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7<title>glCreateShader</title>
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10<h1>glCreateShader Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL GLuint GL_APIENTRY glCreateShader(
15     GLenum type
16);
17</pre>
18    </div>
19<h2>Parameters</h2>
20    <div class="section">
21      <table class="arguments">
22        <thead>
23          <tr>
24            <td width="15" />
25<th>Name</th>
26<td>Description</td>
27          </tr>
28        </thead>
29        <tr>
30<td>in</td>
31<th>type</th>
32<td>Shader object type</td>
33        </tr> </table>
34    </div>
35<h2>Return Values</h2>
36<div class="section">The generated shader object. </div>
37<h2>Description</h2>
38    <div class="section">
39<p>Generates a shader object.</p><P>
40Returns the shader object's name. The name is represented by a 32-bit integer. Program objects use a separate namespace.
41            </P><P>
42Set <span class="argument">type</span> to <code>GL_VERTEX_SHADER</code> or <code>GL_GEOMETRY_SHADER_DMP</code>. When loading the vertex shader, use the shader object generated by specifying <code>GL_VERTEX_SHADER</code>. When loading the geometry shader, use the shader object generated by specifying <code>GL_GEOMETRY_SHADER_DMP</code>.
43            </P><P>
44This function generates the following errors.
45<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>          <span class="argument">type</span> was set to an invalid value.</TD></TR><TR><TH>GL_OUT_OF_MEMORY</TH><TD>Failed to allocate the management region.</TD></TR></TABLE><!-- source                      typeに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 管理用領域の確保に失敗した場合エラーGL_OUT_OF_MEMORYを生成します。                 --></P></div>
46<h2>Revision History</h2>
47    <div class="section">
48      <dl class="history">
49        <dt>2010/01/07</dt>
50<dd>Initial version.<br />
51        </dd>
52      </dl>
53    </div>
54  <hr><p>CONFIDENTIAL</p></body>
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