1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: math_Arithmetic.cpp 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 #include <nn/math.h> 17 18 #include <nn/math/ARMv6/math_Arithmetic.h> 19 #include <cstdlib> 20 21 namespace nn { 22 namespace math { 23 namespace ARMv6 { 24 25 #include <nn/hw/ARM/code32.h> 26 27 NN_FUNC_ATTR_PRIVATE_SECTION 28 asm f32 HermiteAsm(f32,f32,f32,f32,f32,f32)29 HermiteAsm(f32 /* v0 */, f32 /* t0 */, f32 /* v1 */, f32 /* t1 */, f32 /* p */, f32 /* d */) 30 { 31 VDIV.F32 s6,s4,s5 //s = p/d 32 VLDR.F32 s7,%F1 //s7=1.0 33 VLDR.F32 s8,%F2 //s8=2.0 34 VLDR.F32 s9,%F3 //s9=3.0 35 VSUB.F32 s10,s0,s2 //v0-v1 36 VSUB.F32 s11,s6,s7 //s_1 37 VMUL.F32 s12,s6,s6 //s*s 38 VNMLS.F32 s9,s6,s8 //2*s-3 39 VMUL.F32 s13,s6,s3 //s*t1 40 VMUL.F32 s14,s4,s11 //p*s_1 41 VMUL.F32 s15,s10,s9 42 VMLA.F32 s13,s11,s1 43 VMLA.F32 s0,s15,s12 44 VMLA.F32 s0,s13,s14 45 BX lr 46 47 1 48 DCD 0x3F800000 49 2 50 DCD 0x40000000 51 3 52 DCD 0x40400000 53 } 54 55 #include <nn/hw/ARM/codereset.h> 56 57 58 59 60 }}} // nn::math::ARMv6 61