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7    <title>glGetTexLevelParameteriv</title>
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10    <h1><CODE>glGetTexLevelParameteriv</CODE> Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv(
15     GLenum target,
16     GLint level,
17     GLenum pname,
18     GLint * params
19);
20</pre>
21    </div>
22    <h2>Parameters</h2>
23    <div class="section">
24      <table class="arguments">
25        <thead>
26          <tr>
27            <td width="15" />
28            <th>Name</th>
29            <td>Description</td>
30          </tr>
31        </thead>
32        <tr>
33          <td>in</td>
34          <th>target</th>
35          <td>Texture target to get</td>
36        </tr>
37        <tr>
38          <td>in</td>
39          <th>level</th>
40          <td>Mipmap level of parameter to get</td>
41        </tr>
42        <tr>
43          <td>in</td>
44          <th>pname</th>
45          <td>Parameter to get</td>
46        </tr>
47        <tr>
48          <td>out</td>
49          <th>params</th>
50          <td>Pointer to the location where the acquired parameter is stored.</td>
51        </tr> </table>
52    </div>
53    <h2>Return Values</h2>
54    <div class="section">No values are returned. </div>
55    <h2>Description</h2>
56    <div class="section">
57      <p>Gets the texture level parameter.</p><P>
58                Set <span class="argument">target</span> to one the following values. Procedural textures are not supported.
59                <TABLE><TR><TH>GL_TEXTURE_2D</TH><TD>2D texture.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</CODE></TH><TD>Face of a cube-map texture in the negative x direction. </TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_POSITIVE_X</CODE></TH><TD>Face of a cube-map texture in the positive x direction. </TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</CODE></TH><TD>Face of a cube-map texture in the negative y direction.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</CODE></TH><TD>Face of a cube-map texture in the positive y direction.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</CODE></TH><TD>Face of a cube-map texture in the negative z direction.</TD></TR><TR><TH><CODE>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</CODE></TH><TD>Face of a cube-map texture in the positive z direction.</TD></TR></TABLE></P><P>
60                The values that can be specified in <SPAN class="argument">pname</SPAN> and the paramter that can be retrieved in <SPAN class="argument">params</SPAN> are shown in the table below.
61                <TABLE><TR><TH><CODE>GL_TEXTURE_WIDTH</CODE></TH><TD>Width of texture (in pixels).</TD></TR><TR><TH><CODE>GL_TEXTURE_HEIGHT</CODE></TH><TD>Height of texture (in pixels).</TD></TR><!--                     <TR>                         <TH>GL_TEXTURE_DEPTH</TH>                         <TD>テクスチャの奥行きのピクセル数(未対応のため必ず 0 が返ります)</TD>                     </TR>                     <TR>                         <TH>GL_TEXTURE_BORDER</TH>                         <TD>テクスチャボーダー幅のピクセル数(未対応のため必ず 0 が返ります)</TD>                     </TR> --><TR><TH><CODE>GL_TEXTURE_INTERNAL_FORMAT</CODE></TH><TD>Internal format of texture.</TD></TR><TR><TH><CODE>GL_TEXTURE_RED_SIZE</CODE></TH><TD>Red component of each pixel (in bits).</TD></TR><TR><TH><CODE>GL_TEXTURE_GREEN_SIZE</CODE></TH><TD>Green component of each pixel (in bits).</TD></TR><TR><TH><CODE>GL_TEXTURE_BLUE_SIZE</CODE></TH><TD>Blue component of each pixel (in bits).</TD></TR><TR><TH><CODE>GL_TEXTURE_ALPHA</CODE></TH><TD>Alpha component of each pixel (in bits).</TD></TR><TR><TH><CODE>GL_TEXTURE_LUMINANCE_SIZE</CODE></TH><TD>Luminance component of each pixel (in bits).</TD></TR><TR><TH><CODE>GL_TEXTURE_INTENSITY_SIZE</CODE></TH><TD>Intensity component of each pixel (in bits). Only valid with <CODE>GL_SHADOW_DMP</CODE> format.</TD></TR><TR><TH><CODE>GL_TEXTURE_DEPTH_SIZE</CODE></TH><TD>Depth component of each pixel (in bits). Only valid with <CODE>GL_SHADOW_DMP</CODE> format.</TD></TR><TR><TH><CODE>GL_TEXTURE_DENSITY1_SIZE_DMP</CODE></TH><TD>Density info 1 of each pixel (only valid with <CODE>GL_GAS_DMP</CODE> format; density information that does not take into account intersection with gas texture density information).</TD></TR><TR><TH><CODE>GL_TEXTURE_DENSITY2_SIZE_DMP</CODE></TH><TD>Density info 2 of each pixel (only valid with <CODE>GL_GAS_DMP</CODE> format; density information that takes into account intersection with gas texture density information).</TD></TR><TR><TH><CODE>GL_TEXTURE_COMPRESSED</CODE></TH><TD><CODE>TRUE</CODE> if the texture is a compressed format; <CODE>FALSE</CODE> if not compressed.</TD></TR><TR><TH><CODE>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</CODE></TH><TD>If the texture is a compressed format, the byte size of the mipmap level specified by <SPAN class="argument">level</SPAN>.</TD></TR></TABLE></P><P>
62                The internal-format values obtained by <CODE>GL_TEXTURE_INTERNAL_FORMAT</CODE> and the corresponding bit counts of the component pixels are as follows.
63                <TABLE><TR><TH>Internal Formats</TH><TH>Red (255/0/0)</TH><TH>Green (0/255/0)</TH><TH>Blue (0/0/255)</TH><TH>Alpha</TH><TH>Brightness</TH><TH>Intensity</TH><TH>Depth</TH><TH>Density 1</TH><TH>Density 2</TH></TR><TR><TD><CODE>GL_RGBA4</CODE></TD><TD>4</TD><TD>4</TD><TD>4</TD><TD>4</TD><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_RGB5_A1</CODE></TD><TD>5</TD><TD>5</TD><TD>5</TD><TD>1</TD><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_RGBA</CODE></TD><TD>8</TD><TD>8</TD><TD>8</TD><TD>8</TD><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_RGB565</CODE></TD><TD>5</TD><TD>6</TD><TD>5</TD><TD /><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_RGB</CODE></TD><TD>8</TD><TD>8</TD><TD>8</TD><TD /><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_ALPHA</CODE></TD><TD /><TD /><TD /><TD>8</TD><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_ALPHA4_EXT</CODE></TD><TD /><TD /><TD /><TD>4</TD><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_LUMINANCE</CODE></TD><TD /><TD /><TD /><TD /><TD>8</TD><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_LUMINANCE4_EXT</CODE></TD><TD /><TD /><TD /><TD /><TD>4</TD><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_LUMINANCE_ALPHA</CODE></TD><TD /><TD /><TD /><TD>8</TD><TD>8</TD><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_LUMINANCE4_ALPHA4_EXT</CODE></TD><TD /><TD /><TD /><TD>4</TD><TD>4</TD><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_SHADOW_DMP</CODE></TD><TD /><TD /><TD /><TD /><TD /><TD>8</TD><TD>24</TD><TD /><TD /></TR><TR><TD><CODE>GL_GAS_DMP</CODE></TD><TD /><TD /><TD /><TD /><TD /><TD /><TD /><TD>16</TD><TD>16</TD></TR><TR><TD><CODE>GL_HILO8_DMP</CODE></TD><TD>8</TD><TD>8</TD><TD /><TD /><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_ETC1_RGB8_NATIVE_DMP</CODE></TD><TD>8</TD><TD>8</TD><TD>8</TD><TD /><TD /><TD /><TD /><TD /><TD /></TR><TR><TD><CODE>GL_ETC1_ALPHA_RGB8_A4_NATIVE_DMP</CODE></TD><TD>8</TD><TD>8</TD><TD>8</TD><TD>4</TD><TD /><TD /><TD /><TD /><TD /></TR></TABLE></P><P>
64                This function generates the following errors.
65                <TABLE><TR><TH><CODE>GL_INVALID_OPERATION</CODE></TH><TD>If <CODE>TEXTURE_COMPRESSED_IMAGE_SIZE</CODE> is specified for an uncompressed texture.</TD></TR><TR><TH><CODE>GL_INVALID_ENUM</CODE></TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR><TR><TH><CODE>GL_INVALID_VALUE</CODE></TH><TD>If an unloaded mipmap level is specified in <SPAN class="argument">level</SPAN>.</TD></TR></TABLE></P></div>
66    <h2>Revision History</h2>
67    <div class="section">
68      <dl class="history">
69        <dt>2011/03/18</dt>
70        <dd>Initial version.<br />
71        </dd>
72      </dl>
73    </div>
74  <hr><p>CONFIDENTIAL</p></body>
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76