1 /*---------------------------------------------------------------------------* 2 Project: WPAD 3 File: wpadBulk.h 4 5 Copyright (C) Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 *---------------------------------------------------------------------------*/ 14 15 #ifndef __WPAD_BULK_H__ 16 #define __WPAD_BULK_H__ 17 18 #include <cafe/pads/wpad/wpad.h> 19 20 #ifdef __cplusplus 21 extern "C" { 22 #endif 23 24 #define WPAD_DEV_BULK_01 21 25 #define WPAD_DEV_BULK_02 22 26 #define WPAD_DEV_BULK_03 23 27 #define WPAD_DEV_BULK_04 24 28 #define WPAD_DEV_BULK_05 25 29 #define WPAD_DEV_BULK_06 26 30 #define WPAD_DEV_BULK_07 27 31 #define WPAD_DEV_BULK_08 28 32 33 #define WPAD_IS_BULK_DEVICE(x) ( x == WPAD_DEV_BULK_01 \ 34 || x == WPAD_DEV_BULK_02 \ 35 || x == WPAD_DEV_BULK_03 \ 36 || x == WPAD_DEV_BULK_04 \ 37 || x == WPAD_DEV_BULK_05 \ 38 || x == WPAD_DEV_BULK_06 \ 39 || x == WPAD_DEV_BULK_07 \ 40 || x == WPAD_DEV_BULK_08 ) 41 42 // data format of Core + Acc + Bulk 43 #define WPAD_FMT_BULK 19 // buttons, acc, Bulk 44 45 #define WPAD_MAX_BULK_BUFS 21 46 47 typedef struct WPADBKStatus 48 { 49 u16 button; // Or-ed WPAD_BUTTON_* bits 50 s16 accX; // -WPAD_ACC_RESO/2 <= accX < WPAD_ACC_RESO/2 51 s16 accY; // -WPAD_ACC_RESO/2 <= accY < WPAD_ACC_RESO/2 52 s16 accZ; // -WPAD_ACC_RESO/2 <= accZ < WPAD_ACC_RESO/2 53 DPDObject obj[WPAD_DPD_MAX_OBJECTS]; 54 55 u8 dev; // one of WPAD_DEV_* number 56 s8 err; // one of WPAD_ERR_* number 57 58 u8 bulk[WPAD_MAX_BULK_BUFS];// buffer for additional data(21 bytes) 59 u8 padding; 60 61 } WPADBKStatus; 62 63 #ifdef __cplusplus 64 } 65 #endif 66 #endif // __WPAD_BULK_H__ 67