1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../css/manpage.css" type="text/css" />
7<title>glTexParameteriv</title>
8  </head>
9  <body>
10<h1><CODE>glTexParameteriv</CODE> Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL void GL_APIENTRY glTexParameteriv(
15     GLenum target,
16     GLenum pname,
17     const GLint * params
18);
19</pre>
20    </div>
21<h2>Parameters</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27<th>Name</th>
28<td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32<td>in</td>
33<th>target</th>
34<td>Target texture.</td>
35        </tr>
36        <tr>
37<td>in</td>
38<th>pname</th>
39<td>Name of the parameter to configure</td>
40        </tr>
41        <tr>
42<td>in</td>
43<th>params</th>
44<td>Array storing the parameter settings</td>
45        </tr> </table>
46    </div>
47<h2>Return Values</h2>
48<div class="section">There is no return value. </div>
49<h2>Description</h2>
50    <div class="section">
51<p>Sets a texture parameter array as <CODE>GLint</CODE> values.</p><P>
52You can set <span class="argument">target</span> to the following values.
53<TABLE><TR><TH><CODE>GL_TEXTURE_2D</CODE></TH><TD>2D texture.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP</CODE></TH><TD>Cube-map texture.</TD></TR></TABLE><!-- source                      targetにはGL_TEXTURE_2D、GL_TEXTURE_CUBE_MAPを指定します。                 --></P><P>
54Set <span class="argument">pname</span> to one of the following values.
55<TABLE><TR><TH><CODE>GL_TEXTURE_MIN_FILTER</CODE></TH><TD>Sets the texture minification filter.</TD></TR><TR><TH><CODE>GL_TEXTURE_MAG_FILTER</CODE></TH><TD>Sets the texture magnification filter.</TD></TR><TR><TH><CODE>GL_TEXTURE_WRAP_S</CODE></TH><TD>Sets the wrapping mode of texture coordinate s.</TD></TR><TR><TH><CODE>GL_TEXTURE_WRAP_T</CODE></TH><TD>Sets the wrapping mode of texture coordinate t.</TD></TR><TR><TH><CODE>GL_TEXTURE_MIN_LOD</CODE></TH><TD>Sets the smallest mipmap level.</TD></TR><TR><TH><CODE>GL_GENERATE_MIPMAP</CODE></TH><TD>Sets mipmap data to be automatically generated or not.</TD></TR></TABLE><!-- source                     pnameにはGL_TEXTURE_MIN_FILTER、GL_TEXTURE_MAG_FILTER、GL_TEXTURE_WRAP_S、GL_TEXTURE_WRAP_T、GL_TEXTURE_MIN_LODが指定できます。                 --></P><P>
56<CODE>GL_TEXTURE_MIN_FILTER</CODE> specifies a texture minification filter. Set <span class="argument">params[0]</span> to <CODE>GL_NEAREST</CODE>, <CODE>GL_LINEAR</CODE>, <CODE>GL_NEAREST_MIPMAP_NEAREST</CODE>, <CODE>GL_LINEAR_MIPMAP_NEAREST</CODE>, <CODE>GL_NEAREST_MIPMAP_LINEAR</CODE>, or <CODE>GL_LINEAR_MIPMAP_LINEAR</CODE>. <CODE>GL_TEXTURE_MAG_FILTER</CODE> specifies a texture magnification filter. Set <span class="argument">params[0]</span> to <CODE>GL_NEAREST</CODE> or <CODE>GL_LINEAR</CODE>.
57            </P><P>
58<CODE>GL_TEXTURE_WRAP_S</CODE> and <CODE>GL_TEXTURE_WRAP_T</CODE> specify the wrapping modes for texture coordinates s and t, respectively. Set <span class="argument">params[0]</span> to <CODE>GL_CLAMP_TO_EDGE</CODE>, <CODE>GL_REPEAT</CODE>, <CODE>GL_CLAMP_TO_BORDER</CODE>, or <CODE>GL_MIRRORED_REPEAT</CODE>. <CODE>GL_TEXTURE_MIN_LOD</CODE> specifies the minimum level-of-detail for valid mipmaps. <CODE>GL_GENERATE_MIPMAP</CODE> specifies whether mipmap data is automatically generated (only for some texture formats). You can also set <span class="argument">pname</span> to any parameter that can be specified with <CODE>glTexParameterfv</CODE>.
59            </P><P>
60The following errors occur in this function.
61<TABLE><TR><TH><CODE>GL_INVALID_ENUM</CODE></TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR><TR><TH><CODE>GL_INVALID_VALUE</CODE></TH><TD>The <span class="argument">param</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source                      target、pnameに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 paramに不正な値を指定した場合エラーGL_INVALID_VALUEを生成します。                 --></P></div>
62<h2>Revision History</h2>
63    <div class="section">
64      <dl class="history">
65        <dt>2010/06/09</dt>
66<dd>Added support for <CODE>GL_GENERATE_MIPMAP</CODE>.<br />
67        </dd>
68        <dt>2010/01/07</dt>
69<dd>Initial version.<br />
70        </dd>
71      </dl>
72    </div>
73  <hr><p>CONFIDENTIAL</p></body>
74</html>