1;------------------------------- 2; [Input] Section 3; 4; DvdRoot="<Root Directory>" 5; The name of the directory containing files to be emulated. 6; A table for the FST file is generated by retrieving files under the 7; directory specified here. 8; LDRFileName="<LDR File Name>" 9; The name of the Application Loader file. 10; BI2FileName="<BI2 File Name>" 11; 12; 13[Input] 14DvdRoot="${DvdRoot}" 15LDRFileName="$(CAFE_COMPAT_MAKEDLF_PATH)\apploader.img" 16BI2FileName="$(CAFE_COMPAT_MAKEDLF_PATH)\bi2.bin" 17RVLSysFileName="$(CAFE_COMPAT_MAKEDLF_PATH)\rvl.bin" 18 19;------------------------------- 20; [Output] Section 21; 22; LayoutFileName="<output Dlf-File>" 23; The name of a disk layout file. 24; SystemFileName="<output Dsf-File>" 25; The name of a system binary file. 26; FsInfoFileName="<output Dif-File>" 27; The name of a FST information file. 28; * This is a text file for checking the FST layout. The optical disk emulator 29; does not reference this file. 30; 31[Output] 32Mode=RVL 33;LayoutFileName="Sample.dlf" 34;SystemFileName="Sample.dsf" 35;FsInfoFileName="Sample.dif" 36 37;------------------------------- 38; [DiskID] Section 39; 40; GameName=<Game Name> 41; The video game title in the 4Byte ASCII code supplied by Nintendo. 42; Company=<Company Name> 43; The company name in the 2Byte ASCII code supplied by Nintendo. 44; DiskNumber=<Disk Number> 45; Disk number information for multiple disks. The number starts from 0. 46; If there is only a single disk, the disk number will be 0. 47; GameVersion=<Game Version> 48; The version number of the video game. 49; DiskInfo="<Long Game Name>" 50; The character string of the video game title (Kanji characters are 51; available.). 52; TotalDisk=<Total Number of Disks> 53; Total number of disks. 54; 55[DiskID] 56GameName="RABA" 57Company="ZZ" 58DiskNumber=0 59GameVersion=0 60DiskInfo="Sample Game Name" 61TotalDisk=1 62 63;------------------------------- 64; [BB2] Section 65; 66; FSTMaxLength=<size> 67; The size of the area reserved for FST. 68; FSTAddress=<address> 69; The address where FST should be put.(Start address is specified by FSTAddress.) 70; FSTEndAddress=<address> 71; The address where FST should be put.(End address is specified by FSTEndAddress.) 72; FSTuserTop=<lba> 73; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.) 74; FSTuserEnd=<lba> 75; The end of LBA in the user area. 76; 77[BB2] 78;FSTMaxLength=0x080000 79FSTMaxLength=0 80FSTEndAddress=0x80400000 81;FSTuserTop=0x00100000 82FSTuserEnd=0x400000000 83 84;------------------------------- 85; [BI2] Section 86; 87; DEBUGFLAG=<flag> 88; Set this to 0 when not using the any debugger on NDEV, set to 3 when using the CodeWarrior debugger on NDEV. 89; Arguments="<arg>"{[,"<arg>"]} 90; 91[BI2] 92 93;------------------------------- 94; [LbaAlign] Section 95; 96; <Priority>="<File Name>",<LBA Align> 97; 98; Aligns the <File Name> file with the <LBA Align> boundary on the 99; optical disk. 100; This is used for the files which need the boundary for the starting 101; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte 102; boundary according to the specification.) 103; The evaluation priority is decided depending on the <Priority> value. 104; (A bigger numerical value takes higher priority.) 105; 106[LbaAlign] 1071="*.adp",0x8000 1081="*.wav",0x8000 1091="*.pcm",0x8000 1101="*.dat",0x8000 1111="*.hvqm",0x8000 112 113;------------------------------- 114; [Layout] Section 115; 116; <Priority>="<File Name>",<laypout val> 117; 118; The <File Name> file is laid out on the optical disk according to the 119; <layout val> value. 120; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. 121; This is used to lay out files on the outer area to shorten the access 122; time. 123; The evaluation priority is decided depending on the <Priority> value. 124; (A bigger numerical value takes higher priority.) 125; 126[Layout] 1270="*",-1 128 129 130;------------------------------- 131; [PathList] Section 132; 133[PathList] 134CONTENT_DIR="content", "$(CAFE_CONTENT_DIR)" 135CODE_DIR="code", "$(CAFE_CODE_DIR)" 136META_DIR="meta", "$(CAFE_META_DIR)" 137 138