1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     svc_StubDbg.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 47347 $
14  *---------------------------------------------------------------------------*/
15 
16 //
17 // Do not edit this file.
18 // This file is automatically generated.
19 //
20 
21 #ifndef NN_SVC_SVC_STUBDBG_H_
22 #define NN_SVC_SVC_STUBDBG_H_
23 
24 #include <nn/types.h>
25 #include <nn/Handle.h>
26 #include <nn/Result.h>
27 #include <nn/os/os_SvcTypes.autogen.h>
28 #include <nn/os/os_Types.h>
29 #include <nn/dbg/dbg_SmallSet.h>
30 
31 
32 
33 #ifdef __cplusplus
34 
35 namespace nn {
36 namespace svc {
37 
38 nn::Result                     Break                         ( nn::dbg::BreakReason reason, const void* data, s32 length );
39 nn::Result                     OutputDebugString             ( const void* text, s32 length );
40 nn::Result                     ControlPerformanceCounter     ( bit64* pOut, s32 op, bit32 p0, bit64 p1 );
41 
42 } // end of namespace svc
43 } // end of namespace nn
44 
45 #endif  // ifdef __cplusplus
46 
47 
48 
49 
50 #endif  // ifndef NN_SVC_SVC_STUBDBG_H_
51