1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: snd.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_SND_H_ 17 #define NN_SND_H_ 18 19 /* Please see man pages for details 20 21 */ 22 23 /* Please see man pages for details 24 25 26 */ 27 28 #if defined(NN_PLATFORM_CTR) 29 #include <nn/types.h> 30 #include <nn/Result.h> 31 #include <nn/dsp.h> 32 33 #include <nn/snd/CTR/snd_Result.h> 34 #include <nn/snd/CTR/Common/snd_Types.h> 35 #include <nn/snd/CTR/Common/snd_Adpcm.h> 36 #include <nn/snd/CTR/Common/snd_Const.h> 37 #include <nn/snd/CTR/Common/snd_Bcwav.h> 38 #include <nn/snd/CTR/MPCore/snd_Api.h> 39 #include <nn/snd/CTR/MPCore/snd_Voice.h> 40 #include <nn/snd/CTR/MPCore/snd_OutputCapture.h> 41 #include <nn/snd/CTR/MPCore/snd_FxDelay.h> 42 #include <nn/snd/CTR/MPCore/snd_FxReverb.h> 43 #include <nn/snd/CTR/MPCore/snd_DspFxDelay.h> 44 #include <nn/snd/CTR/MPCore/snd_DspFxReverb.h> 45 namespace nn { 46 namespace snd { 47 using namespace nn::snd::CTR; 48 } 49 } 50 #else 51 #error no platform selected 52 #endif 53 54 55 #endif // ifndef NN_SND_H_ 56