1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     os_LightSemaphore.cpp
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/os.h>
17 
18 //---------------------------------------------------------------------------
19 
20 namespace nn {
21 namespace os {
22 
Release(s32 releaseCount)23     s32 LightSemaphore::Release(s32 releaseCount /*= 1*/)
24     {
25         NN_MIN_TASSERT_( releaseCount, 1 );
26 
27 #if NN_PLATFORM_HAS_16BIT_LL_SC
28         LimitedAdd updater;
29         updater.max   = m_Max;
30         updater.value = releaseCount;
31 
32         m_Counter->AtomicUpdateConditional(updater);
33         const s32 beforeUpdate = updater.beforeUpdate;
34 #else
35         const s32 beforeUpdate = m_Counter->operator++(0);
36 #endif
37 
38         // If the counter before addition is zero, the thread for the value to be added is woken up.
39         if( (beforeUpdate <= 0) || (m_NumWaiting > 0) )
40         {
41             m_Counter.Signal(releaseCount);
42         }
43 
44         return beforeUpdate;
45     }
46 
TryAcquire(fnd::TimeSpan timeout)47     bool LightSemaphore::TryAcquire(fnd::TimeSpan timeout)
48     {
49         if( TryAcquire() )
50         {
51             return true;
52         }
53 
54         os::Tick begin = os::Tick::GetSystemCurrent();
55         os::Tick end = begin + timeout;
56 
57         do
58         {
59             os::Tick remainTick = end - os::Tick::GetSystemCurrent();
60 
61             if( remainTick <= 0 )
62             {
63                 return false;
64             }
65 
66             ++m_NumWaiting;
67             Result result = m_Counter.WaitIfLessThan(1, remainTick);
68             --m_NumWaiting;
69 
70             if( result != ResultSuccess() )
71             {
72                 return false;
73             }
74 
75         } while( ! TryAcquire() );
76 
77         return true;
78     }
79 
80 }
81 }
82 
83 using namespace nn;
84 
85 
86 // C Function Definitions
87 
88 #include <new>
89 
90 using namespace nn::os;
91 
92 extern "C" {
93 
nnosLightSemaphoreInitialize(nnosLightSemaphore * p,s32 initialCount,s32 maxCount)94 void nnosLightSemaphoreInitialize(nnosLightSemaphore* p, s32 initialCount, s32 maxCount)
95 {
96     new (p) LightSemaphore();
97     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
98     pLightSemaphore->Initialize(initialCount, maxCount);
99 }
100 
101 #if NN_PLATFORM_HAS_16BIT_LL_SC
nnosLightSemaphoreGetMax(nnosLightSemaphore * p)102 s32 nnosLightSemaphoreGetMax(nnosLightSemaphore* p)
103 {
104     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
105     return pLightSemaphore->GetMax();
106 }
107 #endif
108 
nnosLightSemaphoreGetCount(nnosLightSemaphore * p)109 s32 nnosLightSemaphoreGetCount(nnosLightSemaphore* p)
110 {
111     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
112     return pLightSemaphore->GetCount();
113 }
114 
nnosLightSemaphoreRelease(nnosLightSemaphore * p,s32 releaseCount)115 s32 nnosLightSemaphoreRelease(nnosLightSemaphore* p, s32 releaseCount)
116 {
117     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
118     return pLightSemaphore->Release(releaseCount);
119 }
120 
nnosLightSemaphoreAcquire(nnosLightSemaphore * p)121 void nnosLightSemaphoreAcquire(nnosLightSemaphore* p)
122 {
123     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
124     pLightSemaphore->Acquire();
125 }
126 
nnosLightSemaphoreTryAcquire(nnosLightSemaphore * p)127 bool nnosLightSemaphoreTryAcquire(nnosLightSemaphore* p)
128 {
129     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
130     return pLightSemaphore->TryAcquire();
131 }
132 
nnosLightSemaphoreFinalize(nnosLightSemaphore * p)133 void nnosLightSemaphoreFinalize(nnosLightSemaphore* p)
134 {
135     LightSemaphore* pLightSemaphore = reinterpret_cast<LightSemaphore*>(p);
136     pLightSemaphore->~LightSemaphore();
137 }
138 
139 } // extern "C"
140