1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: svc_StubDbg.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 47347 $ 14 *---------------------------------------------------------------------------*/ 15 16 // 17 // Do not edit this file. 18 // This file is automatically generated. 19 // 20 21 #ifndef NN_SVC_SVC_STUBDBG_H_ 22 #define NN_SVC_SVC_STUBDBG_H_ 23 24 #include <nn/types.h> 25 #include <nn/Handle.h> 26 #include <nn/Result.h> 27 #include <nn/os/os_SvcTypes.autogen.h> 28 #include <nn/os/os_Types.h> 29 #include <nn/dbg/dbg_SmallSet.h> 30 31 32 33 #ifdef __cplusplus 34 35 namespace nn { 36 namespace svc { 37 38 nn::Result Break ( nn::dbg::BreakReason reason, const void* data, s32 length ); 39 nn::Result OutputDebugString ( const void* text, s32 length ); 40 nn::Result ControlPerformanceCounter ( bit64* pOut, s32 op, bit32 p0, bit64 p1 ); 41 42 } // end of namespace svc 43 } // end of namespace nn 44 45 #endif // ifdef __cplusplus 46 47 48 49 50 #endif // ifndef NN_SVC_SVC_STUBDBG_H_ 51