1 /*---------------------------------------------------------------------------*
2 
3   Copyright (C) Nintendo.  All rights reserved.
4 
5   These coded instructions, statements, and computer programs contain
6   proprietary information of Nintendo of America Inc. and/or Nintendo
7   Company Ltd., and are protected by Federal copyright law.  They may
8   not be disclosed to third parties or copied or duplicated in any form,
9   in whole or in part, without the prior written consent of Nintendo.
10 
11  *---------------------------------------------------------------------------*/
12 
13 // Library for reading Graphics Binary File Formats (.gsh and .gtx)
14 
15 // gfd.h
16 //
17 // Top-level public include file for using GFD API.
18 
19 #ifndef _CAFE_GFD_H_
20 #define _CAFE_GFD_H_
21 
22 /// @defgroup GFD GFD
23 ///  @ingroup GX2LibGroup
24 
25 ///  @defgroup GFDEnumGroup GFD Enums
26 ///   @ingroup GFD
27 
28 ///  @defgroup GFDConstantGroup GFD Constant
29 ///   @ingroup GFD
30 
31 ///  @defgroup GFDFormatGroup GFD Format
32 ///   @ingroup GFD
33 
34 ///  @defgroup GFDInterfaceGroup GFD Target Interface
35 ///   @ingroup GFD
36 
37 ///  @defgroup GFDFileIOGroup GFD PC File Interface
38 ///   @ingroup GFD
39 
40 ///  @defgroup GFDFileShaderGroup GFD Shader File Interface
41 ///   @ingroup GFDFileIOGroup
42 
43 ///  @defgroup GFDFileTextureGroup GFD Texture File Interface
44 ///   @ingroup GFDFileIOGroup
45 
46 #include <cafe/gfd/gfdEnum.h>
47 #include <cafe/gfd/gfdConstant.h>
48 #include <cafe/gfd/gfdFormat.h>
49 #include <cafe/gfd/gfdInterface.h>
50 
51 #endif // _CAFE_GFD_H_
52 
53