1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glGetBufferParameteriv</title> 8 </head> 9 <body> 10<h1><CODE>glGetBufferParameteriv</CODE> Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glGetBufferParameteriv( 15 GLenum target, 16 GLenum pname, 17 GLint * params 18); 19</pre> 20 </div> 21<h2>Parameters</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27<th>Name</th> 28<td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32<td>in</td> 33<th>target</th> 34<td>Target vertex buffer object.</td> 35 </tr> 36 <tr> 37<td>in</td> 38<th>pname</th> 39<td>Name of the parameter(s) to get.</td> 40 </tr> 41 <tr> 42<td>out</td> 43<th>params</th> 44<td>Region storing the obtained parameters.</td> 45 </tr> </table> 46 </div> 47<h2>Return Values</h2> 48<div class="section">No values are returned. </div> 49<h2>Description</h2> 50 <div class="section"> 51<p>Gets vertex buffer object parameters.</p><P> 52You can set <span class="argument">target</span> to the following values. 53<TABLE><TR><TH><CODE>GL_ARRAY_BUFFER</CODE></TH><TD> Vertex buffer.</TD></TR><TR><TH><CODE>GL_ELEMENT_ARRAY_BUFFER</CODE></TH><TD> Index buffer. </TD></TR></TABLE><!-- source targetにはGL_ARRAY_BUFFER、GL_ELEMENT_ARRAY_BUFFERを指定します。 --></P><P> 54You can set <span class="argument">pname</span> to the following values. 55<TABLE><TR><TH><CODE>GL_BUFFER_SIZE</CODE></TH><TD>Gets the vertex buffer size.</TD></TR><TR><TH><CODE>GL_BUFFER_USAGE</CODE></TH><TD>Gets the vertex buffer's <span class="argument">usage</span> (only <code>GL_STATIC_DRAW</code> is supported).</TD></TR><TR><TH><CODE>GL_BUFFER_DATA_ADDR_DMP</CODE></TH><TD>Gets the address of vertex data for the bound vertex buffer object(s).</TD></TR></TABLE><!-- source pnameにはGL_BUFFER_SIZE、GL_BUFFER_USAGEを指定します。GL_BUFFER_SIZEを指定した場合、頂点バッファのサイズを取得します。 GL_BUFFER_USAGEを指定した場合、頂点バッファのusage(GL_STATIC_DRAWのみサポート)を取得します。 --></P><P> 56The following errors occur in this function. 57<TABLE><TR><TH><CODE>GL_INVALID_OPERATION</CODE></TH><TD>0 is bound to the current buffer object.</TD></TR><TR><TH><CODE>GL_INVALID_ENUM</CODE></TH><TD>The <span class="argument">target</span> or <span class="argument">pname</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source カレントのバッファオブジェクトに0がバインドされている場合エラーGL_INVALID_OPERATIONを生成します。 target、pnameに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 --></P></div> 58<h2>Revision History</h2> 59 <div class="section"> 60 <dl class="history"> 61 <dt>2010/05/12</dt> 62<dd>Added a value, <CODE>GL_BUFFER_DATA_ADDR_DMP</CODE>, that can be specified for <SPAN class="argument">pname</SPAN>.<br /> 63 </dd> 64 <dt>2010/01/07</dt> 65<dd>Initial version.<br /> 66 </dd> 67 </dl> 68 </div> 69 <hr><p>CONFIDENTIAL</p></body> 70</html>