# Shader-related targets/dependencies 52 53SHADER_H_FILES:=$(patsubst shaders/%.vs,shaders/headers/%.h,$(wildcard shaders/*.vs)) 54 55$(SHADER_H_FILES): build_shaders 56 57$(OBJ_DIR)/gx2ut.o: $(SHADER_H_FILES) 58$(OBJ_DIR)/gx2utClear.o: $(SHADER_H_FILES) 59$(OBJ_DIR)/gx2utConvertDepth.o: $(SHADER_H_FILES) 60$(OBJ_DIR)/gx2utCopy.o: $(SHADER_H_FILES) 61$(OBJ_DIR)/gx2utExpandColor.o: $(SHADER_H_FILES) 62$(OBJ_DIR)/gx2utExpandDepth.o: $(SHADER_H_FILES) 63$(OBJ_DIR)/gx2utResolve.o: $(SHADER_H_FILES) 64 65build_shaders: 66 $(MAKE) -C shaders shader_headers 67 68clobber_shader_headers: 69 $(_@)echo "------------------------------------------------------------------" ; \ 70 echo "Clobbering $(MODULE_PATH_FROM_SRC)" 71 $(MAKE) -C shaders clobber 72 73clobber: clobber_shader_headers 74 75# 76#======== End of makefile ========# 77 78 79