1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21
22      span.virtual_style
23      {
24        font-size			 : 8pt;
25        color				 : white;
26        font-weight			: bold;
27        background			: #0a0;
28        border-left			: solid 1px #0f0;
29        border-top			: solid 1px #0f0;
30        border-right		: solid 1px #060;
31        border-bottom		: solid 1px #060;
32        padding-left		: 2px;
33        padding-right		: 2px;
34      }
35
36      span.protected_style
37      {
38        font-size			 : 8pt;
39        color				 : white;
40        font-weight			: bold;
41        background			: #444;
42        border-left			: solid 1px #ccc;
43        border-top			: solid 1px #ccc;
44        border-right		: solid 1px #222;
45        border-bottom		: solid 1px #222;
46        padding-left		: 2px;
47        padding-right		: 2px;
48      }
49        --></style>
50<title>nn::gd::CTR</title>
51  </head>
52  <body>
53<h1><CODE><a href="../../../nn/Overview.html">nn</a>::<a href="../../../nn/gd/Overview.html">gd</a>::CTR</CODE> Namespace</h1>
54<h2>Description</h2>
55    <div class="section">
56<p>The namespace for the CTR's GD (graphics) API. <br />(This can also be written without the <CODE>::CTR</CODE> portion.)</p><!-- write here --></div>
57    <a name="class" id="class">
58<h2>Classes</h2>
59      <div class="section">
60        <table class="members">
61          <tr>
62<th class="category" colspan="2"><CODE>CombinerStage</CODE></th>
63          </tr>
64          <tr>
65            <th>
66<a href="../../../nn/gd/CTR/CombinerStage/Overview.html"><CODE>nn::gd::CTR::CombinerStage</CODE></a>
67            </th>
68<td>The texture combiner pipeline stage.</td>
69          </tr>
70          <tr>
71            <th>
72<a href="../../../nn/gd/CTR/CombinerUnitDescription/Overview.html"><CODE>nn::gd::CTR::CombinerUnitDescription</CODE></a>
73            </th>
74<td>Definition for the <CODE>CombinerUnitDescription</CODE> structure.</td>
75          </tr>
76          <tr>
77            <th>
78<a href="../../../nn/gd/CTR/CombinerDescription/Overview.html"><CODE>nn::gd::CTR::CombinerDescription</CODE></a>
79            </th>
80<td>The <CODE>CombinerDescription</CODE> class creates a <CODE>CombinerState</CODE>.</td>
81          </tr>
82          <tr>
83<th class="category" colspan="2"><CODE>FogStage</CODE></th>
84          </tr>
85          <tr>
86            <th>
87<a href="../../../nn/gd/CTR/FogStage/Overview.html"><CODE>nn::gd::CTR::FogStage</CODE></a>
88            </th>
89<td>The fog and gas stage.</td>
90          </tr>
91          <tr>
92<th class="category" colspan="2"><CODE>LightingStage</CODE></th>
93          </tr>
94          <tr>
95            <th>
96<a href="../../../nn/gd/CTR/Light/Overview.html"><CODE>nn::gd::CTR::Light</CODE></a>
97            </th>
98<td>This class manages settings for each of eight light sources.</td>
99          </tr>
100          <tr>
101            <th>
102<a href="../../../nn/gd/CTR/LightingStage/Overview.html"><CODE>nn::gd::CTR::LightingStage</CODE></a>
103            </th>
104<td>The fragment light stage sets the overall environment for lighting.</td>
105          </tr>
106          <tr>
107<th class="category" colspan="2"><CODE>MemoryOperation</CODE></th>
108          </tr>
109          <tr>
110            <th>
111<a href="../../../nn/gd/CTR/Memory/Overview.html"><CODE>nn::gd::CTR::Memory</CODE></a>
112            </th>
113<td>Memory operations generally involve copying memory (layout conversion block image &lt;-&gt; linear image, filtering) and filling memory. </td>
114          </tr>
115          <tr>
116<th class="category" colspan="2"><CODE>OutputStage</CODE></th>
117          </tr>
118          <tr>
119            <th>
120<a href="../../../nn/gd/CTR/OutputStage/Overview.html"><CODE>nn::gd::CTR::OutputStage</CODE></a>
121            </th>
122<td>The frame buffer operation stage.</td>
123          </tr>
124          <tr>
125            <th>
126<a href="../../../nn/gd/CTR/RenderTargetDescription/Overview.html"><CODE>nn::gd::CTR::RenderTargetDescription</CODE></a>
127            </th>
128<td>The descriptor when creating render target objects.</td>
129          </tr>
130          <tr>
131            <th>
132<a href="../../../nn/gd/CTR/DepthStencilTargetDescription/Overview.html"><CODE>nn::gd::CTR::DepthStencilTargetDescription</CODE></a>
133            </th>
134<td>The descriptor when creating depth stencil target objects.</td>
135          </tr>
136          <tr>
137            <th>
138<a href="../../../nn/gd/CTR/TargetProperties/Overview.html"><CODE>nn::gd::CTR::TargetProperties</CODE></a>
139            </th>
140<td>Detailed information about target objects. (Render targets and depth stencil targets.)</td>
141          </tr>
142          <tr>
143            <th>
144<a href="../../../nn/gd/CTR/BlendStateDescription/Overview.html"><CODE>nn::gd::CTR::BlendStateDescription</CODE></a>
145            </th>
146<td>The descriptor for creating blend state objects.</td>
147          </tr>
148          <tr>
149            <th>
150<a href="../../../nn/gd/CTR/DepthStencilStateDescription/Overview.html"><CODE>nn::gd::CTR::DepthStencilStateDescription</CODE></a>
151            </th>
152<td>The descriptor for creating depth stencil state objects.</td>
153          </tr>
154          <tr>
155<th class="category" colspan="2"><CODE>RasterizerStage</CODE></th>
156          </tr>
157          <tr>
158            <th>
159<a href="../../../nn/gd/CTR/Viewport/Overview.html"><CODE>nn::gd::CTR::Viewport</CODE></a>
160            </th>
161<td>The viewport settings.</td>
162          </tr>
163          <tr>
164            <th>
165<a href="../../../nn/gd/CTR/RasterizerStage/Overview.html"><CODE>nn::gd::CTR::RasterizerStage</CODE></a>
166            </th>
167<td>The rasterizer stage.</td>
168          </tr>
169          <tr>
170<th class="category" colspan="2"><CODE>Resource</CODE></th>
171          </tr>
172          <tr>
173            <th>
174<a href="../../../nn/gd/CTR/Resource/Overview.html"><CODE>nn::gd::CTR::Resource</CODE></a>
175            </th>
176<td>A resource function.</td>
177          </tr>
178          <tr>
179            <th>
180<a href="../../../nn/gd/CTR/Texture2DResourceDescription/Overview.html"><CODE>nn::gd::CTR::Texture2DResourceDescription</CODE></a>
181            </th>
182<td>The descriptor for texture 2D resources.</td>
183          </tr>
184          <tr>
185            <th>
186<a href="../../../nn/gd/CTR/MipmapResourceInfo/Overview.html"><CODE>nn::gd::CTR::MipmapResourceInfo</CODE></a>
187            </th>
188<td>Detailed information about the mipmap levels of a resource.</td>
189          </tr>
190          <tr>
191            <th>
192<a href="../../../nn/gd/CTR/Texture2DResourceProperties/Overview.html"><CODE>nn::gd::CTR::Texture2DResourceProperties</CODE></a>
193            </th>
194<td>Detailed information about texture 2D resources.</td>
195          </tr>
196          <tr>
197            <th>
198<a href="../../../nn/gd/CTR/VertexBufferResourceDescription/Overview.html"><CODE>nn::gd::CTR::VertexBufferResourceDescription</CODE></a>
199            </th>
200<td>The descriptor for creating a vertex buffer.</td>
201          </tr>
202          <tr>
203            <th>
204<a href="../../../nn/gd/CTR/VertexBufferResourceProperties/Overview.html"><CODE>nn::gd::CTR::VertexBufferResourceProperties</CODE></a>
205            </th>
206<td>Detailed information about <CODE>VertexBuffer</CODE> objects.</td>
207          </tr>
208          <tr>
209<th class="category" colspan="2"><CODE>ShaderStage</CODE></th>
210          </tr>
211          <tr>
212            <th>
213<a href="../../../nn/gd/CTR/UniformLocation/Overview.html"><CODE>nn::gd::CTR::UniformLocation</CODE></a>
214            </th>
215<td>The uniform location.</td>
216          </tr>
217          <tr>
218            <th>
219<a href="../../../nn/gd/CTR/ShaderStage/Overview.html"><CODE>nn::gd::CTR::ShaderStage</CODE></a>
220            </th>
221<td>Shader stage contains all required functionality to create and operate the shader.</td>
222          </tr>
223          <tr>
224            <th>
225<a href="../../../nn/gd/CTR/UnmanagedRegistersInterval/Overview.html"><CODE>nn::gd::CTR::UnmanagedRegistersInterval</CODE></a>
226            </th>
227<td>The range of registers for direct output.</td>
228          </tr>
229          <tr>
230            <th>
231<a href="../../../nn/gd/CTR/ShaderPipelineUnmanagedRegisters/Overview.html"><CODE>nn::gd::CTR::ShaderPipelineUnmanagedRegisters</CODE></a>
232            </th>
233<td>The array for setting the range of registers for direct output.</td>
234          </tr>
235          <tr>
236<th class="category" colspan="2"><CODE>System</CODE></th>
237          </tr>
238          <tr>
239            <th>
240<a href="../../../nn/gd/CTR/System/Overview.html"><CODE>nn::gd::CTR::System</CODE></a>
241            </th>
242<td>The system function includes features related to pipeline stages for all 3D rendering.</td>
243          </tr>
244          <tr>
245<th class="category" colspan="2"><CODE>TextureStage</CODE></th>
246          </tr>
247          <tr>
248            <th>
249<a href="../../../nn/gd/CTR/TextureStage/Overview.html"><CODE>nn::gd::CTR::TextureStage</CODE></a>
250            </th>
251<td>The texture stage includes all functions for creating and using textures.</td>
252          </tr>
253          <tr>
254            <th>
255<a href="../../../nn/gd/CTR/ProceduralTextureStage/Overview.html"><CODE>nn::gd::CTR::ProceduralTextureStage</CODE></a>
256            </th>
257<td>The procedural texture stage includes all functions for creating and using procedural textures.</td>
258          </tr>
259          <tr>
260            <th>
261<a href="../../../nn/gd/CTR/Texture2DDescription/Overview.html"><CODE>nn::gd::CTR::Texture2DDescription</CODE></a>
262            </th>
263<td>The descriptor when creating 2D textures.</td>
264          </tr>
265          <tr>
266            <th>
267<a href="../../../nn/gd/CTR/Texture2DProperties/Overview.html"><CODE>nn::gd::CTR::Texture2DProperties</CODE></a>
268            </th>
269<td>Detailed information about 2D textures.</td>
270          </tr>
271          <tr>
272            <th>
273<a href="../../../nn/gd/CTR/TextureCubeDescription/Overview.html"><CODE>nn::gd::CTR::TextureCubeDescription</CODE></a>
274            </th>
275<td>The descriptor when creating texture cubes.</td>
276          </tr>
277          <tr>
278            <th>
279<a href="../../../nn/gd/CTR/TextureCubeProperties/Overview.html"><CODE>nn::gd::CTR::TextureCubeProperties</CODE></a>
280            </th>
281<td>Detailed information about texture cubes.</td>
282          </tr>
283          <tr>
284            <th>
285<a href="../../../nn/gd/CTR/SamplerStateDescription/Overview.html"><CODE>nn::gd::CTR::SamplerStateDescription</CODE></a>
286            </th>
287<td>The descriptor when creating sampler states.</td>
288          </tr>
289          <tr>
290<th class="category" colspan="2"><CODE>Utility</CODE></th>
291          </tr>
292          <tr>
293            <th>
294<a href="../../../nn/gd/CTR/Utils/Overview.html"><CODE>nn::gd::CTR::Utils</CODE></a>
295            </th>
296<td>A module that includes several utilities (for example, to convert data to different hardware formats).</td>
297          </tr>
298          <tr>
299<th class="category" colspan="2"><CODE>VertexInputStage</CODE></th>
300          </tr>
301          <tr>
302            <th>
303<a href="../../../nn/gd/CTR/VertexInputStage/Overview.html"><CODE>nn::gd::CTR::VertexInputStage</CODE></a>
304            </th>
305<td>The vertex input stage.</td>
306          </tr>
307          <tr>
308            <th>
309<a href="../../../nn/gd/CTR/InputElementDescription/Overview.html"><CODE>nn::gd::CTR::InputElementDescription</CODE></a>
310            </th>
311<td>The descriptor when creating input layouts.</td>
312          </tr>
313          <tr>
314<th class="category" colspan="2"><CODE>Result</CODE></th>
315          </tr>
316          <tr>
317            <th>
318<a href="../../../nn/gd/CTR/ResultSuccess/Overview.html"><CODE>nn::gd::CTR::ResultSuccess</CODE></a>
319            </th>
320<td>Represents success.</td>
321          </tr>
322          <tr>
323            <th>
324<a href="../../../nn/gd/CTR/ResultOutOfMemory/Overview.html"><CODE>nn::gd::CTR::ResultOutOfMemory</CODE></a>
325            </th>
326<td>Insufficient FCRAM memory region.</td>
327          </tr>
328          <tr>
329            <th>
330<a href="../../../nn/gd/CTR/ResultOutOfMemoryExt/Overview.html"><CODE>nn::gd::CTR::ResultOutOfMemoryExt</CODE></a>
331            </th>
332<td>Insufficient VRAM memory region.</td>
333          </tr>
334          <tr>
335            <th>
336<a href="../../../nn/gd/CTR/ResultInvalidParameter/Overview.html"><CODE>nn::gd::CTR::ResultInvalidParameter</CODE></a>
337            </th>
338<td>Parameter is not correct.</td>
339          </tr>
340          <tr>
341            <th>
342<a href="../../../nn/gd/CTR/ResultNullParameter/Overview.html"><CODE>nn::gd::CTR::ResultNullParameter</CODE></a>
343            </th>
344<td>NULL has been specified for parameter.</td>
345          </tr>
346          <tr>
347            <th>
348<a href="../../../nn/gd/CTR/ResultOutOfRangeParameter/Overview.html"><CODE>nn::gd::CTR::ResultOutOfRangeParameter</CODE></a>
349            </th>
350<td>Parameter is out of range.</td>
351          </tr>
352          <tr>
353            <th>
354<a href="../../../nn/gd/CTR/ResultInvalidMemoryRegion/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryRegion</CODE></a>
355            </th>
356<td>Memory region is not correct.</td>
357          </tr>
358          <tr>
359            <th>
360<a href="../../../nn/gd/CTR/ResultInvalidFunctionCall/Overview.html"><CODE>nn::gd::CTR::ResultInvalidFunctionCall</CODE></a>
361            </th>
362<td>Incorrect function call.</td>
363          </tr>
364          <tr>
365            <th>
366<a href="../../../nn/gd/CTR/ResultAlreadyReleased/Overview.html"><CODE>nn::gd::CTR::ResultAlreadyReleased</CODE></a>
367            </th>
368<td>Object has already been released.</td>
369          </tr>
370          <tr>
371            <th>
372<a href="../../../nn/gd/CTR/ResultInputLayoutInvalidStreamSlots/Overview.html">nn::gd::CTR::ResultInputLayoutInvalidStreamSlots</a>
373            </th>
374<td>The input layout stream slots are invalid.</td>
375          </tr>
376          <tr>
377            <th>
378<a href="../../../nn/gd/CTR/ResultInvalidTextureResolution/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureResolution</CODE></a>
379            </th>
380<td>Texture 2D resolution is not correct.</td>
381          </tr>
382          <tr>
383            <th>
384<a href="../../../nn/gd/CTR/ResultInvalidSubRegionResolution/Overview.html"><CODE>nn::gd::CTR::ResultInvalidSubRegionResolution</CODE></a>
385            </th>
386<td>Region is not correct.</td>
387          </tr>
388          <tr>
389            <th>
390<a href="../../../nn/gd/CTR/ResultInvalidTextureFormat/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureFormat</CODE></a>
391            </th>
392<td>Texture 2D format is not correct.</td>
393          </tr>
394          <tr>
395            <th>
396<a href="../../../nn/gd/CTR/ResultInvalidMemoryLayout/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryLayout</CODE></a>
397            </th>
398<td>Memory layout is not correct.</td>
399          </tr>
400          <tr>
401            <th>
402<a href="../../../nn/gd/CTR/ResultInvalidMemoryLocation/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryLocation</CODE></a>
403            </th>
404<td>Memory location is not correct.</td>
405          </tr>
406          <tr>
407            <th>
408<a href="../../../nn/gd/CTR/ResultInvalidTextureMipLevelIndex/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureMipLevelIndex</CODE></a>
409            </th>
410<td>Texture 2D mipmap level index is not correct.</td>
411          </tr>
412          <tr>
413            <th>
414<a href="../../../nn/gd/CTR/ResultInvalidTextureMipLevelIndexForMipmapAutoGeneration/Overview.html">nn::gd::CTR::ResultInvalidTextureMipLevelIndexForMipmapAutoGeneration</a>
415            </th>
416<td>The mipmap auto-generated 2D texture mipmap level index is not correct.</td>
417          </tr>
418          <tr>
419            <th>
420<a href="../../../nn/gd/CTR/ResultInvalidTextureFormatForCreatingRenderTarget/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureFormatForCreatingRenderTarget</CODE></a>
421            </th>
422<td>Texture 2D format when creating render target is not correct.</td>
423          </tr>
424          <tr>
425            <th>
426<a href="../../../nn/gd/CTR/ResultInvalidTextureFormatForCreatingDepthStencilTarget/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureFormatForCreatingDepthStencilTarget</CODE></a>
427            </th>
428<td>Texture 2D format when creating depth stencil target is not correct.</td>
429          </tr>
430          <tr>
431            <th>
432<a href="../../../nn/gd/CTR/ResultDifferentRenderTargetAndDepthStencilTargetResolution/Overview.html"><CODE>nn::gd::CTR::ResultDifferentRenderTargetAndDepthStencilTargetResolution</CODE></a>
433            </th>
434<td>Render target and depth stencil target are not compatible.</td>
435          </tr>
436          <tr>
437            <th>
438<a href="../../../nn/gd/CTR/ResultInvalidTextureUnitId/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureUnitId</CODE></a>
439            </th>
440<td>Texture unit ID is not correct.</td>
441          </tr>
442          <tr>
443            <th>
444<a href="../../../nn/gd/CTR/ResultResourceAlreadyMapped/Overview.html">nn::gd::CTR::ResultResourceAlreadyMapped</a>
445            </th>
446<td>The resource has already been mapped.</td>
447          </tr>
448          <tr>
449            <th>
450<a href="../../../nn/gd/CTR/ResultResourceNotMapped/Overview.html">nn::gd::CTR::ResultResourceNotMapped</a>
451            </th>
452<td>The resource is not mapped.</td>
453          </tr>
454          <tr>
455            <th>
456<a href="../../../nn/gd/CTR/ResultNoTextureBound/Overview.html"><CODE>nn::gd::CTR::ResultNoTextureBound</CODE></a>
457            </th>
458<td>A texture unit was specified, but no texture has been set.</td>
459          </tr>
460          <tr>
461            <th>
462<a href="../../../nn/gd/CTR/ResultNoTextureCoordinates/Overview.html"><CODE>nn::gd::CTR::ResultNoTextureCoordinates</CODE></a>
463            </th>
464<td>A texture unit was specified, but no texture coordinates have been set.</td>
465          </tr>
466          <tr>
467            <th>
468<a href="../../../nn/gd/CTR/ResultInvalidShaderUniformName/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderUniformName</CODE></a>
469            </th>
470<td>Shader uniform name is not correct.</td>
471          </tr>
472          <tr>
473            <th>
474<a href="../../../nn/gd/CTR/ResultInvalidShaderUniform/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderUniform</CODE></a>
475            </th>
476<td>Shader uniform is not correct.</td>
477          </tr>
478          <tr>
479            <th>
480<a href="../../../nn/gd/CTR/ResultInvalidShaderSignature/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderSignature</CODE></a>
481            </th>
482<td>Shader signature is not correct.</td>
483          </tr>
484          <tr>
485            <th>
486<a href="../../../nn/gd/CTR/ResultInvalidShaderOperation/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderOperation</CODE></a>
487            </th>
488<td>Shader is not correct.</td>
489          </tr>
490          <tr>
491            <th>
492<a href="../../../nn/gd/CTR/ResultSystemGeometryShaderIncompatibleWithImmediateDraw/Overview.html"><CODE>nn::gd::CTR::ResultSystemGeometryShaderIncompatibleWithImmediateDraw</CODE></a>
493            </th>
494<td>Currently, the geometry shader cannot use immediate draw.</td>
495          </tr>
496          <tr>
497            <th>
498<a href="../../../nn/gd/CTR/ResultSystemNoCmdListBind/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoCmdListBind</CODE></a>
499            </th>
500<td>Command list is not bound.</td>
501          </tr>
502          <tr>
503            <th>
504<a href="../../../nn/gd/CTR/ResultSystemInvalidCmdListBind/Overview.html"><CODE>nn::gd::CTR::ResultSystemInvalidCmdListBind</CODE></a>
505            </th>
506<td>Bound command list is not correct.</td>
507          </tr>
508          <tr>
509            <th>
510<a href="../../../nn/gd/CTR/ResultSystemReceiveErrorFromGlGetError/Overview.html"><CODE>nn::gd::CTR::ResultSystemReceiveErrorFromGlGetError</CODE></a>
511            </th>
512<td>A <CODE>GetError</CODE> error occurred in the function. (The error might have occurred due to a previous <CODE>nngx</CODE> or <CODE>gd</CODE> function call.)</td>
513          </tr>
514          <tr>
515            <th>
516<a href="../../../nn/gd/CTR/ResultSystemNoPacketToRecord/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoPacketToRecord</CODE></a>
517            </th>
518<td>There is no data to save.</td>
519          </tr>
520          <tr>
521            <th>
522<a href="../../../nn/gd/CTR/ResultSystemNoPacketRecorded/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoPacketRecorded</CODE></a>
523            </th>
524<td>The save process has not started.</td>
525          </tr>
526          <tr>
527            <th>
528<a href="../../../nn/gd/CTR/ResultSystemAPacketIsAlreadyBeingRecorded/Overview.html"><CODE>nn::gd::CTR::ResultSystemAPacketIsAlreadyBeingRecorded</CODE></a>
529            </th>
530<td>The save process has already started.</td>
531          </tr>
532          <tr>
533            <th>
534<a href="../../../nn/gd/CTR/ResultSystemInvalidPacketId/Overview.html"><CODE>nn::gd::CTR::ResultSystemInvalidPacketId</CODE></a>
535            </th>
536<td>Packet ID is not correct.</td>
537          </tr>
538          <tr>
539            <th>
540<a href="../../../nn/gd/CTR/ResultSystemRequestListInsertionIncompatibleWithJump/Overview.html"><CODE>nn::gd::CTR::ResultSystemRequestListInsertionIncompatibleWithJump</CODE></a>
541            </th>
542<td>All requested insertions in the request list are incompatible with jump recording.</td>
543          </tr> </table>
544      </div>
545    </a> <a name="enum" id="enum">
546<h2>Enumerated Types</h2>
547      <div class="section">
548        <table class="members">
549          <tr>
550            <td width="100"> </td>
551            <th>
552<a href="../../../nn/gd/CTR/gdResult.html"><CODE>gdResult</CODE></a>
553            </th>
554<td>Different return values/error codes are returned from <CODE>gd</CODE> functions.</td>
555          </tr> </table>
556      </div>
557    </a>
558<h2>Revision History</h2>
559    <div class="section">
560      <dl class="history">
561        <dt>2011/02/15</dt>
562<dd>Initial version.<br />
563        </dd>
564      </dl>
565    </div>
566  <hr><p>CONFIDENTIAL</p></body>
567</html>