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50<title>nn::gr::CTR::FrameBuffer</title>
51  </head>
52  <body>
53<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::FrameBuffer</CODE> Class</h1>
54<h2>Syntax</h2>
55    <div class="section">
56<pre class="definition">class FrameBuffer</pre>
57    </div>
58<h2>Description</h2>
59    <div class="section">
60<p>Class for configuring framebuffer settings.</p><!-- write here --></div>
61    <a name="class" id="class">
62<h2>Classes</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <th>
67<a href="../../../../nn/gr/CTR/FrameBuffer/ColorBuffer/Overview.html"><CODE>nn::gr::CTR::FrameBuffer::ColorBuffer</CODE></a>
68            </th>
69<td>Class for configuring color buffer settings.</td>
70          </tr>
71          <tr>
72            <th>
73<a href="../../../../nn/gr/CTR/FrameBuffer/DepthStencilBuffer/Overview.html"><CODE>nn::gr::CTR::FrameBuffer::DepthStencilBuffer</CODE></a>
74            </th>
75<td>Class for configuring depth and stencil buffer settings.</td>
76          </tr> </table>
77      </div>
78    </a> <a name="enum" id="enum">
79<h2>Enumerated Types</h2>
80      <div class="section">
81        <table class="members">
82          <tr>
83            <td width="100"> </td>
84            <th>
85<a href="../../../../nn/gr/CTR/FrameBuffer/BlockSize.html"><CODE>BlockSize</CODE></a>
86            </th>
87<td>Enumerated type definition for setting block sizes.</td>
88          </tr> </table>
89      </div>
90    </a> <a name="constant" id="constant">
91<h2>Member Constants</h2>
92      <div class="section">
93        <table class="members">
94          <tr>
95            <td width="100">
96<span class="static_style" title="static">S</span>
97            </td>
98            <th>
99<span class="argument"><a href="../../../../nn/gr/CTR/FrameBuffer/COLOR_BUFFER_BIT.html"><CODE>COLOR_BUFFER_BIT</CODE></a></span>
100            </th>
101<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
102<td>Bit specifying the color buffer.</td>
103          </tr>
104          <tr>
105            <td width="100">
106<span class="static_style" title="static">S</span>
107            </td>
108            <th>
109<span class="argument"><a href="../../../../nn/gr/CTR/FrameBuffer/DEPTH_BUFFER_BIT.html"><CODE>DEPTH_BUFFER_BIT</CODE></a></span>
110            </th>
111<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
112<td>Bit specifying the depth buffer.</td>
113          </tr>
114          <tr>
115            <td width="100">
116<span class="static_style" title="static">S</span>
117            </td>
118            <th>
119<span class="argument"><a href="../../../../nn/gr/CTR/FrameBuffer/STENCIL_BUFFER_BIT.html"><CODE>STENCIL_BUFFER_BIT</CODE></a></span>
120            </th>
121<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
122<td>Bit specifying the stencil buffer.</td>
123          </tr>
124          <tr>
125            <td width="100">
126<span class="static_style" title="static">S</span>
127            </td>
128            <th>
129<span class="argument"><a href="../../../../nn/gr/CTR/FrameBuffer/DEPTH_STENCIL_BUFFER_BIT.html"><CODE>DEPTH_STENCIL_BUFFER_BIT</CODE></a></span>
130            </th>
131<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
132<td>Bit specifying the depth and stencil buffers.</td>
133          </tr> </table>
134      </div>
135    </a> <a name="variable" id="variable">
136<h2>Member Variables</h2>
137      <div class="section">
138        <table class="members">
139          <tr>
140            <td width="100"> </td>
141            <th>
142<span class="argument">colorBuffer</span>
143            </th>
144<td width="100"><a href="../../../../nn/gr/CTR/FrameBuffer/ColorBuffer/Overview.html"><CODE>ColorBuffer</CODE></a></td>
145<td>The color buffer setting. Type is <a href="../../../../nn/gr/CTR/FrameBuffer/ColorBuffer/Overview.html"><CODE>nn::gr::CTR::FrameBuffer::ColorBuffer</CODE></a>.</td>
146          </tr>
147          <tr>
148            <td width="100"> </td>
149            <th>
150<span class="argument">depthStencilBuffer</span>
151            </th>
152<td width="100"><a href="../../../../nn/gr/CTR/FrameBuffer/DepthStencilBuffer/Overview.html"><CODE>DepthStencilBuffer</CODE></a></td>
153<td>The depth and stencil buffer setting. Type is <a href="../../../../nn/gr/CTR/FrameBuffer/DepthStencilBuffer/Overview.html"><CODE>nn::gr::CTR::FrameBuffer::DepthStencilBuffer</CODE></a>.</td>
154          </tr>
155          <tr>
156            <td width="100"> </td>
157            <th>
158<span class="argument">width</span>
159            </th>
160<td width="100"><a href="../../../../nn_types/s32.html">s32</a></td>
161<td>Width of the framebuffer. Type is <CODE>f32</CODE>.</td>
162          </tr>
163          <tr>
164            <td width="100"> </td>
165            <th>
166<span class="argument">height</span>
167            </th>
168<td width="100"><a href="../../../../nn_types/s32.html">s32</a></td>
169<td>Height of the framebuffer. Type is <CODE>f32</CODE>.</td>
170          </tr> </table>
171      </div>
172    </a> <a name="function" id="function">
173<h2>Member Functions</h2>
174      <div class="section">
175        <table class="members">
176          <tr>
177            <td width="100">  </td>
178            <th>
179<a href="../../../../nn/gr/CTR/FrameBuffer/FrameBuffer.html"><CODE>FrameBuffer</CODE></a>
180            </th>
181<td>Initializes framebuffer settings to the initial values.</td>
182          </tr>
183          <tr>
184            <td width="100">  </td>
185            <th>
186<a href="../../../../nn/gr/CTR/FrameBuffer/MakeCommand.html"><CODE>MakeCommand</CODE></a>
187            </th>
188<td>Generates a command for setting the framebuffer based on information already set.</td>
189          </tr>
190          <tr>
191            <td width="100">  </td>
192            <th>
193<a href="../../../../nn/gr/CTR/FrameBuffer/MakeClearRequest.html"><CODE>MakeClearRequest</CODE></a>
194            </th>
195<td>Generates a request to clear the color buffer and the depth/stencil buffer. When the <SPAN class="argument">isSplitDrawCmdlist</SPAN> argument is <CODE>false</CODE>, you must call the <a href="../../../../nn_gx/nngxSplitDrawCmdlist.html"><CODE>nngxSplitDrawCmdlist</CODE></a> function before calling the request.</td>
196          </tr>
197          <tr>
198            <td width="100">
199<span class="static_style" title="static">S</span> </td>
200            <th>
201<a href="../../../../nn/gr/CTR/FrameBuffer/MakeClearCacheCommand.html"><CODE>MakeClearCacheCommand</CODE></a>
202            </th>
203<td>Clears the framebuffer cache. Must be called after rendering and before changing registers 0x100-0x130.</td>
204          </tr> </table>
205      </div>
206    </a>
207<h2>Revision History</h2>
208    <div class="section">
209      <dl class="history">
210        <dt>2010/10/25</dt>
211<dd>Initial version.<br />
212        </dd>
213      </dl>
214    </div>
215  <hr><p>CONFIDENTIAL</p></body>
216</html>