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7<title>MakeUniformCommand</title>
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9  <body>
10<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../nn/gr/CTR/BindSymbolVSFloat/Overview.html">BindSymbolVSFloat</a>::MakeUniformCommand</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14<a href="../../../../nn_types/bit32.html">bit32</a> * MakeUniformCommand(
15     <a href="../../../../nn_types/bit32.html">bit32</a> * command,
16     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
17) const;
18</pre>
19    </div>
20<h2>Parameters</h2>
21    <div class="section">
22      <table class="arguments">
23        <thead>
24          <tr>
25            <td width="15" />
26<th>Name</th>
27<td>Description</td>
28          </tr>
29        </thead>
30        <tr>
31<td>in</td>
32<th><CODE>command</CODE></th>
33<td>The start address for storing the rendering command.</td>
34        </tr>
35        <tr>
36<td>in</td>
37<th><CODE>vec4</CODE></th>
38<td>A four-dimensional vector.</td>
39        </tr> </table>
40    </div>
41<h2>Return Values</h2>
42<div class="section">Returns the address that follows the end of the stored rendering command. </div>
43<h2>Description</h2>
44    <div class="section">
45<p>Generates a command for setting a four-dimensional vector in a vertex shader uniform.</p>
46    </div>
47  <hr><p>CONFIDENTIAL</p></body>
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