1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     init_Allocator.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_INIT_INIT_ALLOCATOR_H_
17 #define NN_INIT_INIT_ALLOCATOR_H_
18 
19 #ifdef __cplusplus
20 
21 #include <nn/types.h>
22 
23 namespace nn { namespace fnd {
24     class IAllocator;
25 }}
26 
27 namespace nn { namespace init {
28 
29     /* Please see man pages for details
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53     */
54     void InitializeAllocator(size_t size);
55 
56     void InitializeAllocator(uptr addr, size_t size);
57 
58     /* Please see man pages for details
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65     */
66     nn::fnd::IAllocator* GetAllocator(void);
67 
68 }} // namespace nn::init
69 
70 
71 #endif  // ifdef __cplusplus
72 
73 #endif // NN_INIT_INIT_ALLOCATOR_H_
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