1 /*---------------------------------------------------------------------------* 2 3 Copyright (C) Nintendo. All rights reserved. 4 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 11 *---------------------------------------------------------------------------*/ 12 /*---------------------------------------------------------------------------* 13 Project: MEM library 14 File: mem.h 15 Programmers: Takano Makoto 16 17 Copyright (C) Nintendo. All rights reserved. 18 19 These coded instructions, statements, and computer programs contain 20 proprietary information of Nintendo of America Inc. and/or Nintendo 21 Company Ltd., and are protected by Federal copyright law. They may 22 not be disclosed to third parties or copied or duplicated in any form, 23 in whole or in part, without the prior written consent of Nintendo. 24 *---------------------------------------------------------------------------*/ 25 26 #ifndef __MEM_H__ 27 #define __MEM_H__ 28 29 #ifdef __cplusplus 30 extern "C" { 31 #endif 32 33 34 #include <cafe/mem/heapCommon.h> 35 #include <cafe/mem/arena.h> 36 #include <cafe/mem/defaultHeap.h> 37 #include <cafe/mem/expHeap.h> 38 #include <cafe/mem/frameHeap.h> 39 #include <cafe/mem/unitHeap.h> 40 #include <cafe/mem/blockHeap.h> 41 #include <cafe/mem/allocator.h> 42 #include <cafe/mem/list.h> 43 44 45 #ifdef __cplusplus 46 } /* extern "C" */ 47 #endif 48 49 /* __MEM_H__ */ 50 #endif 51