1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glUniformsDMP</title> 8 </head> 9 <body> 10<h1><CODE>glUniformsDMP</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glUniformsDMP( 15 GLuint n, 16 GLint * locations, 17 GLsizei * counts, 18 const GLuint * value 19); 20</pre> 21 </div> 22<h2>Parameters</h2> 23 <div class="section"> 24 <table class="arguments"> 25 <thead> 26 <tr> 27 <td width="15" /> 28<th>Name</th> 29<td>Description</td> 30 </tr> 31 </thead> 32 <tr> 33<td>in</td> 34<th>n</th> 35<td>Number of uniforms to set.</td> 36 </tr> 37 <tr> 38<td>in</td> 39<th>locations</th> 40<td>Pointer to an array of <SPAN class="argument">n</SPAN> elements holding the uniform locations.</td> 41 </tr> 42 <tr> 43<td>in</td> 44<th>counts</th> 45<td>Pointer to an array of <SPAN class="argument">n</SPAN> elements holding the uniform elements.</td> 46 </tr> 47 <tr> 48<td>in</td> 49<th>value</th> 50<td>Pointer to an array holding the uniforms to set.</td> 51 </tr> </table> 52 </div> 53<h2>Return Values</h2> 54<div class="section">No values are returned. </div> 55<h2>Description</h2> 56 <div class="section"> 57<p>Sets multiple uniform values.</p><P> 58Sets multiple uniform values at once for the current program. 59 </P><P> 60Set <SPAN class="argument">n</SPAN> to the number of uniforms to set, and set <SPAN class="argument">locations</SPAN> to a pointer to an array holding <SPAN class="argument">n</SPAN> uniform locations. Set <SPAN class="argument">counts</SPAN> to a pointer to an array of <SPAN class="argument">n</SPAN> elements holding the uniform elements. This is equivalent to the <SPAN class="argument">count</SPAN> argument to the <CODE>glUniform{1234}fv</CODE> function. For array-type uniforms, specify the number of array elements to set. For non-array uniforms, specify <CODE>1</CODE>. 61 </P><P> 62For <span class="argument">value</span>, specify an array of values to set in the uniform. Each uniform may have a different number of data items, so the data stored at any given index in <SPAN class="argument">value</SPAN> might not match that for <SPAN class="argument">locations</SPAN> and <SPAN class="argument">counts</SPAN>. The uniforms for the values to set may be mixed <CODE>float</CODE> and <CODE>int</CODE> types. When specifying <CODE>float</CODE> type uniforms, <CODE>float</CODE> type data is stored in <SPAN class="argument">value</SPAN> as 32-bit data. 63 </P><P> 64This function performs no error checking. Behavior is undefined when any of the arguments contains an invalid value. 65 </P></div> 66<h2>Revision History</h2> 67 <div class="section"> 68 <dl class="history"> 69 <dt>2010/04/02</dt> 70<dd>Initial version.<br /> 71 </dd> 72 </dl> 73 </div> 74 <hr><p>CONFIDENTIAL</p></body> 75</html>