1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: math_Matrix34.cpp
4
5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Rev: 46347 $
14 *---------------------------------------------------------------------------*/
15
16 #include <nn/math.h>
17
18 #include <cmath>
19 #include <nn/math/math_Matrix34.h>
20
21 #if !defined(NN_MATH_AS_INLINE)
22 #include <nn/math/inline/math_Matrix34.ipp>
23 #endif
24
25 namespace nn { namespace math {
26
27 /* ------------------------------------------------------------------------
28 MTX34
29 ------------------------------------------------------------------------ */
30
31 /*!--------------------------------------------------------------------------*
32 Name: MTX34::Report
33
34
35
36
37
38
39
40 *---------------------------------------------------------------------------*/
41 void
Report(bool bNewline,const char * name) const42 MTX34::Report(bool bNewline, const char* name) const
43 {
44 if (name)
45 NN_MATH_REPORT("%s", name);
46 else
47 NN_MATH_REPORT("MTX34");
48
49 NN_MATH_REPORT( "<%f, %f, %f, %f\n", f._00, f._01, f._02, f._03);
50 NN_MATH_REPORT(" %f, %f, %f, %f\n", f._10, f._11, f._12, f._13);
51 NN_MATH_REPORT(" %f, %f, %f, %f>\n", f._20, f._21, f._22, f._23);
52
53 if (bNewline)
54 NN_MATH_REPORT("\n");
55 }
56
57
58
59
60 } // namespace math
61 } // namespace nn
62