1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     pl_GameCoin.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev:$
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_PL_CTR_PL_GAMECOIN_H_
17 #define NN_PL_CTR_PL_GAMECOIN_H_
18 
19 #include <nn/types.h>
20 #include <nn/Result.h>
21 
22 #ifdef  __cplusplus
23 
24 namespace nn
25 {
26 namespace pl
27 {
28 namespace CTR
29 {
30 
31 /* Please see man pages for details
32 
33 
34 */
35 
36 
37 /* Please see man pages for details
38 
39 */
40 const u16   MAX_GAME_COIN_COUNT     = 300;
41 
42 /* Please see man pages for details
43 
44 
45 
46 
47 
48 
49 
50 
51 */
52 void InitializeGameCoin();
53 
54 /* Please see man pages for details
55 
56 
57 
58 */
59 void FinalizeGameCoin();
60 
61 /* Please see man pages for details
62 
63 
64 
65 
66 
67 
68 
69 
70 */
71 Result GetGameCoinCount(u16* pCount);
72 
73 /* Please see man pages for details
74 
75 
76 
77 
78 
79 
80 
81 
82 
83 
84 
85 
86 
87 
88 
89 */
90 Result UseGameCoin(u16* pCount, u16 useCount);
91 
92 
93 /*
94 
95 */
96 
97 }}}
98 
99 #endif // __cplusplus
100 
101 #endif // ifndef NN_PL_CTR_PL_GAMECOIN_H_
102